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Another one of those trailing-animations. This was
just a quick test, using a modified array-loading
macro of mine. This saves me the copying the values
from a smaller array to a larger in order to add the
new data created by each frame, and then save it...
In this version, there are only 10 particles, I'll
leave the PC running later on for another batch
of 150 particles, so those trying to keep their
costs on the net low might want to wait for that
one. Should be finished by tomorror or the day
after.
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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Attachments:
Download 'rb_trail_mas10.mpg' (135 KB)
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Hm, I didn't think that modifying the loading
of the data would give such an improvement.
But rendering media is also much more time-
consuming than solid objects, so its actually
not a very big surprise that the frames are
already finished, isn't it?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
Post a reply to this message
Attachments:
Download 'rb_trail_mas150.mpg' (201 KB)
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From: Christoph Hormann
Subject: Re: 150 particles (MPEG, 200kb)
Date: 27 Oct 2002 07:33:06
Message: <3DBBDCFF.BF04575@gmx.de>
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Tim Nikias wrote:
>
> Hm, I didn't think that modifying the loading
> of the data would give such an improvement.
> But rendering media is also much more time-
> consuming than solid objects, so its actually
> not a very big surprise that the frames are
> already finished, isn't it?
I'm not sure but it seems the particles do collide with one another.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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Heh, funny, my system can by no means
calculate collision between particles... What
you might interprete as collision is the fact that
I've turbulenced the repel direction by a few
degrees, as to simulate some sort of spin on
particles or roughness of surface (its in no
way physically correct, just for "looks").
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
>
> I'm not sure but it seems the particles do collide with one another.
>
Post a reply to this message
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Ha.. yes, this is much more what I had in mind. Looks great... really great.
All the best,
Andy Cocker
"Tim Nikias" <tim### [at] gmxde> wrote in message news:3dbbd976@news.povray.org...
> Hm, I didn't think that modifying the loading
> of the data would give such an improvement.
> But rendering media is also much more time-
> consuming than solid objects, so its actually
> not a very big surprise that the frames are
> already finished, isn't it?
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmxde
>
>
>
Post a reply to this message
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