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From: Greg M  Johnson
Subject: Railroad
Date: 28 Sep 2002 22:37:15
Message: <3d96675b@news.povray.org>
Here's my latest progress on  my railroad algorithm.


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Attachments:
Download 'rail30c.mpg' (498 KB)

From:
Subject: Re: Railroad
Date: 28 Sep 2002 23:48:43
Message: <3d96781b@news.povray.org>
It looks very good!!! I like how the train "cushions" the vertical movement.

Congratulations,

Fernando.



news:3d96675b@news.povray.org...
> Here's my latest progress on  my railroad algorithm.


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From: Andrew Coppin
Subject: Re: Railroad
Date: 29 Sep 2002 11:22:45
Message: <3d971ac5@news.povray.org>
Hey, neat!

Andrew.


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From: Kevin Loney
Subject: Re: Railroad
Date: 29 Sep 2002 13:30:49
Message: <3d9738c9$1@news.povray.org>
very cool!

--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL


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From: Greg M  Johnson
Subject: Re: Railroad
Date: 29 Sep 2002 20:52:33
Message: <3d97a051@news.povray.org>
I don't know exactly how the cushion worked, but it was unintentional.
Charles and Slime helped me fix my algorithm so I could replace that  thing
with a "modelled" object such as this one...


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Attachments:
Download 'rail31.mpg' (525 KB)

From: Ken
Subject: Re: Railroad
Date: 29 Sep 2002 20:58:16
Message: <3D97A176.C3063E10@pacbell.net>
"Greg M. Johnson" wrote:
> 
> I don't know exactly how the cushion worked, but it was unintentional.
> Charles and Slime helped me fix my algorithm so I could replace that  thing
> with a "modelled" object such as this one...

The NTSB would never approve that rail line.

-- 
Ken Tyler


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From: Remco de Korte
Subject: Re: Railroad
Date: 29 Sep 2002 22:23:32
Message: <3D97B5AA.F5ECC6FA@onwijs.com>
"Greg M. Johnson" wrote:
> 
> I don't know exactly how the cushion worked, but it was unintentional.
> Charles and Slime helped me fix my algorithm so I could replace that  thing
> with a "modelled" object such as this one...
> 
>                  Name: rail31.mpg
>    rail31.mpg    Type: WMPLAYER File (video/x-mpeg2a)
>              Encoding: x-uuencode

I liked the sausage better!

There's a small problem here with the middle set of wheels, they
don't always touch the track.  

I still like both animations (boys and trains...)

Remco


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From: hughes, b 
Subject: Re: Railroad
Date: 30 Sep 2002 00:44:43
Message: <3d97d6bb@news.povray.org>
That does real good. Looks like if you monitored angles off from level you
could set speed changes and a tipping over limit.
--
Farewell,
Bob


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From: Andrew Coppin
Subject: Re: Railroad
Date: 30 Sep 2002 05:40:15
Message: <3d981bff@news.povray.org>
It just gets better...

Keep going! 8-D
Andrew.


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From: Rick [Kitty5]
Subject: Re: Railroad
Date: 30 Sep 2002 07:05:00
Message: <3d982fdc@news.povray.org>
Greg M. Johnson wrote:
> I don't know exactly how the cushion worked, but it was unintentional.
> Charles and Slime helped me fix my algorithm so I could replace that
> thing with a "modelled" object such as this one...

Of your over cook the motion slightly, would be excellent for a 'toon train'
animation

--
Rick

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