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Very neat stuff. Yep, those flips are interesting. Was the winning side
decided by you? Or did that just come about at random?
--
Farewell,
Bob
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> Very neat stuff. Yep, those flips are interesting. Was the winning side
> decided by you? Or did that just come about at random?
At random. Though it is suspicious that all the red ships died *so fast*.
That last one had read his evasive maneuvers manual well, however.
- Slime
[ http://www.slimeland.com/ ]
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GO RED!!
Always root for the underdog. Unless its AMD vs Intel. GO INTEL. But I'm
biased cause my Dad works at Intel.
-DJ
"Slime" <slm### [at] slimelandcom> wrote in message
news:3d92621d@news.povray.org...
> This one had an *extremely* interesting result. It also shows the flaws in
> the algorithm. Apologies for the large file size, but I didn't want to cut
> off the ending =)
>
> - Slime
> [ http://www.slimeland.com/ ]
>
>
>
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On Wed, 25 Sep 2002 21:25:40 -0400, "Slime" <slm### [at] slimelandcom> wrote:
>This one had an *extremely* interesting result. It also shows the flaws in
>the algorithm. Apologies for the large file size, but I didn't want to cut
>off the ending =)
Slimy little sucker that last one. Pity, though, he was quite skilled.
Reminded me of what I had to do on the last level of Descent Freespace
:)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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Nice space fight!
I had something like this in mind for a while but didn't get to do it yet.
I would like to write an AI so we can let them fight against each other.
Could you please mail me some information or the relevant piece of the
source?
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Slime wrote:
> This one had an *extremely* interesting result. It also shows the
> flaws in the algorithm. Apologies for the large file size, but I
> didn't want to cut off the ending =)
Why do the greens win, when the ending clear demonstrates none of them can
shoot for toffee
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
---
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.391 / Virus Database: 222 - Release Date: 19/09/2002
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> GO RED!!
Heh, red, for some reason, has yet to win a battle. =)
- Slime
[ http://www.slimeland.com/ ]
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> I had something like this in mind for a while but didn't get to do it yet.
> I would like to write an AI so we can let them fight against each other.
> Could you please mail me some information or the relevant piece of the
> source?
The AI is in C++. It would probably be a lot harder to fight 2 AIs against
each other than it sounds. =) The real problem is that there's nothing to
keep the code writer from "cheating" (making their ships aware of lasers
coming from behind, etc).
- Slime
[ http://www.slimeland.com/ ]
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> Why do the greens win, when the ending clear demonstrates none of them can
> shoot for toffee
Good question =) Lots of them even die by crashing into each other, even
*after* red has been defeated.
- Slime
[ http://www.slimeland.com/ ]
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"Slime" wrote:
>
>
> The AI is in C++. It would probably be a lot harder to fight 2 AIs against
> each other than it sounds. =) The real problem is that there's nothing to
> keep the code writer from "cheating" (making their ships aware of lasers
> coming from behind, etc).
>
I wont cheat ;-)
Writing an interface for AI's that automatically writes POV output is
probably not a bad Idea, would you do that or have I to do it myself :-)
That would also make it much harder to cheat because the interface controlls
the information the AI gets.
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