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From: hughes, b 
Subject: Re: Space Fight 2
Date: 25 Sep 2002 21:51:15
Message: <3d926813@news.povray.org>
Very neat stuff. Yep, those flips are interesting. Was the winning side
decided by you? Or did that just come about at random?

--
Farewell,
Bob


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From: Slime
Subject: Re: Space Fight 2
Date: 25 Sep 2002 22:13:55
Message: <3d926d63$1@news.povray.org>
> Very neat stuff. Yep, those flips are interesting. Was the winning side
> decided by you? Or did that just come about at random?

At random. Though it is suspicious that all the red ships died *so fast*.
That last one had read his evasive maneuvers manual well, however.

 - Slime
[ http://www.slimeland.com/ ]


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From: DJ Wiza
Subject: Re: Space Fight 2
Date: 25 Sep 2002 22:51:42
Message: <3d92763e$1@news.povray.org>
GO RED!!

Always root for the underdog.  Unless its AMD vs Intel.  GO INTEL.  But I'm
biased cause my Dad works at Intel.

-DJ

"Slime" <slm### [at] slimelandcom> wrote in message
news:3d92621d@news.povray.org...
> This one had an *extremely* interesting result. It also shows the flaws in
> the algorithm. Apologies for the large file size, but I didn't want to cut
> off the ending =)
>
>  - Slime
> [ http://www.slimeland.com/ ]
>
>
>


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From: Peter Popov
Subject: Re: Space Fight 2
Date: 26 Sep 2002 03:08:51
Message: <tfc5pu4de801pu34pisgvql1c9fre9uj00@4ax.com>
On Wed, 25 Sep 2002 21:25:40 -0400, "Slime" <slm### [at] slimelandcom> wrote:

>This one had an *extremely* interesting result. It also shows the flaws in
>the algorithm. Apologies for the large file size, but I didn't want to cut
>off the ending =)

Slimy little sucker that last one. Pity, though, he was quite skilled.
Reminded me of what I had to do on the last level of Descent Freespace
:)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Simon Adameit
Subject: Re: Space Fight 2
Date: 26 Sep 2002 08:33:47
Message: <3d92feab@news.povray.org>
Nice space fight!
I had something like this in mind for a while but didn't get to do it yet.
I would like to write an AI so we can let them fight against each other.
Could you please mail me some information or the relevant piece of the
source?


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From: Rick [Kitty5]
Subject: Re: Space Fight 2
Date: 26 Sep 2002 09:10:02
Message: <3d93072a$3@news.povray.org>
Slime wrote:
> This one had an *extremely* interesting result. It also shows the
> flaws in the algorithm. Apologies for the large file size, but I
> didn't want to cut off the ending =)

Why do the greens win, when the ending clear demonstrates none of them can
shoot for toffee

--
Rick

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From: Slime
Subject: Re: Space Fight 2
Date: 26 Sep 2002 12:07:25
Message: <3d9330bd$1@news.povray.org>
> GO RED!!


Heh, red, for some reason, has yet to win a battle. =)

 - Slime
[ http://www.slimeland.com/ ]


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From: Slime
Subject: Re: Space Fight 2
Date: 26 Sep 2002 12:09:26
Message: <3d933136$1@news.povray.org>
> I had something like this in mind for a while but didn't get to do it yet.
> I would like to write an AI so we can let them fight against each other.
> Could you please mail me some information or the relevant piece of the
> source?


The AI is in C++. It would probably be a lot harder to fight 2 AIs against
each other than it sounds. =) The real problem is that there's nothing to
keep the code writer from "cheating" (making their ships aware of lasers
coming from behind, etc).

 - Slime
[ http://www.slimeland.com/ ]


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From: Slime
Subject: Re: Space Fight 2
Date: 26 Sep 2002 12:10:05
Message: <3d93315d$1@news.povray.org>
> Why do the greens win, when the ending clear demonstrates none of them can
> shoot for toffee


Good question =) Lots of them even die by crashing into each other, even
*after* red has been defeated.

 - Slime
[ http://www.slimeland.com/ ]


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From: Simon Adameit
Subject: Re: Space Fight 2
Date: 26 Sep 2002 13:13:02
Message: <3d93401e@news.povray.org>
"Slime" wrote:
>
>
> The AI is in C++. It would probably be a lot harder to fight 2 AIs against
> each other than it sounds. =) The real problem is that there's nothing to
> keep the code writer from "cheating" (making their ships aware of lasers
> coming from behind, etc).
>

I wont cheat ;-)
Writing an interface for AI's that automatically writes POV output is
probably not a bad Idea, would you do that or have I to do it myself :-)
That would also make it much harder to cheat because the interface controlls
the information the AI gets.


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