POV-Ray : Newsgroups : povray.binaries.animations : Re: Space Fight 3 Server Time
12 Oct 2026 16:20:10 EDT (-0400)
  Re: Space Fight 3 (Message 1 to 14 of 14)  
From: Dave Brickell
Subject: Re: Space Fight 3
Date: 26 Sep 2002 11:44:19
Message: <3d932b53$1@news.povray.org>
Hi

These are really great, I'd love to have the time to do something like it
myself. I would like to see a larger resolution version or one encoded with
a better codec to avoid the artifacts.
One more suggestion is to have the two different types of ships firing
different colour weapons at each other so it is easier to distinguish
between them.

Keep up the good work.

Dave

PS Cant wait to see your final final version with media explosions etc.. :)


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From: Slime
Subject: Re: Space Fight 3
Date: 26 Sep 2002 12:11:53
Message: <3d9331c9$1@news.povray.org>
> These are really great, I'd love to have the time to do something like it
> myself. I would like to see a larger resolution version or one encoded
with
> a better codec to avoid the artifacts.

I agree, but I'm trying to keep the file sizes under 1 MB when uploaded to
this server. I might make a final version larger and put it on my web page.

> One more suggestion is to have the two different types of ships firing
> different colour weapons at each other so it is easier to distinguish
> between them.


Actually, they do. But MPEG seems to enjoy taking thin lines of any color
and making them closer to white.

 - Slime
[ http://www.slimeland.com/ ]


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From: Dave Brickell
Subject: Re: Space Fight 3
Date: 26 Sep 2002 15:28:23
Message: <3d935fd7$1@news.povray.org>
Hello again

> I agree, but I'm trying to keep the file sizes under 1 MB when uploaded to
> this server. I might make a final version larger and put it on my web
page.

Wont DivX give you a nice small file size without the artifacts. And also
help with telling the difference between the colours.

If not I look forward to the big version.

Dave


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From: Slime
Subject: Re: Space Fight 3
Date: 26 Sep 2002 15:39:20
Message: <3d936268@news.povray.org>
> Wont DivX give you a nice small file size without the artifacts. And also
> help with telling the difference between the colours.


Maybe so, but whenever anyone posts a divx animation on these groups, 20
people tell them that they can't see it. Plus, divx 5 is horrible unless you
pay for the good version or crack it, and i'm not willing to do either. DivX
is nice, but there are too many hassles involved, so when I can just use
regular MPEG, I'm going to do so.

 - Slime
[ http://www.slimeland.com/ ]


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From: Andrew Coppin
Subject: Re: Space Fight 3
Date: 26 Sep 2002 16:27:25
Message: <3d936dad@news.povray.org>
Mmm... Good stuff! A bit blurry on my laptop's LCD display - but that's
hardly your fault ;-) Can't wait to see a larger version... (But of course,
I'll have to - bigger graphics = bigger downloads *sigh*)

Andrew.


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From: James Taylor
Subject: Re: Space Fight 3
Date: 26 Sep 2002 16:51:05
Message: <3d937339@news.povray.org>
very nice - how about adding flares from the thrusters in future version?

jim


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From: =RAY=
Subject: Re: Space Fight 3
Date: 26 Sep 2002 17:50:03
Message: <web.3d93804421e0c5824bf94290@news.povray.org>
James Taylor wrote:
>very nice - how about adding flares from the thrusters in future version?
>
>jim
>
Shields wouldn't hurt either.  Mabye the AI could react to shield strength.

=RAY=


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From: Slime
Subject: Re: Space Fight 3
Date: 26 Sep 2002 18:45:16
Message: <3d938dfc$1@news.povray.org>
> Mmm... Good stuff! A bit blurry on my laptop's LCD display - but that's
> hardly your fault ;-)

MPEG, probably. The original is very crisp on my laptop. =)

 - Slime
[ http://www.slimeland.com/ ]


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From: Slime
Subject: Re: Space Fight 3
Date: 26 Sep 2002 18:46:25
Message: <3d938e41$1@news.povray.org>
> very nice - how about adding flares from the thrusters in future version?


Thrusters! Now there's an idea! Heh =)

Where do you suppose thrusters would best go on these ships? I hadn't
thought of them...

 - Slime
[ http://www.slimeland.com/ ]


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From: Slime
Subject: Re: Space Fight 3
Date: 26 Sep 2002 18:46:44
Message: <3d938e54$1@news.povray.org>
> Shields wouldn't hurt either.  Mabye the AI could react to shield
strength.


I thought of that, but one-shot-one-kill was a lot easier to program...

 - Slime
[ http://www.slimeland.com/ ]


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From: Rich
Subject: Re: Space Fight 3
Date: 26 Sep 2002 22:51:19
Message: <Xns9295D42637B70spammindspringcom@204.213.191.226>
"Slime" <slm### [at] slimelandcom> wrote in news:3d9325a5@news.povray.org:

> I wish I had had time to redo the explosions, but it was 2 AM by the
> time I went to bed last night so I just let this render. The
> explosions are really the only part of the graphics left to improve,
> until I add things like a mother-ship or something.

Very nice, this is coming along great!  Is it just me or do some of the 
explosions seem to travel toward the camera instead of following the vector 
of the ship that exploded?

-- 
Rich Allen
(Remove SPAM from my address to reply by e-mail)


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From: Tom York
Subject: Re: Space Fight 3
Date: 27 Sep 2002 06:10:02
Message: <web.3d942e6221e0c58541c87100@news.povray.org>
Slime wrote:
>> Shields wouldn't hurt either.  Mabye the AI could react to shield
>strength.
>
>
>I thought of that, but one-shot-one-kill was a lot easier to program...
>
> - Slime
>

Damn right. Shields are a pain to do, although they look good.


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From: Slime
Subject: Re: Space Fight 3
Date: 27 Sep 2002 09:15:28
Message: <3d9459f0$1@news.povray.org>
> Very nice, this is coming along great!  Is it just me or do some of the
> explosions seem to travel toward the camera instead of following the
vector
> of the ship that exploded?


They stay in one place. The camera is moving forward a little bit so that
the action doesn't get too far away to see.

It would probably be more physically realistic for the explosions to
continue in the direction of the ships that died, but I am purposefully
sacrificing some realism in favor of creating effects that people are used
to seeing in movies and such.

In the new version, the explosions are much more realistic, and little
pieces of broken space ship fly out of them =)

 - Slime
[ http://www.slimeland.com/ ]


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From: Rich
Subject: Re: Space Fight 3
Date: 27 Sep 2002 19:20:28
Message: <Xns9296B067C939Bspammindspringcom@204.213.191.226>
"Slime" <slm### [at] slimelandcom> wrote in news:3d9459f0$1@news.povray.org:

> They stay in one place. The camera is moving forward a little bit so
> that the action doesn't get too far away to see.

Ah, that explains why only some of the explosions seem to do this; they are 
the ones near the center of the view, so the effect is amplified.  But, why 
perpetuate movie-physics?  <grin>

-- 
Rich Allen
(Remove SPAM from my address to reply by e-mail)


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