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Just mucking about with trace. Enjoy.
MJL
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Attachments:
Download 'laser1.mpg' (174 KB)
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I don't think a laser ray casts a shadow.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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Mark James Lewin wrote:
>
> Just mucking about with trace. Enjoy.
>
Maybe try using photons...
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 12 Jul. 2002 _____./\/^>_*_<^\/\.______
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On Mon, 15 Jul 2002 15:18:46 +1000, Mark James Lewin
<m_j### [at] yahoocomau> wrote:
>Just mucking about with trace. Enjoy.
Cool... but no_shadow would really help :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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Wasn't it Mark James Lewin who wrote:
>Just mucking about with trace. Enjoy.
Should laser beams cast shadows?
--
Mike Williams
Gentleman of Leisure
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That's pretty original, nice! Well, I had to view it several times to really
catch the laser.. I'd like to see this animation on a darker background (the
plane) and a stronger laser - that actually looks like 'light'.. And a bit
bigger resolution.. But then I'll probably save the anim to my personal
"hall of fame" ! ;o)
Regards,
Hugo
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> Enjoy.
I sure did :) That was fun!
-Peter
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very nice, quite captivating :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
---
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.373 / Virus Database: 208 - Release Date: 02/07/2002
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Photons and media is much slower than using trace to place a few cylinders. I
tried that approach a while ago but couldn't stand the render times.
MJL
Christoph Hormann wrote:
>
> Mark James Lewin wrote:
>
>>Just mucking about with trace. Enjoy.
>>
>
>
> Maybe try using photons...
>
> Christoph
>
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Peter Popov wrote:
> Cool... but no_shadow would really help :)
Thanks.
MJL
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