POV-Ray : Newsgroups : povray.binaries.animations : Since no one else is posting (559 kkbu) Server Time
19 Jul 2024 21:26:41 EDT (-0400)
  Since no one else is posting (559 kkbu) (Message 5 to 14 of 14)  
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From: Dearmad
Subject: Re: Since no one else is posting (559 kkbu)
Date: 2 Jun 2002 04:05:39
Message: <3CF9D3F4.1174EFC6@applesnake.net>
the way he walks is... uh... scary, it creeps me out.  Dang I shouldn't
have watched that before I go to bed here, I just know I'm going to
dream about that guy...

:)

-p
-- 
Modeling slave:
"Ballet pour ma fille."
http://www.applesnake.net


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From: Rune
Subject: Re: Since no one else is posting (559 kkbu)
Date: 2 Jun 2002 05:23:36
Message: <3cf9e418@news.povray.org>
Well, this is one of your best animations so far in my opinion. :)

I still think the walk cycle needs some improvement though, and the
clothes could also need a more regular look.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated May 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Christoph Hormann
Subject: Re: Since no one else is posting (559 kkbu)
Date: 2 Jun 2002 05:25:48
Message: <3CF9E49D.7703202@gmx.de>
"Greg M. Johnson" wrote:
> 
> Blob man.
>     procedural texture for costume and "skin color" on "same blob."
>     fixed chest & leg muscles
>     micro tweaks to lessen dorkiness of walk cycle (need to break out my
> Muybridge, I guess)
> 

That guy walks so straight that i wonder what happens if you place on of
the trees just in the line of his path... ;-)

It looks a bit like those walking competitions at the olympic games.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 02 Jun. 2002 _____./\/^>_*_<^\/\.______


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From: Jan Walzer
Subject: Re: Since no one else is posting (559 kkbu)
Date: 2 Jun 2002 06:19:57
Message: <3cf9f14d@news.povray.org>
nice ...

nevertheless:
reminds me of someone who is abut (or already has) p*ssed in his clothes ;) ....


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From: Rick [Kitty5]
Subject: Re: Since no one else is posting (559 kkbu)
Date: 2 Jun 2002 08:46:43
Message: <3cfa13b3$2@news.povray.org>
you could really do with some motion capture data (or failing that, try
rotoscoping)




--
Rick

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From: Apache
Subject: Re: Since no one else is posting (559 kkbu)
Date: 2 Jun 2002 09:55:08
Message: <3cfa23bc$1@news.povray.org>
He ate some bad apples and now he's about to make his pants very dirty.

--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431


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From: Apache
Subject: Re: Since no one else is posting (559 kkbu)
Date: 2 Jun 2002 09:55:35
Message: <3cfa23d7$1@news.povray.org>
> It looks a bit like those walking competitions at the olympic games.
Exactly!

--
Apache
POV-Ray Cloth experiments: http://geitenkaas.dns2go.com/experiments/
Email: apa### [at] yahoocom
ICQ: 146690431


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From: Greg M  Johnson
Subject: Re: Since no one else is posting (559 kkbu)
Date: 3 Jun 2002 08:41:13
Message: <3cfb63e9$1@news.povray.org>
Thanks for the comments.  They provided LOL's as I read them and again later
as I remembered them during boring parts of a dinner party I went to late
Sunday afternoon.  There was both good advice and lots of good-natured
ribbing.

THE WALK: it's interesting that when I broke out Muybridge
(http://www.amazon.com/exec/obidos/ASIN/0486202046/)  and compared those
rotoscopes to my walk cycle, I found that the main problem was with the
arms. Or at least with more natural arm movements I radically altered the
cycle to eliminate the hurried-walk-to-the-loo effect. I could have a
tough-guy-prowl or a  easy-going-goof  with just small changes to the hand
positions.  Changing the look and feel, the "straight-linedness" of the
*leg* movement, however, will be a task for another month, unless someone
has more highly specific criticisms.   The one defect I know of is that both
the heel and metatarsal (or "toe ball" as I call it) land at exactly the
same time.  Real people often place the heel down first.  With the geometry
of my figure, it is a *real* math headache to get this to happen (and not
have th foot break the plane of ground!).

THE COSTUME:  Yeah, I don't like it either, but I found the other patterns I
was trying were even more hideous. I suppose there's not much value after
all for a "pattern-based costume on a blob."


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From: Batronyx
Subject: Re: Since no one else is posting (559 kkbu)
Date: 4 Jun 2002 23:20:29
Message: <3cfd837d$1@news.povray.org>
"Greg M. Johnson" <gregj:-)565### [at] aolcom> wrote in message
news:3cfb63e9$1@news.povray.org...
> Thanks for the comments.  They provided LOL's as I read them and again later
> as I remembered them during boring parts of a dinner party I went to late
> Sunday afternoon.  There was both good advice and lots of good-natured
> ribbing.
>
> THE WALK: it's interesting that when I broke out Muybridge
> (http://www.amazon.com/exec/obidos/ASIN/0486202046/)  and compared those
[snip]

I found another book listed on the same page as your link and remembered, having
read a tute by him once. I found it here.

http://www.rubberbug.com/walking.htm

You may already know about it, but I thought I'd pass it along in case you were
interested.
--
light_source{0,1}#macro c(J,a)sphere{0,1pigment{rgb z}scale a translate J+O}
#end#macro B(R,V,O)c(0,4)intersection{c(V,R)difference{c(-z*4x+10)c(-z*4.1x+
10)c(0<7.5,45,5>)}}#end B(12,0z*25)B(8y*4<0,12,50>)          // Batronyx ^"^


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From: Greg M  Johnson
Subject: Re: Since no one else is posting (559 kkbu)
Date: 7 Jun 2002 08:29:13
Message: <3d00a719@news.povray.org>
"Batronyx" <bat### [at] alliancecablenet> wrote in message
news:3cfd837d$1@news.povray.org...
> http://www.rubberbug.com/walking.htm
>

Thanks, I have  Dig  Char Anim I & II. But seeing it in html is extra
helpful.


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