POV-Ray : Newsgroups : povray.binaries.animations : Cigarette Smoke Test 3 (472kbu) Server Time
12 Oct 2026 18:28:47 EDT (-0400)
  Cigarette Smoke Test 3 (472kbu) (Message 1 to 23 of 23)  
From: Rune
Subject: Cigarette Smoke Test 3 (472kbu)
Date: 15 May 2002 18:14:28
Message: <3ce2ddc4@news.povray.org>
I tried to change the smoke based on the feedback I've gotten and using
the images posted by TinCanMan as reference. I hope it's an improvement
over the last version.

This one also took quite a bit longer to render. On my Athlon 1700 it
took a little over 3 hours. But I still think it would have taken at
least five times as long to get a similar effect using media.

Comments much appreciated as always. :)

Rune
--
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Attachments:
Download 'cigsmoke3.mpg' (473 KB)

From: Lutz-Peter Hooge
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 15 May 2002 18:47:44
Message: <MPG.174d04156676e5e59896ff@news.povray.org>
In article <3ce2ddc4@news.povray.org>, run### [at] mobilixnetdk 
says...

> the images posted by TinCanMan as reference. I hope it's an improvement
> over the last version.

I think it is a vast improvement! Very nice.
Except the first second, there it looks like a transparent cone... maybe 
fade it in slower? 

Lutz-Peter


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From: Sir Charles W  Shults III
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 15 May 2002 19:14:53
Message: <3ce2ebed$1@news.povray.org>
Absolutely fantastic.  And since you never see smoke "just starting" in most
situations, you can easily avoid that first few frames being too uniform.  Just
have it "run ahead" a few frames in any animation you do.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Remco de Korte
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 15 May 2002 19:24:26
Message: <3CE2EDD0.A2266A3D@onwijs.com>
Rune wrote:
> 
> I tried to change the smoke based on the feedback I've gotten and using
> the images posted by TinCanMan as reference. I hope it's an improvement
> over the last version.
> 
> This one also took quite a bit longer to render. On my Athlon 1700 it
> took a little over 3 hours. But I still think it would have taken at
> least five times as long to get a similar effect using media.
> 
> Comments much appreciated as always. :)
> 
> Rune
> --

Well, I don't know about the first few frames but the rest looks
excellent. 
If it isn't realistic it sure looks like it (you could at least
fool me).

I'm curious about what you0re going to use it for.

Remco


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From: Slime
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 15 May 2002 19:38:00
Message: <3ce2f158@news.povray.org>
Something about that looks very realistic. I still think that the turbulence
should start a little earlier.

The most unrealistic thing is probably easy to change: in the beginning of
the animation, where the smoke is just starting to appear, the top of the
smoke has a defined horizontal line. You should try fading it in, so the
flat top of the smoke has full transparency, and we can't really tell where
it has started.

You might also try adding a cigarette, and maybe an ashtray =)

 - Slime
[ http://www.slimeland.com/ ]


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From: =Bob=
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 15 May 2002 20:35:33
Message: <3ce2fed5@news.povray.org>
Hi Rune,

That looks great! Very realistic. It dissipates
nicely, but it seems to have an abrupt start. It
might seem a little thick for a cigarette, but
I'm sure you can adjust it to suit the needs. Maybe
the color could be a little more blue. Too bad about
the render time, but it's going to be worth it.

=Bob=

"Rune" <run### [at] mobilixnetdk> wrote in message news:3ce2ddc4@news.povray.org...
: I tried to change the smoke based on the feedback I've gotten and using
: the images posted by TinCanMan as reference. I hope it's an improvement
: over the last version.
: This one also took quite a bit longer to render. On my Athlon 1700 it
: took a little over 3 hours. But I still think it would have taken at
: least five times as long to get a similar effect using media.
: Comments much appreciated as always. :) -- Rune


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From: Mark James Lewin
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 15 May 2002 20:37:07
Message: <3CE2FF70.7E5C74AF@yahoo.com.au>
Rune wrote:

> I tried to change the smoke based on the feedback I've gotten and using
> the images posted by TinCanMan as reference. I hope it's an improvement
> over the last version.

Yes definitely. I really like the way the smoke tendrils move toward the top.
They have that lazy drifting quality about them.

MJL


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From: TinCanMan
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 15 May 2002 21:11:36
Message: <3ce30748$1@news.povray.org>
oooh! I like.
looks tons better now.
there's still something that I can't pick out that makes it seem CG and not
RL, but isn't that the same with all CG.
Good work.  I'm glad I could help out.

-tgq


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From: Rick [Kitty5]
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 04:53:30
Message: <3ce3738a@news.povray.org>
looks much better than the last, however i think you shoud make it thinner
at the base, and fatter at the top :)


--
Rick

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From: Hugo
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 06:36:36
Message: <3ce38bb4$1@news.povray.org>
Everyone gives praise here, and it's well deserved for the technical effort,
but let me add a tiny bit of poison.. On my monitor, when I turn up the
brightness it's very visible that the bezier patches still curls in
sometimes fast, abrupt and unexpected ways.. This is more visible now than
test 1 & 2 and those turns doesn't look like smoke.. Apart from that, it's a
very good imitation of the pictures posted for reference.. Very good.

Regards,
Hugo


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From: ingo
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 06:38:06
Message: <Xns92108106356ADseed7@povray.org>
in news:3ce2ddc4@news.povray.org Rune wrote:

> Comments much appreciated as always. :)
> 

Good!
Maybe a tad less granularity in the thick smoke, very visible in the 
frames about 9 sec. into the animation.

Ingo


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From: Rune
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 08:25:49
Message: <3ce3a54d@news.povray.org>
Lutz-Peter Hooge wrote:
> I think it is a vast improvement! Very nice.

Thanks! :)

> Except the first second, there it looks like
> a transparent cone... maybe fade it in slower?

I'll try to do that.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 08:25:50
Message: <3ce3a54e@news.povray.org>
Slime wrote:
> Something about that looks very realistic. I still think
> that the turbulence should start a little earlier.

I don't know about that. Changing that part now could mess up
everything... ;)

> You should try fading it in, so the flat top of the
> smoke has full transparency, and we can't really tell
> where it has started.

The comment of the thread - yeah I'll fix that. :)

> You might also try adding a cigarette, and maybe
> an ashtray =)

Will do!

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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From: Rune
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 08:25:51
Message: <3ce3a54f@news.povray.org>
Sir Charles W. Shults III wrote:
>     Absolutely fantastic.

Hehe, thanks! :)

> And since you never see smoke "just starting" in most
> situations, you can easily avoid that first few frames
> being too uniform.

I think I'd rather fade it in as others suggest.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 08:25:52
Message: <3ce3a550@news.povray.org>
Remco de Korte wrote:
> Well, I don't know about the first few frames but
> the rest looks excellent.

Thank you! :)

> If it isn't realistic it sure looks like it
> (you could at least fool me).

My particle system is far too simple to realistically simulate smoke, so
my goal is to just make it look realistic...

> I'm curious about what you're going to use it for.

I have no plans to use it in a longer animation. If I can clean up the
code enough I'll include it as a demo scene for my particle system.

Maybe you meant what object to use it for - well, I think I'll add a
cigarette and an ashtray after all.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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From: Rune
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 08:25:53
Message: <3ce3a551@news.povray.org>
=Bob= wrote:
> That looks great! Very realistic.

Thank you! :)

> It dissipates nicely, but it seems to have an
> abrupt start.

Yes, the abrupt start. I'll have to fix that.

> It might seem a little thick for a cigarette

Doesn't that depend on the size of the cigarette? ;)

> Maybe the color could be a little more blue.

Oh, I thought I had made it very blue. I think I like the color as it is
now.

> Too bad about the render time, but it's going to be worth it.

And if used in a larger scene, the smoke probably won't take up that
much of the screen space, so in real uses it might be faster.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 08:25:54
Message: <3ce3a552@news.povray.org>
Mark James Lewin wrote:
> Yes definitely. I really like the way the smoke
> tendrils move toward the top. They have that lazy
> drifting quality about them.

Thank you, that was my goal. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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From: Rune
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 08:25:55
Message: <3ce3a553@news.povray.org>
TinCanMan wrote:
> oooh! I like.
> looks tons better now.

Phew! Thanks! :)

> there's still something that I can't pick out that makes
> it seem CG and not RL, but isn't that the same with all CG.

Well, I never expected that I could make it totally believable. "Almost"
is good enough for me.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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From: Rune
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 08:25:56
Message: <3ce3a554@news.povray.org>
Rick [Kitty5] wrote:
> looks much better than the last, however i think
> you shoud make it thinner at the base, and fatter
> at the top :)

Thinner at the base maybe, but fatter at the top will increase render
time too much I think... :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 08:25:57
Message: <3ce3a555@news.povray.org>
ingo wrote:
> Maybe a tad less granularity in the thick smoke,
> very visible in the frames about 9 sec. into the animation.

You're right, maybe a tad less granularily...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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From: Rune
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 08:25:58
Message: <3ce3a556@news.povray.org>
Hugo wrote:
> Everyone gives praise here, and it's well deserved
> for the technical effort, but let me add a tiny bit
> of poison..

Fine by me. :)

> On my monitor, when I turn up the brightness it's
> very visible that the bezier patches still curls
> in sometimes fast, abrupt and unexpected ways..

Yes, I can see that. It's a result of how turbulence works in POV-Ray,
which I use though the vturbulence macro. Turbulence has some abrupt
changes some places.

Unfortunately I don't have any ideas for how to avoid it, but I'll keep
trying to find one.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Data
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 10:59:07
Message: <3ce3c93b@news.povray.org>
"Rune" wrote
> =Bob= wrote:
> > It might seem a little thick for a cigarette
>
> Doesn't that depend on the size of the cigarette? ;)
>
or cigar?
Hrm. Watching one of mine now. because 've got so many fans in my computer,
the turbulance starts almost as son as the smoke particles leave the embers

> > Maybe the color could be a little more blue.
>
> Oh, I thought I had made it very blue. I think I like the color as it is
> now.
>
atching mine now. I think the smoke becomes blue when you exhale?

> > Too bad about the render time, but it's going to be worth it.
>
> And if used in a larger scene, the smoke probably won't take up that
> much of the screen space, so in real uses it might be faster.
>
Hope so. I've only just managed to get to 1200MHz (from last year's 400)


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From: =Bob=
Subject: Re: Cigarette Smoke Test 3 (472kbu)
Date: 16 May 2002 11:18:56
Message: <3ce3cde0$1@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message news:3ce3a551@news.povray.org...

[Deletions]

I said:
: > Maybe the color could be a little more blue.
: Oh, I thought I had made it very blue. I think I like the color as it is
: now.

I was comparing your animation with the pics that TinCanMan
posted. The pics were quite a bit more blue, but they were
on a total black background.

And it still looks incredible!
=Bob=


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