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in news:3ce2ddc4@news.povray.org Rune wrote:
> Comments much appreciated as always. :)
>
Good!
Maybe a tad less granularity in the thick smoke, very visible in the
frames about 9 sec. into the animation.
Ingo
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Lutz-Peter Hooge wrote:
> I think it is a vast improvement! Very nice.
Thanks! :)
> Except the first second, there it looks like
> a transparent cone... maybe fade it in slower?
I'll try to do that.
Rune
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Slime wrote:
> Something about that looks very realistic. I still think
> that the turbulence should start a little earlier.
I don't know about that. Changing that part now could mess up
everything... ;)
> You should try fading it in, so the flat top of the
> smoke has full transparency, and we can't really tell
> where it has started.
The comment of the thread - yeah I'll fix that. :)
> You might also try adding a cigarette, and maybe
> an ashtray =)
Will do!
Rune
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Sir Charles W. Shults III wrote:
> Absolutely fantastic.
Hehe, thanks! :)
> And since you never see smoke "just starting" in most
> situations, you can easily avoid that first few frames
> being too uniform.
I think I'd rather fade it in as others suggest.
Rune
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Remco de Korte wrote:
> Well, I don't know about the first few frames but
> the rest looks excellent.
Thank you! :)
> If it isn't realistic it sure looks like it
> (you could at least fool me).
My particle system is far too simple to realistically simulate smoke, so
my goal is to just make it look realistic...
> I'm curious about what you're going to use it for.
I have no plans to use it in a longer animation. If I can clean up the
code enough I'll include it as a demo scene for my particle system.
Maybe you meant what object to use it for - well, I think I'll add a
cigarette and an ashtray after all.
Rune
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=Bob= wrote:
> That looks great! Very realistic.
Thank you! :)
> It dissipates nicely, but it seems to have an
> abrupt start.
Yes, the abrupt start. I'll have to fix that.
> It might seem a little thick for a cigarette
Doesn't that depend on the size of the cigarette? ;)
> Maybe the color could be a little more blue.
Oh, I thought I had made it very blue. I think I like the color as it is
now.
> Too bad about the render time, but it's going to be worth it.
And if used in a larger scene, the smoke probably won't take up that
much of the screen space, so in real uses it might be faster.
Rune
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Mark James Lewin wrote:
> Yes definitely. I really like the way the smoke
> tendrils move toward the top. They have that lazy
> drifting quality about them.
Thank you, that was my goal. :)
Rune
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TinCanMan wrote:
> oooh! I like.
> looks tons better now.
Phew! Thanks! :)
> there's still something that I can't pick out that makes
> it seem CG and not RL, but isn't that the same with all CG.
Well, I never expected that I could make it totally believable. "Almost"
is good enough for me.
Rune
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Rick [Kitty5] wrote:
> looks much better than the last, however i think
> you shoud make it thinner at the base, and fatter
> at the top :)
Thinner at the base maybe, but fatter at the top will increase render
time too much I think... :)
Rune
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ingo wrote:
> Maybe a tad less granularity in the thick smoke,
> very visible in the frames about 9 sec. into the animation.
You're right, maybe a tad less granularily...
Rune
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