POV-Ray : Newsgroups : povray.binaries.animations : Just a little experiment (MPEG1) Server Time
19 Jul 2024 17:18:19 EDT (-0400)
  Just a little experiment (MPEG1) (Message 1 to 7 of 7)  
From: Fernando Gonzalez del Cueto
Subject: Just a little experiment (MPEG1)
Date: 1 May 2002 09:48:12
Message: <3ccff21c@news.povray.org>
Actually, internally it is very much like my previous cloth algorithm
(before I lost it in my last HD crash), but now I don't care about a bit of
elasticity and it is not a 2D surface but a "rubber" chain. This is a very
early test.

I hope you like it.

Fernando.


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Attachments:
Download 'liga06.m1v.mpg' (112 KB)

From: Alastair Murray
Subject: Re: Just a little experiment (MPEG1)
Date: 1 May 2002 09:56:40
Message: <3ccff418$1@news.povray.org>
It's very good, I've been pondering about such a thing myself but it'll be a
few weeks before I have the time.

"Fernando Gonzalez del Cueto" <fcu### [at] yahoocom> wrote in message
news:3ccff21c@news.povray.org...
> Actually, internally it is very much like my previous cloth algorithm
> (before I lost it in my last HD crash), but now I don't care about a bit
of
> elasticity and it is not a 2D surface but a "rubber" chain. This is a very
> early test.
>
> I hope you like it.
>
> Fernando.
>
>
>


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From: Tim Nikias
Subject: Re: Just a little experiment (MPEG1)
Date: 1 May 2002 10:33:19
Message: <3CCFFC7A.55A95A98@gmx.de>
Cute.

I'm not sure if your system can take care of that, but how
about several of those thingies bouncing around, with
some strings which just take care that it looks like the
balls are rebouncing from each other?

Just an idea.

Fernando Gonzalez del Cueto wrote:

> Actually, internally it is very much like my previous cloth algorithm
> (before I lost it in my last HD crash), but now I don't care about a bit of
> elasticity and it is not a 2D surface but a "rubber" chain. This is a very
> early test.
>
> I hope you like it.
>
> Fernando.
>
>                  Name: liga06.m1v
>    liga06.m1v    Type: WMPLAYER Datei (video/mpg)
>              Encoding: x-uuencode

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: Tony[B]
Subject: Re: Just a little experiment (MPEG1)
Date: 2 May 2002 02:30:13
Message: <3cd0dcf5@news.povray.org>
Rather slow, but yes it did look rubbery. Nice job. You know, you just
reminded me of one of Jaime Vives Piqueres' ideas. He wanted an include for
draping wiring and cables over objects. Do you think you could come up with
some thing like this? Sure would make adding such things to a scene much
easier.


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From: Fernando Gonzalez del Cueto
Subject: Re: Just a little experiment (MPEG1)
Date: 2 May 2002 13:17:02
Message: <3cd1748e@news.povray.org>
"Alastair Murray" <ala### [at] hotmailcom> wrote in message
news:3ccff418$1@news.povray.org...
> It's very good, I've been pondering about such a thing myself but it'll be
a
> few weeks before I have the time.

Thanks! I hope that this little thing can be a source of inspiration :)

Fernando.


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From: Fernando Gonzalez del Cueto
Subject: Re: Just a little experiment (MPEG1)
Date: 2 May 2002 13:17:22
Message: <3cd174a2@news.povray.org>
"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3CCFFC7A.55A95A98@gmx.de...
> Cute.

Thanks!

> I'm not sure if your system can take care of that, but how
> about several of those thingies bouncing around, with
> some strings which just take care that it looks like the
> balls are rebouncing from each other?

Maybe I'm not understanding your idea very well... Let me rephrase it to see
if I understood you: Hang several of these "strings" and implement some kind
of interaction so the balls can bounce against each other?

The main problem that I see is that the strings should tangle very easily,
and I don't think that is an easy task ... :(

Fernando.


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From: Fernando Gonzalez del Cueto
Subject: Re: Just a little experiment (MPEG1)
Date: 2 May 2002 13:20:30
Message: <3cd1755e@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3cd0dcf5@news.povray.org...
> Rather slow, but yes it did look rubbery. Nice job. You know, you just
> reminded me of one of Jaime Vives Piqueres' ideas. He wanted an include
for
> draping wiring and cables over objects. Do you think you could come up
with
> some thing like this? Sure would make adding such things to a scene much
> easier.

Hi Tony, I'm glad you liked it. Jaime's idea is indeed a very good one. The
main problem is the interaction with objects. As my program is not coded in
POV, this object would have to be some primitives so they can be implemented
in the same code without too much hassle.

Coding the system in POV code perhaps would facilitate this interaction but
I fear that it would then be awfully slow!

Thanks again,

Fernando.


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