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Rune wrote:
> I wonder how many will bother to have a look at this one, knowing that the
> first two were so similar...
probably more than you might think :-)
> I've decided not to go with the debris after all, as it will make the
> animation too advanced for a demo scene.
Despite this, the changes you have made make a difference. Explosions are so
complicated that achieving anything close to the real thing is an effort. It
looks like you have made the effort here.
MJL
--
text{ttf"timrom.ttf"concat(#local O=1;#while(O<7)chr(val(substr(concat(#local Q=
1;#while(Q<7)str(asc(substr("???<?>",Q,1))-56,0,0),#local Q=Q+1;#end""),O,2))),#
local O=O+2;#end"").1,0pigment{rgb 9}translate-<1,.3,-2>} // MJL
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