POV-Ray : Newsgroups : povray.binaries.animations : Particle System Explosion 3 Server Time
20 Jul 2024 01:16:42 EDT (-0400)
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From: Tony[B]
Subject: Re: Particle System Explosion 3
Date: 17 Feb 2002 10:13:41
Message: <3c6fc8a5@news.povray.org>
I like it very much Rune! I was wondering... can I have the code for this?
I'd like to render it with slightly different timing to see if that helps...


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From: Mark James Lewin
Subject: Re: Particle System Explosion 3
Date: 17 Feb 2002 16:39:08
Message: <3C70228E.A728B735@yahoo.com.au>
Rune wrote:

> I wonder how many will bother to have a look at this one, knowing that the
> first two were so similar...

probably more than you might think :-)

> I've decided not to go with the debris after all, as it will make the
> animation too advanced for a demo scene.

Despite this, the changes you have made make a difference. Explosions are so
complicated that achieving anything close to the real thing is an effort. It
looks like you have made the effort here.

MJL

--
text{ttf"timrom.ttf"concat(#local O=1;#while(O<7)chr(val(substr(concat(#local Q=
1;#while(Q<7)str(asc(substr("???<?>",Q,1))-56,0,0),#local Q=Q+1;#end""),O,2))),#
local O=O+2;#end"").1,0pigment{rgb 9}translate-<1,.3,-2>} // MJL


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