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Definitely cool, even if it's a bit hard to understand what's going on :)
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov
"Thies Heidecke" <h3i### [at] gmxnet> ha scritto nel messaggio
news:3c34f2d4@news.povray.org...
> As suggested by Hartmut Wagener I've made an animated
> Version of my 3D-Mosaic. The Orientation of the Mosaic is
> changing continuously while the object stays in its place.
>
> Thies Heidecke
>
>
>
>
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Absolute superb ...
I will have a look on it later "frame by frame" to look wat really happens.
What was the rendering-time for this? Good resolution and time,
congratulations ...
Hartmut
"Thies Heidecke" <h3i### [at] gmxnet> schrieb im Newsbeitrag
news:3c34f2d4@news.povray.org...
> As suggested by Hartmut Wagener I've made an animated
> Version of my 3D-Mosaic. The Orientation of the Mosaic is
> changing continuously while the object stays in its place.
>
> Thies Heidecke
>
>
>
>
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> As suggested by Hartmut Wagener I've made an animated
> Version of my 3D-Mosaic. The Orientation of the Mosaic is
> changing continuously while the object stays in its place.
very impressive :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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OK, that's a little scary.
Do that on a poser figure and you have next year's sci-fi effect.
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That is quite nice. I'm pleasantly surprised that the shape itself is not
obscured by the motion.
"Thies Heidecke" <h3i### [at] gmxnet> wrote in message
news:3c34f2d4@news.povray.org...
> As suggested by Hartmut Wagener I've made an animated
> Version of my 3D-Mosaic. The Orientation of the Mosaic is
> changing continuously while the object stays in its place.
>
> Thies Heidecke
>
>
>
>
Post a reply to this message
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nice ... did you have a look at this ?
http://news.povray.org/povray.binaries.animations/19211/
http://news.povray.org/povray.binaries.animations/19228/
I also tried something lige this ...
But it seems, you got the better shape, to show what happens ..
also nice textures ...
--
"Somehow what you suggest is like suggesting to add drills \ jan### [at] lzernet
to cars so you can drill for oil when you run out of fuel. \
Sure you could do it, but it might not be the most practical > Jan
solution." [Thorsten Froehlich in p.u.p] / Walzer
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Nice animation... But what happened to to the flour and walls? There's
something wrong under the object to the right and on other places too...
--
#local a=.1sphere_sweep{catmull_rom_spline 18<3,3>a<1,3>a<0,0>a<1,3>a,x*2a
y,a<2.5,1.5>a<3,3>a,x*3a<3,3>a<4.5,2>a<3,1>a,x*4.5a<5.5,3>a,x*6a<4.5,2.5>a
<7,3>a<8,3>a scale a translate<-.35,-a,1>}background{rgb 1} // Artis
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> Definitely cool,
Thanks : )
> even if it's a bit hard to understand what's going on :)
I think it would look better if i used more frames and
smaller timesteps, but the rendertime was high enough
already...
Thies Heidecke
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> Absolute superb ...
> Good resolution and time,
> congratulations ...
Thanks : )
> I will have a look on it later "frame by frame" to look wat really
happens.
like i posted to JRG already, i should have used more frames...
> What was the rendering-time for this?
about 15 minutes per frame (6 minutes parsing, 7 minutes rendering).
alltogether about 20h (on Celeron 266 @ 400 MHz )
(could have been 16h i think if i didn't do anything else with the comp)
Thies Heidecke
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> very impressive :)
Thanks : )
Thies Heidecke
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