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From: JRG
Subject: Re: animated mosaic
Date: 3 Jan 2002 19:23:44
Message: <3c34f610@news.povray.org>
Definitely cool, even if it's a bit hard to understand what's going on :)

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov

"Thies Heidecke" <h3i### [at] gmxnet> ha scritto nel messaggio
news:3c34f2d4@news.povray.org...
> As suggested by Hartmut Wagener I've made an animated
> Version of my 3D-Mosaic. The Orientation of the Mosaic is
> changing continuously while the object stays in its place.
>
> Thies Heidecke
>
>
>
>


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From: Hartmut Wagener
Subject: Re: animated mosaic
Date: 3 Jan 2002 19:39:17
Message: <3c34f9b5@news.povray.org>
Absolute superb ...

I will have a look on it later "frame by frame" to look wat really happens.

What was the rendering-time for this? Good resolution and time,
congratulations ...

Hartmut

"Thies Heidecke" <h3i### [at] gmxnet> schrieb im Newsbeitrag
news:3c34f2d4@news.povray.org...
> As suggested by Hartmut Wagener I've made an animated
> Version of my 3D-Mosaic. The Orientation of the Mosaic is
> changing continuously while the object stays in its place.
>
> Thies Heidecke
>
>
>
>


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From: Rick [Kitty5]
Subject: Re: animated mosaic
Date: 3 Jan 2002 21:18:27
Message: <3c3510f3@news.povray.org>
> As suggested by Hartmut Wagener I've made an animated
> Version of my 3D-Mosaic. The Orientation of the Mosaic is
> changing continuously while the object stays in its place.

very impressive :)


--

Rick

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From: Bill DeWitt
Subject: Re: animated mosaic
Date: 3 Jan 2002 22:29:56
Message: <3c3521b4$1@news.povray.org>
OK, that's a little scary.

    Do that on a poser figure and you have next year's sci-fi effect.


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From: Michael McKnight
Subject: Re: animated mosaic
Date: 4 Jan 2002 02:02:49
Message: <3c355399$1@news.povray.org>
That is quite nice.  I'm pleasantly surprised that the shape itself is not
obscured by the motion.

"Thies Heidecke" <h3i### [at] gmxnet> wrote in message
news:3c34f2d4@news.povray.org...
> As suggested by Hartmut Wagener I've made an animated
> Version of my 3D-Mosaic. The Orientation of the Mosaic is
> changing continuously while the object stays in its place.
>
> Thies Heidecke
>
>
>
>


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From: Jan Walzer
Subject: Re: animated mosaic
Date: 4 Jan 2002 05:52:04
Message: <3c358954@news.povray.org>
nice ... did you have a look at this ?

http://news.povray.org/povray.binaries.animations/19211/
http://news.povray.org/povray.binaries.animations/19228/


I also tried something lige this ...
But it seems, you got the better shape, to show what happens ..
also nice textures ...

--
"Somehow what you suggest is like suggesting to add drills \ jan### [at] lzernet
to cars so you can drill for oil when you run out of fuel.  \
Sure you could do it, but it might not be the most practical >          Jan
solution." [Thorsten Froehlich in p.u.p]                    /        Walzer


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From: Artis
Subject: Re: animated mosaic
Date: 4 Jan 2002 12:54:55
Message: <3c35ec6f$1@news.povray.org>
Nice animation... But what happened to to the flour and walls? There's
something wrong under the object to the right and on other places too...

--
#local a=.1sphere_sweep{catmull_rom_spline 18<3,3>a<1,3>a<0,0>a<1,3>a,x*2a
y,a<2.5,1.5>a<3,3>a,x*3a<3,3>a<4.5,2>a<3,1>a,x*4.5a<5.5,3>a,x*6a<4.5,2.5>a
<7,3>a<8,3>a scale a translate<-.35,-a,1>}background{rgb 1} // Artis


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From: Thies Heidecke
Subject: Re: animated mosaic
Date: 5 Jan 2002 06:11:19
Message: <3c36df57$1@news.povray.org>
> Definitely cool,
Thanks : )

> even if it's a bit hard to understand what's going on :)
I think it would look better if i used more frames and
smaller timesteps, but the rendertime was high enough
already...

Thies Heidecke


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From: Thies Heidecke
Subject: Re: animated mosaic
Date: 5 Jan 2002 06:17:22
Message: <3c36e0c2@news.povray.org>
> Absolute superb ...
> Good resolution and time,
> congratulations ...

Thanks : )

> I will have a look on it later "frame by frame" to look wat really
happens.
like i posted to JRG already, i should have used more frames...

> What was the rendering-time for this?
about 15 minutes per frame (6 minutes parsing, 7 minutes rendering).
alltogether about 20h (on Celeron 266 @ 400 MHz )
(could have been 16h i think if i didn't do anything else with the comp)

Thies Heidecke


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From: Thies Heidecke
Subject: Re: animated mosaic
Date: 5 Jan 2002 06:17:46
Message: <3c36e0da@news.povray.org>
> very impressive :)
Thanks : )

Thies Heidecke


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