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Nice animation... But what happened to to the flour and walls? There's
something wrong under the object to the right and on other places too...
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#local a=.1sphere_sweep{catmull_rom_spline 18<3,3>a<1,3>a<0,0>a<1,3>a,x*2a
y,a<2.5,1.5>a<3,3>a,x*3a<3,3>a<4.5,2>a<3,1>a,x*4.5a<5.5,3>a,x*6a<4.5,2.5>a
<7,3>a<8,3>a scale a translate<-.35,-a,1>}background{rgb 1} // Artis
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> Definitely cool,
Thanks : )
> even if it's a bit hard to understand what's going on :)
I think it would look better if i used more frames and
smaller timesteps, but the rendertime was high enough
already...
Thies Heidecke
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> Absolute superb ...
> Good resolution and time,
> congratulations ...
Thanks : )
> I will have a look on it later "frame by frame" to look wat really
happens.
like i posted to JRG already, i should have used more frames...
> What was the rendering-time for this?
about 15 minutes per frame (6 minutes parsing, 7 minutes rendering).
alltogether about 20h (on Celeron 266 @ 400 MHz )
(could have been 16h i think if i didn't do anything else with the comp)
Thies Heidecke
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> very impressive :)
Thanks : )
Thies Heidecke
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> OK, that's a little scary.
>
> Do that on a poser figure and you have next year's sci-fi effect.
Yeah, that would be cool =)
Perhaps someone feels like making this.
I'd be interested in the outcome.
Thies Heidecke
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> That is quite nice.
Thanks : )
> I'm pleasantly surprised that the shape itself is not
> obscured by the motion.
Yes, thats what i tried to achieve.
If one doesn't rotate the object back into its original
postition it just rotates while the mosaic-orientation
stays the same and doesn't look so strange.
Thies Heidecke
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> nice
Thanks : )
> ... did you have a look at this ?
>
> http://news.povray.org/povray.binaries.animations/19211/
> http://news.povray.org/povray.binaries.animations/19228/
>
Yes, i have seen them.
Probably they were a kind of unconscious inspiration : )
> I also tried something lige this ...
> But it seems, you got the better shape, to show what happens ..
> also nice textures ...
Thanks very much
Thies Heidecke
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> Nice animation...
Thanks
> But what happened to to the flour and walls? There's
> something wrong under the object to the right and on other places too...
I've done this intentionally. I thought it would make the floor more
interesting if it has some minor irregularities.
Thies Heidecke
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> about 15 minutes per frame (6 minutes parsing, 7 minutes rendering).
hmm, i can't calculate anymore : )
it was 6 minutes parsing and the rest raytracing ; )
Thies Heidecke
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Very interesting and beautiful!
Congratulations,
Fernando.
"Thies Heidecke" <h3i### [at] gmx net> wrote in message
news:3c34f2d4@news.povray.org...
> As suggested by Hartmut Wagener I've made an animated
> Version of my 3D-Mosaic. The Orientation of the Mosaic is
> changing continuously while the object stays in its place.
>
> Thies Heidecke
>
>
>
>
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