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From: Rune
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 11:36:15
Message: <3c0e4cff@news.povray.org>
"Christoph Hormann" wrote:
> But be careful with concluding too much from it.
> After some time the system might differ quite a
> lot from the physically accurate one because
> inaccuracies of the numerical simulation grow.

I'm not sure I like what I hear. Are you implying that my particle system
may not be good enough for NASA to use?

Rune
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From: Rune
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 11:36:18
Message: <3c0e4d02@news.povray.org>
"Tony[B]" wrote:
> Curiouser and curiouser...

Curious about what?

Rune
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Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
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From: Rune
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 11:36:19
Message: <3c0e4d03@news.povray.org>
"Nekar Xenos" wrote:
> Cool!

Thanks!

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
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From: Data
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 11:55:21
Message: <3c0e5179@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3c0e39ec@news.povray.org...
> "Bill DeWitt" wrote:
> >     What finally happens? Do they all impact a planet?
>
> Of course I haven't tried it, but I think most (maybe all) will impact a
> planet but some might leave the system (that happened in some other
tests).
>
From what I remember, there's no dfinate way to predict particle (planet)
motion around two larger bodies. The orbits of planets around a binary
couple get very chaotic, very quickly. Now where'd I see that article?


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From: Lutz-Peter Hooge
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 12:16:46
Message: <MPG.1678753f4c64ddce9896c5@news.povray.org>
In article <3c0e39ec@news.povray.org>, run### [at] mobilixnetdk 
says...

> Of course I haven't tried it, but I think most (maybe all) will impact a
> planet but some might leave the system (that happened in some other tests).

Then you have a problem. They should't be able to do this (unless they 
have a high initial speed) because of energy-conservation.

I tried a similar thing (in C, but 2D), and had the problem that some 
partices that passed the gravity-source in small dinstance tend to gain a 
lot of speed, because the gravity force varies very much in a very small 
area, so the simulation gets unaccurate.

Or maybe some kind of "adaptive iteration step length" could help here.

Lutz-Peter


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From: Bill DeWitt
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 12:26:58
Message: <3c0e58e2$1@news.povray.org>
"Lutz-Peter Hooge" <lpv### [at] gmxde> wrote :
>
> Then you have a problem. They should't be able to do this (unless they
> have a high initial speed) because of energy-conservation.

    Um... I am probably the last person to challenge this, but "evaporation"
of an orbital system is pretty common. Energy is conserved, as it is taken
from other objects. Some things slow down and other things speed up.


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From: Rune
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 12:32:58
Message: <3c0e5a4a@news.povray.org>
"Lutz-Peter Hooge" wrote:
> Then you have a problem. They should't be able to
> do this (unless they have a high initial speed)
> because of energy-conservation.

Sure, but what's considered high initial speed? I think the particles have
high initial speed...

> I tried a similar thing (in C, but 2D), and had the
> problem that some partices that passed the
> gravity-source in small dinstance tend to gain a
> lot of speed, because the gravity force varies very
> much in a very small area, so the simulation gets
> unaccurate.

My particles collide with the planet before that happens.

> Or maybe some kind of "adaptive iteration step length"
> could help here.

Haha, that's completely out of the question with my system. Having each
particle have differently spaced interation steps - that sure would be a
mess, and practically impossible to code into my system...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Lutz-Peter Hooge
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 12:35:19
Message: <MPG.16787994d47543659896c6@news.povray.org>
In article <3c0e58e2$1@news.povray.org>, bde### [at] cflrrcom says...

>  Energy is conserved, as it is taken
> from other objects. Some things slow down and other things speed up.

Yep, in reality, but this can't be the case here, because in this 
particle system, the particles themselves doesn't influence each 
other....


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From: Rune
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 12:35:30
Message: <3c0e5ae2@news.povray.org>
"Rune" wrote:
> My particles collide with the planet before that happens.

Of course that only applies to this animation, not my system in general.
Because the system is so flexible, it's up to the user to make sure unwanted
effects don't take place.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Lutz-Peter Hooge
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 12:39:28
Message: <MPG.16787a87e74296799896c7@news.povray.org>
In article <3c0e5a4a@news.povray.org>, run### [at] mobilixnetdk 
says...

> Sure, but what's considered high initial speed? I think the particles have
> high initial speed...

I think, they would escape the system immediately if they had sufficient 
energy. I maybe wrong though.

> My particles collide with the planet before that happens.

Perhaps the effect isn't visible at once, but accumulates?

> Haha, that's completely out of the question with my system. Having each
> particle have differently spaced interation steps - that sure would be a
> mess, and practically impossible to code into my system...

Yes, it was just an idea, and probably anyway overkill unless you want to 
accurately simulate a solar system :-)

Lutz-Peter


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