POV-Ray : Newsgroups : povray.binaries.animations : Gravity fun! (510 kbbu) Server Time
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From: Christoph Hormann
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 13:09:32
Message: <3C0E6308.BE1AF133@gmx.de>
Lutz-Peter Hooge wrote:
> 
> Thats even possible with a two-body-system:
> 
> o---> <-O
> 

Yes, but this is one special case, in a 3 body system there are various
situations that can lead to a collision.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mark James Lewin
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 16:17:24
Message: <3C0E8B64.1860CEB5@yahoo.com.au>
Sigh. If only all pov particle systems could do this, the world(s) would be a
better place... Reminds me of a program I had years ago that would simulate a
comet passing by the sun.

MJL

--
light_source{12*(y-z)rgb 2fade_distance 9fade_power 2area_light x,z,5,5}#macro A
(H,B,R,T)prism{0,1H+4,0u*9,9v*9,0#local I=1;#while(I<H)#local V=asc(substr(B,I,1
))-33;<div(V,10)mod(V,10)>#local I=I+1;#end pigment{red 1}rotate-<90,R>translate
-T}#end A(16"/.@VZno=<PLA89/"0,5*x)A(14",6;MWmhryXN3,"60<15,0,8>)camera{location
25*(y-z)look_at 0}A(8"6hiAG=6"-60,-10*x)box{-99(x+z)*99 pigment{rgb 1}}   // MJL


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From: Trevor Quayle
Subject: Re: Gravity fun! (510 kbbu)
Date: 5 Dec 2001 16:24:31
Message: <3c0e908f$1@news.povray.org>
"Mark James Lewin" <m_j### [at] yahoocomau> wrote in message
news:3C0E8B64.1860CEB5@yahoo.com.au...
> Sigh. If only all pov particle systems could do this, the world(s) would
be a
> better place... Reminds me of a program I had years ago that would
simulate a
> comet passing by the sun.
>
> MJL

Back when I was going through university for engineering, we had to write a
program for a calculus course that calculated the movement of one planet
around another using some sort of series (I can't quite remember).  I
thought I was pretty slick writing one in VB with a nice GUI, graphics and
laser printouts, I should've done it in POV.

-tgq


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From: Nekar Xenos
Subject: Re: Gravity fun! (510 kbbu)
Date: 6 Dec 2001 01:15:37
Message: <3c0f0d09@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3c0e4d03@news.povray.org...
> "Nekar Xenos" wrote:
> > Cool!
>
> Thanks!
>

Almost looks like Bueharia ...*hint, hint*

--
- Nekar

http://nekar_xenos.tripod.com/metanoia/




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From: Alf Peake
Subject: Re: Gravity fun! (510 kbbu)
Date: 6 Dec 2001 06:29:33
Message: <3c0f569d@news.povray.org>
Its hypnotic :-/ and I feel dissapointed(sp?) that after managing to
follow a particle - it ends - too soon :-(

Alf


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From: Rune
Subject: Re: Gravity fun! (510 kbbu)
Date: 6 Dec 2001 07:24:01
Message: <3c0f6361@news.povray.org>
"Alf Peake" wrote:
> Its hypnotic :-/ and I feel dissapointed(sp?) that after
> managing to follow a particle - it ends - too soon :-(

Actually I feel/felt the same way, but I had to end the animation at some
point...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: Gravity fun! (510 kbbu)
Date: 6 Dec 2001 07:24:03
Message: <3c0f6363@news.povray.org>
"Nekar Xenos" wrote:
> Almost looks like Bueharia ...*hint, hint*

What is Bueharia?

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rick [Kitty5]
Subject: Re: Gravity fun! (510 kbbu)
Date: 6 Dec 2001 07:25:17
Message: <3c0f63ad$1@news.povray.org>
> In my particle system I've just implemented support for user-defined
> gravity. One use of that is to simulate the gravity of planets etc. That's
> what I've attempted in this animation. (The particles are not attracted to
> each other though.)
>
> Comments appreciated as always! :)

I love the way they just 'stick' :)


--

Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

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From: blessing
Subject: Re: Gravity fun! (510 kbbu)
Date: 6 Dec 2001 07:34:22
Message: <3c0f65ce@news.povray.org>
ummmm wow...... Does the one on the left have stronger gravity?

Rune <run### [at] mobilixnetdk> wrote in message
news:3c0e2e49@news.povray.org...
> In my particle system I've just implemented support for user-defined
> gravity. One use of that is to simulate the gravity of planets etc. That's
> what I've attempted in this animation. (The particles are not attracted to
> each other though.)
>
> Comments appreciated as always! :)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
> POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
>


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From: Markus Becker
Subject: Re: Gravity fun! (510 kbbu)
Date: 6 Dec 2001 07:38:02
Message: <3C0F6782.876491D3@aicoss.de>
Data wrote:
> 
> From what I remember, there's no dfinate way to predict particle (planet)
> motion around two larger bodies. The orbits of planets around a binary
> couple get very chaotic, very quickly. Now where'd I see that article?

Scientific American? A few months ago there was an artivle about
a solved n-body problem. Rune's bodies start in the way that could
be stable but soon it drifts off.


Markus


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