POV-Ray : Newsgroups : povray.binaries.animations : Elastolab Test2 "Ski Jump" Server Time
2 Nov 2024 17:18:08 EDT (-0400)
  Elastolab Test2 "Ski Jump" (Message 1 to 7 of 7)  
From: Andrew Cocker
Subject: Elastolab Test2 "Ski Jump"
Date: 14 Nov 2001 18:52:39
Message: <3bf303c7@news.povray.org>
Hi,

Here's test 2. I rendered 1400 frames, then used ANTHILL to average them
down to 70 (20 frames of motion blur per final frame).

Comments?

I'm REALLY enjoying this :-)

All the best,

Andy Cocker


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Attachments:
Download 'Elastolab_Test2_Ski_Jumper.mpg' (292 KB)

From: Redbeard
Subject: Re: Elastolab Test2 "Ski Jump"
Date: 14 Nov 2001 21:25:39
Message: <3bf327a3@news.povray.org>
"Andrew Cocker" <big### [at] mariner9fsnetcouk> wrote in message
news:3bf303c7@news.povray.org...
> Hi,
>
> Here's test 2. I rendered 1400 frames, then used ANTHILL to average them
> down to 70 (20 frames of motion blur per final frame).
>
> Comments?
Cool!

If you change your perspective (I just blink my eyes :-) the jumper looks like
either it's rotating back (which makes sense) or rolling to the viewer's right
(which doesn't).

>
> I'm REALLY enjoying this :-)

I can see why!


Michael

--
camera{location<8,20>look_at<6,0,4>}light_source{<8,8>rgb 1}difference{union{
#macro M(D,J)#local R=asc(substr(D,J,1))-32;<div(R,10)*2,mod(R,10)>#end#macro
E(D,B,R)prism{-D,4+D,R#local C=1;#while(C<R+1)M(B,C)#local C=C+1;#end}#end E(
0," (2:FPKAD80* U_dZU"18)sphere{2,2}#macro T(N)cylinder{<9,-N,3><9,4+N,3>3-N}
#end T(0)}T(2)E(1"45LNXUK4"8)pigment{rgb x+y/2}}//(c)2001 MDJohnson(Redbeard)


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From: blessing
Subject: Re: Elastolab Test2 "Ski Jump"
Date: 14 Nov 2001 21:57:09
Message: <3bf32f05@news.povray.org>
Andrew Cocker <big### [at] mariner9fsnetcouk> wrote in message
news:3bf303c7@news.povray.org...
> Hi,
>
> Here's test 2. I rendered 1400 frames, then used ANTHILL to average them
> down to 70 (20 frames of motion blur per final frame).
>
> Comments?
Hmmm. interesting!

>
> I'm REALLY enjoying this :-)
>
Me too ;o)

G

> All the best,
>
> Andy Cocker
>
>
>


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From: CJ
Subject: Re: Elastolab Test2 "Ski Jump"
Date: 15 Nov 2001 09:08:59
Message: <3bf3cc7b$1@news.povray.org>
What is ANTHILL?
Link please.


--
Regards,
C.J. POV User
PRSG
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom


Andrew Cocker <big### [at] mariner9fsnetcouk> wrote in message
news:3bf303c7@news.povray.org...
> Hi,
>
> Here's test 2. I rendered 1400 frames, then used ANTHILL to average them
> down to 70 (20 frames of motion blur per final frame).
>
> Comments?
>
> I'm REALLY enjoying this :-)
>
> All the best,
>
> Andy Cocker
>
>
>


Post a reply to this message

From: JRG
Subject: Re: Elastolab Test2 "Ski Jump"
Date: 15 Nov 2001 17:32:59
Message: <3bf4429b@news.povray.org>
Are the mountains on the background only textured?

It's really cool.


--
Jonathan.
"Andrew Cocker" <big### [at] mariner9fsnetcouk> ha scritto nel messaggio
news:3bf303c7@news.povray.org...
> Hi,
>
> Here's test 2. I rendered 1400 frames, then used ANTHILL to average them
> down to 70 (20 frames of motion blur per final frame).
>
> Comments?
>
> I'm REALLY enjoying this :-)
>
> All the best,
>
> Andy Cocker
>
>
>


Post a reply to this message

From: Andrew Cocker
Subject: Re: Elastolab Test2 "Ski Jump"
Date: 15 Nov 2001 18:43:18
Message: <3bf45316@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3bf4429b@news.povray.org...
> Are the mountains on the background only textured?

Yes, it's actually just the standard sky_sphere from the insert menu, with
turbulence set to 1!!

>
> It's really cool.

Thankyou.

Andy Cocker


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From: Andrew Cocker
Subject: Re: Elastolab Test2 "Ski Jump"
Date: 15 Nov 2001 18:47:57
Message: <3bf4542d@news.povray.org>
"CJ" <hou### [at] yahoocom> wrote in message
news:3bf3cc7b$1@news.povray.org...
> What is ANTHILL?
> Link please.

ANTHILL is a small utility written by someone linked with the terrain
programme Terragen, which performs standard and/or temporal aliasing (motion
blur) on a sequence of BMP's. Here's the link:
http://www.mclusky.co.uk/vis/anthill.html.

Please note, your anim must be in the format xx0001.bmp - xxnnnn.bmp for it
to work! xx001.bmp will not work.. it must have 4 digits! It took me a while
to figure this out.

All the best,

Andy Cocker


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