|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi,
Here's test 2. I rendered 1400 frames, then used ANTHILL to average them
down to 70 (20 frames of motion blur per final frame).
Comments?
I'm REALLY enjoying this :-)
All the best,
Andy Cocker
Post a reply to this message
Attachments:
Download 'Elastolab_Test2_Ski_Jumper.mpg' (292 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Andrew Cocker" <big### [at] mariner9fsnetcouk> wrote in message
news:3bf303c7@news.povray.org...
> Hi,
>
> Here's test 2. I rendered 1400 frames, then used ANTHILL to average them
> down to 70 (20 frames of motion blur per final frame).
>
> Comments?
Cool!
If you change your perspective (I just blink my eyes :-) the jumper looks like
either it's rotating back (which makes sense) or rolling to the viewer's right
(which doesn't).
>
> I'm REALLY enjoying this :-)
I can see why!
Michael
--
camera{location<8,20>look_at<6,0,4>}light_source{<8,8>rgb 1}difference{union{
#macro M(D,J)#local R=asc(substr(D,J,1))-32;<div(R,10)*2,mod(R,10)>#end#macro
E(D,B,R)prism{-D,4+D,R#local C=1;#while(C<R+1)M(B,C)#local C=C+1;#end}#end E(
0," (2:FPKAD80* U_dZU"18)sphere{2,2}#macro T(N)cylinder{<9,-N,3><9,4+N,3>3-N}
#end T(0)}T(2)E(1"45LNXUK4"8)pigment{rgb x+y/2}}//(c)2001 MDJohnson(Redbeard)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Andrew Cocker <big### [at] mariner9fsnetcouk> wrote in message
news:3bf303c7@news.povray.org...
> Hi,
>
> Here's test 2. I rendered 1400 frames, then used ANTHILL to average them
> down to 70 (20 frames of motion blur per final frame).
>
> Comments?
Hmmm. interesting!
>
> I'm REALLY enjoying this :-)
>
Me too ;o)
G
> All the best,
>
> Andy Cocker
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
What is ANTHILL?
Link please.
--
Regards,
C.J. POV User
PRSG
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom
Andrew Cocker <big### [at] mariner9fsnetcouk> wrote in message
news:3bf303c7@news.povray.org...
> Hi,
>
> Here's test 2. I rendered 1400 frames, then used ANTHILL to average them
> down to 70 (20 frames of motion blur per final frame).
>
> Comments?
>
> I'm REALLY enjoying this :-)
>
> All the best,
>
> Andy Cocker
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Are the mountains on the background only textured?
It's really cool.
--
Jonathan.
"Andrew Cocker" <big### [at] mariner9fsnetcouk> ha scritto nel messaggio
news:3bf303c7@news.povray.org...
> Hi,
>
> Here's test 2. I rendered 1400 frames, then used ANTHILL to average them
> down to 70 (20 frames of motion blur per final frame).
>
> Comments?
>
> I'm REALLY enjoying this :-)
>
> All the best,
>
> Andy Cocker
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3bf4429b@news.povray.org...
> Are the mountains on the background only textured?
Yes, it's actually just the standard sky_sphere from the insert menu, with
turbulence set to 1!!
>
> It's really cool.
Thankyou.
Andy Cocker
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"CJ" <hou### [at] yahoocom> wrote in message
news:3bf3cc7b$1@news.povray.org...
> What is ANTHILL?
> Link please.
ANTHILL is a small utility written by someone linked with the terrain
programme Terragen, which performs standard and/or temporal aliasing (motion
blur) on a sequence of BMP's. Here's the link:
http://www.mclusky.co.uk/vis/anthill.html.
Please note, your anim must be in the format xx0001.bmp - xxnnnn.bmp for it
to work! xx001.bmp will not work.. it must have 4 digits! It took me a while
to figure this out.
All the best,
Andy Cocker
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |