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I was just about to say that I liked the way the camera panned out through
the wall and gave a good overview of the structure...
I like too :-)
"Francois Labreque" <fla### [at] videotronca> wrote in message
news:3BF### [at] videotronca...
>
>
> KalleK wrote:
>
> > cukk
> >
>
>
> I like.
>
> IMHO, it would be nice if the camera kept looking "forward". The
> skidding effect in the curves is bizzare.
>
> --
> /*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
> /* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
> /* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
> /* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
>
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From: Rick [Kitty5]
Subject: Re: colorfull abstract rollercoster (678 kbbu)
Date: 12 Nov 2001 19:09:05
Message: <3bf064a1$1@news.povray.org>
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> IMHO, it would be nice if the camera kept looking "forward". The
> skidding effect in the curves is bizzare.
I like the sliding effect, it lets you see the whole object
very neat btw :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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From: Batronyx
Subject: Re: colorfull abstract rollercoster (678 kbbu)
Date: 12 Nov 2001 23:46:33
Message: <3bf0a5a9@news.povray.org>
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"KalleK" <kal### [at] gmxde> wrote in message news:3bf032e9@news.povray.org...
> cukk
Not only do I like it, but loops very smoothly for me as well.
Good work!
Batronyx ^"^
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Very cool. I like.
Michael
--
#declare R=<8,4,.6>/3;#declare C=function{pattern{object{text{ttf"crystal.ttf"
"MDJ"1,0translate-R/4}}}}camera{location-z*30}box{-R,R pigment{rgbf 1}interior
{media{emission.1density{function{C(x,y,z)}density_map{[0mandel 50color_map{[0
rgb 0][.2rgb x][1rgb x+y]}interior 1,1.5scale 60translate<-33.75,2.85>exponent
4][1rgb<2,2>]}}}}scale 24hollow}// (c) 2001 MDJohnson red### [at] wvadelphianet
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Cool! I let it run fullscreen on the other monitor and, since I work
in a dark room, it gave quite an eerie lighting.
BTW One of my cats almost got seasick watching it intensely :)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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From: KalleK
Subject: Re: colorfull abstract rollercoster (678 kbbu)
Date: 13 Nov 2001 01:58:16
Message: <3bf0c488@news.povray.org>
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> > IMHO, it would be nice if the camera kept looking "forward". The
> > skidding effect in the curves is bizzare.
>
> I like the sliding effect, it lets you see the whole object
Well, that was my intention. I created this animation just to get the
camerapath the way I wanted. I aimed at doing such a flythrough with
rendering now.)
I first made an animation without sliding effect - but you can't see
the whole object at a time.
I had to do some trigo. Those pipes just surround the whole
camerapath - they represent it.
> very neat btw :)
thank you
cukk
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From: KalleK
Subject: Re: colorfull abstract rollercoster (678 kbbu)
Date: 13 Nov 2001 01:58:19
Message: <3bf0c48b@news.povray.org>
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> Cool! I let it run fullscreen on the other monitor and, since I work
> in a dark room, it gave quite an eerie lighting.
That's what I was about to suggest - with a white background the
animation is quite dark, but at fullscreen it's rather nice.
> BTW One of my cats almost got seasick watching it intensely :)
Hm, I have to try with our cat :)
cukk
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> Not only do I like it, but loops very smoothly for me as well.
> Good work!
With my mediaplayer I have to wait till the second loop then it's
starting to loop smoothly.
thank you, btw.
cukk
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From: Greg M Johnson
Subject: Re: colorfull abstract rollercoster (678 kbbu)
Date: 13 Nov 2001 16:13:31
Message: <3BF18CA1.E7244C06@aol.com>
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The colored transparency makes it fun, in what would otherwise be an
overused cliche'.
KalleK wrote:
> cukk
>
> Name: huawua.mpg
> huawua.mpg Type: Wmplayer File (video/mpg)
> Encoding: x-uuencode
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Make sure you remove all expensive furniture from the area ;-)
--
//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--
> Hm, I have to try with our cat :)
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