In article <3b15e84f@news.povray.org>, PatchWerk says...
> Hey all! Just though I'd try my hand at some flight animation. THis is my
> basic model, simulating air turbulence (the kind you feel when crossing the
> ocean) using sin functions. The roll rate is controlled by exponentially
> adjusting the clock value (clock ^ 3.2266 = 180 degrees of roll in 5 clock
> ticks) Lemmie know what you think.
>
Think of what?
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Regards, Sander
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