POV-Ray : Newsgroups : povray.binaries.animations : Flight: Air turbulence Server Time
20 Jul 2024 05:32:01 EDT (-0400)
  Flight: Air turbulence (Message 1 to 2 of 2)  
From: PatchWerk
Subject: Flight: Air turbulence
Date: 31 May 2001 02:44:31
Message: <3b15e84f@news.povray.org>
Hey all! Just though I'd try my hand at some flight animation. THis is my
basic model, simulating air turbulence (the kind you feel when crossing the
ocean) using sin functions. The roll rate is controlled by exponentially
adjusting the clock value (clock ^ 3.2266 = 180 degrees of roll in 5 clock
ticks) Lemmie know what you think.


Post a reply to this message

From: Sander
Subject: Re: Flight: Air turbulence
Date: 31 May 2001 02:59:37
Message: <MPG.15800a2d47c3ef5a9897aa@NEWS.POVRAY.ORG>
In article <3b15e84f@news.povray.org>, PatchWerk says...
> Hey all! Just though I'd try my hand at some flight animation. THis is my
> basic model, simulating air turbulence (the kind you feel when crossing the
> ocean) using sin functions. The roll rate is controlled by exponentially
> adjusting the clock value (clock ^ 3.2266 = 180 degrees of roll in 5 clock
> ticks) Lemmie know what you think.
> 
Think of what?
-- 
Regards,  Sander


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.