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I read Dearmad's post about this newsgroupd going a bit quiet, so I thought I'd
post something I've been working on.
I've been playing with Megapov, trying out some of it's nice features. This is
an experiment in persistent variables and motion blur. I know there's a few bugs
in the physics, but I still think it looks cool :)
--
Tek
http://www.evilsuperbrain.com
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Attachments:
Download 'motiond.mpg' (111 KB)
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that was pretty neat. How was it on render times?
--
CG images, *obscure* home-brewed graphics utils, and
animation
http://www.users.qwest.net/~dearmad
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> I still think it looks cool :)
Agreed! :)
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In article <3b1121f0@news.povray.org>, Tek says...
> I read Dearmad's post about this newsgroupd going a bit quiet, so I thought I'd
> post something I've been working on.
>
> I've been playing with Megapov, trying out some of it's nice features. This is
> an experiment in persistent variables and motion blur. I know there's a few bugs
> in the physics, but I still think it looks cool :)
>
That is really very catching: I couldn't see anything that didn't agree
with reality!
--
Regards, Sander
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very cool :)
why does the back wall appear to flicker tho?
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Very cool!
Now give the balls patterned textures! :D
Colliding balls always remind me of my old PushBall game...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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> why does the back wall appear to flicker tho?
That's the radiosity, I'm just using the default settings to keep the render
time low. I think it makes it look like it's shot on old film ;)
--
Tek
http://www.evilsuperbrain.com
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> that was pretty neat.
Thanks :)
> How was it on render times?
Surprisingly good actually. That one was about 1.5 hrs, but I can make it a lot
faster by lowering the quality of the motion blur.
--
Tek
http://www.evilsuperbrain.com
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I've wanted to attempt something like this myself, but didn't know how. Is
there any chance I could see your code?
Andy
"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3b1121f0@news.povray.org...
> I read Dearmad's post about this newsgroupd going a bit quiet, so I
thought I'd
> post something I've been working on.
>
> I've been playing with Megapov, trying out some of it's nice features.
This is
> an experiment in persistent variables and motion blur. I know there's a
few bugs
> in the physics, but I still think it looks cool :)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>
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> I've wanted to attempt something like this myself, but didn't know how. Is
> there any chance I could see your code?
Certainly, I'll post it to p.b.s-f
--
Tek
http://www.evilsuperbrain.com
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