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Your MPG-file is a bit too large to post here.
Anyway, I'm interested in Fluidsim!
Bugs74
"Ben Birdsey" <cla### [at] mailcom> schreef in bericht
news:3AC62CF9.BA43071F@mail.com...
>
> Here's an animation of an "exploding" fluid droplet. The fluid is
> rendered as a bunch of blobs though you could use any objects.
>
> The basis of the simulation is to calculate the spring-like and viscous
> forces between nearest neighbors. By limiting it to nearest neighbors
> you would reduce the simulation time from O( N^2 ) to O( N ln(N) ),
> which is completely necessary if you want to incorporate these objects
> into something like spray.inc.
>
> This animation was produced using a POV script file with uses only 14
> blobs to represent the fluid. As you would expect, declaring and using
> complex data structures is difficult, so there is not yet any nearest
> neighbor checking. Ideally, you would want 140 or 1400 "blob" elements.
> If the nearest neighbor method was used the computation time would
> increase by factors of 5 and 74, respectively (though the simulation is
> not nearly the slowest step).
>
> -Ben
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In article <3AC62CF9.BA43071F@mail.com>, Ben Birdsey says...
>
> Here's an animation of an "exploding" fluid droplet. The fluid is
> rendered as a bunch of blobs though you could use any objects.
>
It is one of the most catching animations I have seen for some time!
Really fantastic. Probably because it is very natural looking, although
I never have seen something like it in real time. Great!
--
Regards, Sander
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very impressive, so in answer - hell yes we want fluid sim (and how about a
moray plugin version <g>)
--
Rick
POV-Ray News & Resources - http://Povray.co.uk
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact web site design & database driven e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Bugs-
How small does the initial file have to be? I know that there's a 1MB
limit on this server, but apparently that is after uuencoding (or
whatever 7-bit encoding is used).
I compressed it down to less than 800kb (and obviously it could be a lot
smaller since there are hardly any MPEG defects in the thing.)
-Ben
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Do you plan to upload the POV file for this by any chance? Really very
effective.
D>
"Ben Birdsey" <cla### [at] mailcom> wrote in message
news:3AC62CF9.BA43071F@mail.com...
>
> Here's an animation of an "exploding" fluid droplet. The fluid is
> rendered as a bunch of blobs though you could use any objects.
>
> The basis of the simulation is to calculate the spring-like and viscous
> forces between nearest neighbors. By limiting it to nearest neighbors
> you would reduce the simulation time from O( N^2 ) to O( N ln(N) ),
> which is completely necessary if you want to incorporate these objects
> into something like spray.inc.
>
> This animation was produced using a POV script file with uses only 14
> blobs to represent the fluid. As you would expect, declaring and using
> complex data structures is difficult, so there is not yet any nearest
> neighbor checking. Ideally, you would want 140 or 1400 "blob" elements.
> If the nearest neighbor method was used the computation time would
> increase by factors of 5 and 74, respectively (though the simulation is
> not nearly the slowest step).
>
> -Ben
Post a reply to this message
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