POV-Ray : Newsgroups : povray.binaries.animations : walking on the (green) moon Server Time
13 Oct 2026 02:54:13 EDT (-0400)
  walking on the (green) moon (Message 1 to 20 of 20)  
From: Wlodzimierz ABX Skiba
Subject: walking on the (green) moon
Date: 13 Feb 2001 08:09:24
Message: <3a893204@news.povray.org>
this is part of my first IRTC entry (I hope I finish it)
I have downloaded old include file by Teresa Williams
I have removed discontinuity bug from it
I have rebilded include to modern macro
I have replaced #declares with #locals
and first version of walking macro is ready
it returns control points for clock-phase of step
now I want built macro for start and finish of walking
and built it into BlobMan
than I publish code
in example I use motion blur
cyclic switch was off but loop it
any comments ?

ABX


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Attachments:
Download 'WALK.MPG' (34 KB)

From: C J 
Subject: Re: walking on the (green) moon
Date: 13 Feb 2001 11:04:23
Message: <3a895b07$1@news.povray.org>
Very nice, but the stickman is stiff. I read an article in game developer
about a natural walking bi-ped animation. If I remember corectly, you will
need to roll the foot during the animation a little more, more bend to the
knee, it needs hips that pivot/swivel (yes even with males), and the upper
torso needs to move to the swinging of the arms.
If I can find the article I will scan and upload some of the diagrams.

--
C.J. POV User
PRSG (POV Ray Study Gallery)
http://hyperion.spaceports.com/~povstudy/
mailto:hou### [at] yaoocom
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3a893204@news.povray.org...
> this is part of my first IRTC entry (I hope I finish it)
> I have downloaded old include file by Teresa Williams
> I have removed discontinuity bug from it
> I have rebilded include to modern macro
> I have replaced #declares with #locals
> and first version of walking macro is ready
> it returns control points for clock-phase of step
> now I want built macro for start and finish of walking
> and built it into BlobMan
> than I publish code
> in example I use motion blur
> cyclic switch was off but loop it
> any comments ?
>
> ABX
>
>
>


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From: Wlodzimierz ABX Skiba
Subject: Re: walking on the (green) moon
Date: 13 Feb 2001 11:24:34
Message: <3a895fc2@news.povray.org>
C.J. wrote in message <3a895b07$1@news.povray.org>...
> If I can find the article I will scan and upload some of the diagrams.

yes, please find it

ABX


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From: C J  - POV User
Subject: Re: walking on the (green) moon
Date: 13 Feb 2001 23:10:00
Message: <3a8a0518@news.povray.org>
This is better I found the article. It is about charactor modeling. It talks
about making the model better for animation.

http://www.gamasutra.com/feature/visual_arts/19981113/charmod_01.htm


--
C.J. - POV User
POV Ray Study Gallery
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3a895fc2@news.povray.org...
> C.J. wrote in message <3a895b07$1@news.povray.org>...
> > If I can find the article I will scan and upload some of the diagrams.
>
> yes, please find it
>
> ABX
>
>


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From: C J  - POV User
Subject: Re: walking on the (green) moon
Date: 13 Feb 2001 23:12:57
Message: <3a8a05c9@news.povray.org>
oops try this one.
http://www.gamasutra.com/features/visual_arts/19981113/charmod_01.htm

--
C.J. - POV User
POV Ray Study Gallery
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom
C.J. - POV User <hou### [at] yahoocom> wrote in message
news:3a8a0518@news.povray.org...
> This is better I found the article. It is about charactor modeling. It
talks
> about making the model better for animation.
>
> http://www.gamasutra.com/feature/visual_arts/19981113/charmod_01.htm
>
>
> --
> C.J. - POV User
> POV Ray Study Gallery
> http://hyperion.spaceports.com/~povstudy/
> hou### [at] yahoocom
> Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
> news:3a895fc2@news.povray.org...
> > C.J. wrote in message <3a895b07$1@news.povray.org>...
> > > If I can find the article I will scan and upload some of the diagrams.
> >
> > yes, please find it
> >
> > ABX
> >
> >
>
>


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From: Wlodzimierz ABX Skiba
Subject: Re: walking on the (green) moon
Date: 14 Feb 2001 04:23:33
Message: <3a8a4e95@news.povray.org>
C.J. - POV User wrote in message <3a8a05c9@news.povray.org>...
> oops try this one.
> http://www.gamasutra.com/features/visual_arts/19981113/charmod_01.htm


it works, thanks, I'll read this

ABX


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From: Greg M  Johnson
Subject: Re: walking on the (green) moon
Date: 14 Feb 2001 08:27:32
Message: <3A8A865B.135F0442@my-dejanews.com>
I think the motion blur makes critique of the cycle more difficult.

Also, please let us know just how easy it is to add features of swinging
shoulders, etc., to BlobMan.  I've been working on my own exceptionally
limber model--limber but ugly--and want to know just how little a
contribution I'm making to raytracing in so doing.

Wlodzimierz ABX Skiba wrote:

> this is part of my first IRTC entry (I hope I finish it) ...now I want
> built macro for start and finish of walking and built it into BlobMan
> than I publish code


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From: Wlodzimierz ABX Skiba
Subject: Re: walking on the (green) moon
Date: 14 Feb 2001 11:25:49
Message: <3a8ab18d@news.povray.org>
Wlodzimierz ABX Skiba wrote in message <3a8a4e95@news.povray.org>...
> C.J. - POV User wrote in message <3a8a05c9@news.povray.org>...
> > oops try this one.
> > http://www.gamasutra.com/features/visual_arts/19981113/charmod_01.htm
>
> it works, thanks, I'll read this


another link from that site
http://www.gamasutra.com/features/19990618/run_cycle_01.htm
perhaps interesting for some persons for pov-linkers

ABX


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From: Sander
Subject: Re: walking on the (green) moon
Date: 14 Feb 2001 15:44:46
Message: <MPG.14f508a8df6593449896e2@NEWS.POVRAY.ORG>
In article <3a893204@news.povray.org>, Wlodzimierz ABX Skiba says...
> this is part of my first IRTC entry (I hope I finish it)
> I have downloaded old include file by Teresa Williams
> I have removed discontinuity bug from it
<snip>

Grr, my Media Player 6.4.09.1109 doesn't even start the animation. the 
Xing player does, and now I wonder what you used for animating??
-- 
Regards,  Sander


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From: C J 
Subject: Re: walking on the (green) moon
Date: 14 Feb 2001 17:09:35
Message: <3a8b021f@news.povray.org>
I really love that site. They also ways have great info...

--
C.J. POV User
PRSG (POV Ray Study Gallery)
http://hyperion.spaceports.com/~povstudy/
mailto:hou### [at] yaoocom
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote in message
news:3a8ab18d@news.povray.org...
> Wlodzimierz ABX Skiba wrote in message <3a8a4e95@news.povray.org>...
> > C.J. - POV User wrote in message <3a8a05c9@news.povray.org>...
> > > oops try this one.
> > > http://www.gamasutra.com/features/visual_arts/19981113/charmod_01.htm
> >
> > it works, thanks, I'll read this
>
>
> another link from that site
> http://www.gamasutra.com/features/19990618/run_cycle_01.htm
> perhaps interesting for some persons for pov-linkers
>
> ABX
>
>


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From: Wlodzimierz ABX Skiba
Subject: Re: walking on the (green) moon
Date: 15 Feb 2001 04:42:05
Message: <3a8ba46d@news.povray.org>
Sander wrote in message ...
> In article <3a893204@news.povray.org>, Wlodzimierz ABX Skiba says...
> > this is part of my first IRTC entry (I hope I finish it)
> > I have downloaded old include file by Teresa Williams
> > I have removed discontinuity bug from it
> <snip>
>
> Grr, my Media Player 6.4.09.1109 doesn't even start the animation. the
> Xing player does, and now I wonder what you used for animating??


Hmm, I used good old cmpeg with parameters:
cmpeg.exe -v1 -d1 -m1 -f2 ipb.ctl anim.lst walk.mpg
and I played this with MediaPlayer 6.4.05.0809
and it works fine.

ABX


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From: Wlodzimierz ABX Skiba
Subject: Re: walking on the (green) moon
Date: 15 Feb 2001 11:50:11
Message: <3a8c08c3@news.povray.org>
Greg M. Johnson wrote in message <3A8A865B.135F0442@my-dejanews.com>...
> I think the motion blur makes critique of the cycle more difficult.

sorry, you're right
perhaps beginning of this could be better for critique
loop it

ABX


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Attachments:
Download 'WALK.MPG' (469 KB)

From: Andy Cocker
Subject: Re: walking on the (green) moon
Date: 15 Feb 2001 13:08:04
Message: <3a8c1b04@news.povray.org>
Just noticed... the toe goes below the floor plane.

--
Andy Cocker

---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------

'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '

 - Steven Wright.
---------------------------------------------------------------


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From: Data
Subject: Re: walking on the (green) moon
Date: 15 Feb 2001 17:44:39
Message: <3a8c5bd7@news.povray.org>
"Wlodzimierz ABX Skiba" wrote
> Greg M. Johnson wrote in message <3A8A865B.135F0442@my-dejanews.com>...
> > I think the motion blur makes critique of the cycle more difficult.
>
> sorry, you're right
> perhaps beginning of this could be better for critique
> loop it
>
He looks like he's walking backwards at the end...


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From: Sander
Subject: Re: walking on the (green) moon
Date: 16 Feb 2001 03:26:37
Message: <MPG.14f661b5862557a9896e4@NEWS.POVRAY.ORG>
In article <3a8c08c3@news.povray.org>, Wlodzimierz ABX Skiba says...
> Greg M. Johnson wrote in message <3A8A865B.135F0442@my-dejanews.com>...
> > I think the motion blur makes critique of the cycle more difficult.
> 
> sorry, you're right
> perhaps beginning of this could be better for critique
> loop it
> 
> ABX
> 
Ohh, this one is OK with my MediaPlayer 6.4.09.1109. _And_ I like the 
accelleration/decelleration!!
-- 
Regards,  Sander


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From: Wlodzimierz ABX Skiba
Subject: Re: walking on the (green) moon
Date: 16 Feb 2001 03:50:02
Message: <3a8ce9ba@news.povray.org>
Data wrote in message <3a8c5bd7@news.povray.org>...
> He looks like he's walking backwards at the end...


he is

ABX


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From: Greg M  Johnson
Subject: Re: walking on the (green) moon
Date: 16 Feb 2001 09:32:51
Message: <3A8D38AA.20D86547@my-dejanews.com>
The right foot needs to come *way up* more than it does now.
See for example:
 http://members.nbci.com/_XMCM/gregjohn/animation.html#POV16
 http://members.nbci.com/_XMCM/gregjohn/animation.html#POV17

I'm working on a substantially imporoved model which will be able to rotate
hip, shrug shoulders, etc. A first peek was at:
news://news.povray.org/3a6e4923%40news.povray.org

My goal is that someone could just model their own figure using CSG, blobs,
bicubics, etc., according to my parameters and then just use a library of
walk cycles--much like Poser promises to be someday.

Wlodzimierz ABX Skiba wrote:

> Greg M. Johnson wrote in message <3A8A865B.135F0442@my-dejanews.com>...
> > I think the motion blur makes critique of the cycle more difficult.
>
> sorry, you're right
> perhaps beginning of this could be better for critique
> loop it
>


Post a reply to this message

From: Data
Subject: Re: walking on the (green) moon
Date: 16 Feb 2001 11:20:02
Message: <3a8d5332@news.povray.org>
"Wlodzimierz ABX Skiba" <abx### [at] abxartpl> wrote in message
news:3a8ce9ba@news.povray.org...
> Data wrote in message <3a8c5bd7@news.povray.org>...
> > He looks like he's walking backwards at the end...
>
> he is
>
Ah, okay :) Glad it wasn't my imagination


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From: Wlodzimierz ABX Skiba
Subject: Re: walking on the (green) moon
Date: 16 Feb 2001 11:56:15
Message: <3a8d5baf@news.povray.org>
Greg M. Johnson wrote in message <3A8D38AA.20D86547@my-dejanews.com>...
> The right foot needs to come *way up* more than it does now.


thank, I'm not the author of this skeleoton movement
I have downloaded include file and I just want port it to BlobMan

> See for example:
> http://members.nbci.com/_XMCM/gregjohn/animation.html#POV16
> http://members.nbci.com/_XMCM/gregjohn/animation.html#POV17

btw: you forgot some break line sign before "The same set of ships" sentence
and your site stops IE 4 for some reason, but IE5 works fine

> I'm working on a substantially imporoved model which will be able to rotate
> hip, shrug shoulders, etc. A first peek was at:
> news://news.povray.org/3a6e4923%40news.povray.org

yes, I saw this, good work

> My goal is that someone could just model their own figure using CSG, blobs,
> bicubics, etc., according to my parameters and then just use a library of
> walk cycles--much like Poser promises to be someday.


could your parameters be returned without model ?
I mean input: proportion; result: orientation of body parts

ABX


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From: Greg M  Johnson
Subject: Re: walking on the (green) moon
Date: 16 Feb 2001 14:42:28
Message: <3A8D813B.EEDDBBB9@my-dejanews.com>
Wlodzimierz ABX Skiba wrote:

> > My goal is that someone could just model their own figure using CSG, blobs,
> > bicubics, etc., according to my parameters and then just use a library of
> > walk cycles--much like Poser promises to be someday.
>
> could your parameters be returned without model ?
> I mean input: proportion; result: orientation of body parts

Not in original plan, although I'm not sure exactly what you suggested.  The idea
is that you would declare a thigh object which was constructed by any means
(single cylinder, complex CSG, patches, blobs) with the requirement that it spans
from <0,0,0> to a point which is actually (kneepoint-femurpivotpoint).    I
already have a stick figure and am slowly working on a blobby one.

If you're interested, here are the points from my file (don't have latest version
on this PC; some finger points may have been corrected):

$headtop=<0,84.5,6>;
$headrightmost=<5,81.3,6>;
$headrightmost=<-5,81.3,6>;
//$nosept=<0,74.5,11>;
$headdepth=<0,81.3,1.6>;
$chinpt=<0,74.5,11>;
$headpvt=<0,77.6,6>;
$rjawend=<4,75.6,7>;
$ljawend=<-4,75.6,7>;
$neckendpt=<0,70.6,4.5>;
$rshouldpvt=<10,69,5>;
$lshouldpvt=<-10,69,5>;
$ribcagetop=<0,71,9.5>;
$ribcagebot=<0,52.5,9>;
$rribcagebot=<5.5,52.5,9>;
$lribcagebot=<-5.5,52.5,9>;
$hippvt=<0,49.5,7>;
$rhiptop=<6.,50.5,8>;
$lhiptop=<-6.,50.5,8>;
$rfemextpt=<6.5,42.6,6.2>;
$lfemextpt=<-6.5,42.6,6.2>;
$rfempvt=<6.5,45.5,7.5>;
$lfempvt=<-6.5,45.5,7.5>;
$rkneept=<3,22,6>;
$lkneept=<-3,22,6>;
$rankpt=<2.2,2.5,4.8>;
$lankpt=<-2.2,2.5,4.8>;
$rfootbackpt=<2.5,0,2>;
$lfootbackpt=<-2.5,0,2>;
$rtoeballpt=<5,0,10>;
$ltoeballpt=<-5,0,10>;
$rtoetippt=<5,0,14>;
$ltoetippt=<-5,0,14>;
$rfoottop=<2.5,4.5,6.>;
$lfoottop=<-2.5,4.5,6.>;
$relbowpt=<10.5,54,5>;
$lelbowpt=<-10.5,54,5>;
$rwristpt=<16,41.5,6.5>;
$lwristpt=<-16,41.5,6.5>;
$rfingtippt=<16,34.2,10>;
$lfingtippt=<-16,34.2,10>;
$ribpvt=<0,56.5,5.8>;
$reyecent=<1.5,80,10.2>;
$leyecent=<-1.5,80,10.2>;
$jawpvt=<0,77.5,8.5>;
$rjawpt=<2.8,77.5,8.5>;
$ljawpt=<-2.8,77.5,8.5>;
$headfront=<0,81, 11.2>;
//Knuckles: 0 is knuckle, fingertip is "3"
//fingers:  1 is index, 2 is middle, 3 is ring, 4 is pinkie 0 is thumb
//hands: 0 is left, 1 is right
//HAND FING KNUCK
$f[0][1][0]=< -16.8 , 37.7 , 7.37 >;//Left fing1 knuck
$f[0][1][1]=< -16.9 , 35.9 , 8.07 >;
$f[0][1][2]=< -17.0 , 34.3 , 8.37 >;
$f[0][1][3]=< -17.0 , 33.4 , 8.70 >;
$f[0][2][0]=< -15.6 , 37.25 , 7.04 >;
$f[0][2][1]=< -15.9 , 35.38 , 7.81 >;  //4.80 for z gave broken knuckle
$f[0][2][2]=< -16.1 , 34.39 , 8.25 >;
$f[0][2][3]=< -16.2 , 40.6 , 8.77 >;
$f[0][3][0]=< -14.5 , 37.8 , 7.04 >;
$f[0][3][1]=< -14.6 , 36.0 , 7.81 >;
$f[0][3][2]=< -15.0 , 34.6 , 8.25 >;
$f[0][3][3]=< -15.1 , 33.8 , 8.77 >;

$f[0][4][0]=< -13.7 , 40.6 , 7.04 >;
$f[0][4][1]=< -13.7 , 38.3 , 7.81 >;
$f[0][4][2]=< -13.8 , 35.9 , 8.25 >;
$f[0][4][3]=< -13.9 , 35.3 , 8.77 >; //fing 0 is thumb, 1 is index, 4 is pinkie

$f[0][0][0]=< -16.4 , 41.5 , 7.22 >;
$f[0][0][1]=< -18.0 , 40.3 , 8.73 >;
$f[0][0][2]=< -18.7 , 39.1 , 9.80 >;
$f[0][0][3]=< -19.4 , 38.2 , 10.39 >;

$f[1][1][0]=< 16.8 , 37.7 , 7.37 >;//Left fing1 knuck
$f[1][1][1]=< 16.9 , 35.9 , 8.07 >;
$f[1][1][2]=< 17.0 , 34.3 , 8.37 >;
$f[1][1][3]=< 17.0 , 33.4 , 8.70 >;
$f[1][2][0]=< 15.6 , 37.25 , 7.04 >;
$f[1][2][1]=< 15.9 , 35.38 , 7.81 >;
$f[1][2][2]=< 16.1 , 34.39 , 8.25 >;
$f[1][2][3]=< 16.2 , 40.6 , 8.77 >;
$f[1][3][0]=< 14.5 , 37.8 , 7.04 >;
$f[1][3][1]=< 14.6 , 36.0 , 7.81 >;
$f[1][3][2]=< 15.0 , 34.6 , 8.25 >;
$f[1][3][3]=< 15.1 , 33.8 , 8.77 >;
$f[1][4][0]=< 13.7 , 40.6 , 7.04 >;
$f[1][4][1]=< 13.7 , 38.3 , 7.81 >;
$f[1][4][2]=< 13.8 , 35.9 , 8.25 >;
$f[1][4][3]=< 13.9 , 35.3 , 8.77 >; //fing 0 is thumb, 1 is index, 4 is pinkie
$f[1][0][0]=< 16.4 , 41.5 , 7.22 >;
$f[1][0][1]=< 18.0 , 40.3 , 8.73 >;
$f[1][0][2]=< 18.7 , 39.1 , 9.80 >;
$f[1][0][3]=< 19.4 , 38.2 , 10.39 >;


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