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From: Geoff Wedig
Subject: Space Ship
Date: 12 Feb 2001 08:18:22
Message: <3a87e29d@news.povray.org>
Ok, this animation was done eintirely in Pov, mostly bu hand.  I did use
Moray to help lay some things out, but the objects generated in Moray were
then heavily modified in the pov script.  It's a little big, so I'm not
posting here, but giving a URL.

http://darwin.cwru.edu/~wedig/ship/u2.mpg

So, what do people think?

Geoff


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From: Data
Subject: Re: Space Ship
Date: 12 Feb 2001 15:51:50
Message: <3a884ce6@news.povray.org>
"Geoff Wedig" wrote.
>
> Ok, this animation was done eintirely in Pov, mostly bu hand.  I did use
> Moray to help lay some things out, but the objects generated in Moray were
> then heavily modified in the pov script.  It's a little big, so I'm not
> posting here, but giving a URL.
>
> http://darwin.cwru.edu/~wedig/ship/u2.mpg
>
> So, what do people think?
>
OMG. That beats the hell out of my blob & glow starship. Blown away! Took a
while to download on a 56k modem but worth it, that's for sure. Now there's
something for me to aim for


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From: Dave Blandston
Subject: Re: Space Ship
Date: 12 Feb 2001 23:24:39
Message: <3a88b707@news.povray.org>
Beautiful! At first when the shield thing started to appear I thought it was
supposed to be re-entry smoke, but then a second later it became more
obvious what it was. It looks great!

-Dave


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From: Rick [Kitty5]
Subject: Re: Space Ship
Date: 13 Feb 2001 06:27:23
Message: <3a891a1b@news.povray.org>
> So, what do people think?

we think we like it, we think we like it a lot :)


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From: Geoff Wedig
Subject: Re: Space Ship
Date: 13 Feb 2001 07:09:21
Message: <3a8923f1@news.povray.org>
Dave Blandston <gra### [at] earthlinknet> wrote:

> Beautiful! At first when the shield thing started to appear I thought it was
> supposed to be re-entry smoke, but then a second later it became more
> obvious what it was. It looks great!

I'm really proud of that shield.  Was kinda tricky to get right (not really
done, yet.  Still some tweaking to do)

Geoff


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From: Geoff Wedig
Subject: Re: Space Ship
Date: 13 Feb 2001 07:11:08
Message: <3a89245b@news.povray.org>
Data <not@all> wrote:

> "Geoff Wedig" wrote.
>>
>> Ok, this animation was done eintirely in Pov, mostly bu hand.  I did use
>> Moray to help lay some things out, but the objects generated in Moray were
>> then heavily modified in the pov script.  It's a little big, so I'm not
>> posting here, but giving a URL.
>>
>> http://darwin.cwru.edu/~wedig/ship/u2.mpg
>>
>> So, what do people think?
>>
> OMG. That beats the hell out of my blob & glow starship. Blown away! Took a
> while to download on a 56k modem but worth it, that's for sure. Now there's
> something for me to aim for

Entirely done with CSG.  No meshes or anything funky.  Only non primitive
would be the pods on either side, which are Bez patches.

I'm not good with blobs, and I find they're too slow to render, so I don't
use them much.

Geoff


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From: Data
Subject: Re: Space Ship
Date: 14 Feb 2001 12:25:13
Message: <3a8abf79@news.povray.org>
"Geoff Wedig" wrote.
> Data <not@all> wrote:
> > "Geoff Wedig" wrote.

> > OMG. That beats the hell out of my blob & glow starship. Blown away!
Took a
> > while to download on a 56k modem but worth it, that's for sure. Now
there's
> > something for me to aim for
>
> Entirely done with CSG.  No meshes or anything funky.  Only non primitive
> would be the pods on either side, which are Bez patches.
>
> I'm not good with blobs, and I find they're too slow to render, so I don't
> use them much.
>
Heh, I'm just a newbie at a lot of this. The only Benzier patch I've used
was in the pov help file. Oh well, I'll keep reading and learning. At the
moment I'm trying to do a shuttle craft for the starship.
www.geocities.com/dafrahn/pics/nornfleet2.gif  - 159k and a newer look.
The old look was a 759k gif. (it's still up as nornfleet1.gif if you can
spare the bandwidth)
I should start looking through some of the files I've been downloading to
see how things are done.
You're right, blobs can be slow to render, especially on a Cyrix machine. I
do like the smooth, streamlined look, though.


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From: Data
Subject: Re: Space Ship
Date: 14 Feb 2001 12:25:18
Message: <3a8abf7e@news.povray.org>
"Rick [Kitty5]" wrote.
>
> > So, what do people think?
>
> we think we like it, we think we like it a lot :)
>
>
Lol, master of the understatement


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From: Geoff Wedig
Subject: Re: Space Ship
Date: 16 Feb 2001 07:39:35
Message: <3a8d1f87@news.povray.org>
Data <not@all> wrote:

> "Geoff Wedig" wrote.
>> Data <not@all> wrote:
>> > "Geoff Wedig" wrote.

>> > OMG. That beats the hell out of my blob & glow starship. Blown away!
> Took a
>> > while to download on a 56k modem but worth it, that's for sure. Now
> there's
>> > something for me to aim for
>>
>> Entirely done with CSG.  No meshes or anything funky.  Only non primitive
>> would be the pods on either side, which are Bez patches.
>>
>> I'm not good with blobs, and I find they're too slow to render, so I don't
>> use them much.
>>
> Heh, I'm just a newbie at a lot of this. The only Benzier patch I've used
> was in the pov help file. Oh well, I'll keep reading and learning.

I don't hand code beziers like Rune or some others.  I use Moray to do that
kind of thing.  I do a lot of pre-modelling in Moray.  By Pre I mean I set
up basic shapes and positions, but then take what Moray does and hand code a
lot on top of it.  Too much of what I do requires Megapov, for instance, or
the ability to do iterations, and the like.  But I find Moray really useful
for textures and basic layout of CSG style objects.

 At the
> moment I'm trying to do a shuttle craft for the starship.
> www.geocities.com/dafrahn/pics/nornfleet2.gif  - 159k and a newer look.
> The old look was a 759k gif. (it's still up as nornfleet1.gif if you can
> spare the bandwidth)
> I should start looking through some of the files I've been downloading to
> see how things are done.
> You're right, blobs can be slow to render, especially on a Cyrix machine. I
> do like the smooth, streamlined look, though.

There are other ways to get that, though.  It's a matter of *how*
streamlined you want things.  I think my image is pretty streamlined, though
there are hard edges in places.  Working with CSG to get streamlined objects
isn't always easy though, unless you're really good with math.

Geoff


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From: Data
Subject: Re: Space Ship
Date: 27 Feb 2001 21:01:40
Message: <3a9c5c04@news.povray.org>
"Geoff Wedig" wrote .
> Data <not@all> wrote:
>
> > Heh, I'm just a newbie at a lot of this. The only Benzier patch I've
used
> > was in the pov help file. Oh well, I'll keep reading and learning.
>
> I don't hand code beziers like Rune or some others.  I use Moray to do
that
> kind of thing.  I do a lot of pre-modelling in Moray.  By Pre I mean I set
> up basic shapes and positions, but then take what Moray does and hand code
a
> lot on top of it.  Too much of what I do requires Megapov, for instance,
or
> the ability to do iterations, and the like.  But I find Moray really
useful
> for textures and basic layout of CSG style objects.
>
Had a look at Moray. I don't know why, but I find wireframes diffcult.
Though I did have a look - there's a pointy shuttlecraft made with a benzier
patch on my art site

> > moment I'm trying to do a shuttle craft for the starship.
> > www.geocities.com/dafrahn/pics/nornfleet2.gif  - 159k and a newer look.
> > The old look was a 759k gif. (it's still up as nornfleet1.gif if you can
> > spare the bandwidth)
> > I should start looking through some of the files I've been downloading
to
> > see how things are done.
> > You're right, blobs can be slow to render, especially on a Cyrix
machine. I
> > do like the smooth, streamlined look, though.
>
> There are other ways to get that, though.  It's a matter of *how*
> streamlined you want things.  I think my image is pretty streamlined,
though
> there are hard edges in places.  Working with CSG to get streamlined
objects
> isn't always easy though, unless you're really good with math.
>
True, yours is most definately streamlined :) And CSG would make adding
windows a lot easier, plus a cockpit on smaller craft. They both have uses
:)

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