POV-Ray : Newsgroups : povray.binaries.animations : Fun with mirrors (174kb) Server Time
1 Nov 2026 11:35:40 EST (-0500)
  Fun with mirrors (174kb) (Message 1 to 24 of 24)  
From: Mark James Lewin
Subject: Fun with mirrors (174kb)
Date: 15 Jul 2002 01:14:57
Message: <3D325B36.3010709@yahoo.com.au>
Just mucking about with trace. Enjoy.

MJL


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Attachments:
Download 'laser1.mpg' (174 KB)

From: Warp
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 02:42:29
Message: <3d326ed5@news.povray.org>
I don't think a laser ray casts a shadow.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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From: Christoph Hormann
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 02:59:18
Message: <3D3272C6.50737CBF@gmx.de>
Mark James Lewin wrote:
> 
> Just mucking about with trace. Enjoy.
> 

Maybe try using photons...

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 12 Jul. 2002 _____./\/^>_*_<^\/\.______


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From: Peter Popov
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 04:11:04
Message: <7r05ju4oqcjeq3konij6ckhm379keru0o5@4ax.com>
On Mon, 15 Jul 2002 15:18:46 +1000, Mark James Lewin
<m_j### [at] yahoocomau> wrote:

>Just mucking about with trace. Enjoy.

Cool... but no_shadow would really help :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Mike Williams
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 13:02:02
Message: <puqJ0HAkppM9EwaU@econym.demon.co.uk>
Wasn't it Mark James Lewin who wrote:
>Just mucking about with trace. Enjoy.

Should laser beams cast shadows?

-- 
Mike Williams
Gentleman of Leisure


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From: Hugo
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 17:35:14
Message: <3d334012@news.povray.org>
That's pretty original, nice! Well, I had to view it several times to really
catch the laser.. I'd like to see this animation on a darker background (the
plane) and a stronger laser - that actually looks like 'light'.. And a bit
bigger resolution.. But then I'll probably save the anim to my personal
"hall of fame" !  ;o)


Regards,
Hugo


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From: Peter Hertel
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 19:04:44
Message: <3d33550c@news.povray.org>
> Enjoy.
I sure did :) That was fun!

-Peter


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From: Rick [Kitty5]
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 20:09:56
Message: <3d336454$2@news.povray.org>
very nice, quite captivating :)


--
Rick

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POV-Ray News & Resources - http://Povray.co.uk
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---

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From: Mark James Lewin
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 21:06:06
Message: <3D337268.5040401@yahoo.com.au>
Photons and media is much slower than using trace to place a few cylinders. I 
tried that approach a while ago but couldn't stand the render times.

MJL

Christoph Hormann wrote:
> 
> Mark James Lewin wrote:
> 
>>Just mucking about with trace. Enjoy.
>>
> 
> 
> Maybe try using photons...
> 
> Christoph
>


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From: Mark James Lewin
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 21:06:38
Message: <3D33728A.5030105@yahoo.com.au>
Peter Popov wrote:

> Cool... but no_shadow would really help :)

Thanks.

MJL


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From: Mark James Lewin
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 21:08:10
Message: <3D3372E5.2020600@yahoo.com.au>
Thanks. I re-rendering to remove the laser shadow. The laser is also stronger and 
the resolution slightly higher (still mpg though). I'll post when finished.

Hugo wrote:
> That's pretty original, nice! Well, I had to view it several times to really
> catch the laser.. I'd like to see this animation on a darker background (the
> plane) and a stronger laser - that actually looks like 'light'.. And a bit
> bigger resolution.. But then I'll probably save the anim to my personal
> "hall of fame" !  ;o)
> 
> 
> Regards,
> Hugo
> 
>


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From: Mark James Lewin
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 21:08:35
Message: <3D337300.9050508@yahoo.com.au>
Peter Hertel wrote:
>>Enjoy.
> 
> I sure did :) That was fun!

Glad you liked it!

MJL


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From: Mark James Lewin
Subject: Re: Fun with mirrors (174kb)
Date: 15 Jul 2002 21:09:04
Message: <3D33731E.6020202@yahoo.com.au>
Rick [Kitty5] wrote:
> very nice, quite captivating :)

Cheers!

MJL


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From: Skip Talbot
Subject: Re: Fun with mirrors (174kb)
Date: 16 Jul 2002 00:38:06
Message: <3d33a32e@news.povray.org>
Sweet deal!  How about with radiosity and a high ambient on those cylinders?
A setup like this with a story/concept behind it would have made a great
entry in the overly complicated machines IRTC round.  Looking forward to the
updated version.

Skip


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From: Mark James Lewin
Subject: Re: Fun with mirrors (174kb)
Date: 16 Jul 2002 00:56:35
Message: <3D33A863.5000807@yahoo.com.au>
Thanks!

MJL

Skip Talbot wrote:
> Sweet deal!  How about with radiosity and a high ambient on those cylinders?
> A setup like this with a story/concept behind it would have made a great
> entry in the overly complicated machines IRTC round.  Looking forward to the
> updated version.
> 
> Skip
> 
>


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From: Mark James Lewin
Subject: Fun with mirrors 2 (279kb)
Date: 16 Jul 2002 01:03:23
Message: <3D33A9EF.3050507@yahoo.com.au>
POV-Physics 6.5.9.6 - Fake laser beams will cast shadows unless created with 
no_shadow sources... doh. Thanks to everyone who pointed that out.

Here is an update, no shadows, slightly higher resolution.

MJL


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Attachments:
Download 'laser3.mpg' (279 KB)

From: Hugo
Subject: Re: Fun with mirrors 2 (279kb)
Date: 16 Jul 2002 03:50:39
Message: <3d33d04f@news.povray.org>
I saved it.  :o)  It's better, but still doesn't really look like 'light'..
But how did you calculate the position of the mirrors?

Regards,
Hugo


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From: Sir Charles W  Shults III
Subject: Re: Fun with mirrors (174kb)
Date: 16 Jul 2002 10:01:44
Message: <3d342748$1@news.povray.org>
No.  Light will not block the passage of light.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Samuel Benge
Subject: Re: Fun with mirrors 2 (279kb)
Date: 16 Jul 2002 14:28:53
Message: <3D3465E0.9030001@caltel.com>
Neat animation. Did you use two trace statements to get the beam to 
bounce off the mirrors and stop at the more diffuse objects?

I've got a couple suggestions, since the beam is a little hard to see:
  -dim the lights in the room
  -give the cylinders an emitting media with a cylindrical density. The 
density pattern can be rotated using the Reorient_Trans macro, I think.

Now if you're a real glutton for punishment, you can introduce convex 
mirrors and substitute some of the cylinders for cones :)

Mark James Lewin wrote:

> POV-Physics 6.5.9.6 - Fake laser beams will cast shadows unless created 
> with no_shadow sources... doh. Thanks to everyone who pointed that out.
> 
> Here is an update, no shadows, slightly higher resolution.
> 
> MJL


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Mark James Lewin
Subject: Re: Fun with mirrors 2 (279kb)
Date: 16 Jul 2002 20:38:24
Message: <3D34BD68.5010407@yahoo.com.au>
Hugo wrote:
> I saved it.  :o)  It's better, but still doesn't really look like 'light'..

I know :-( This was meant to be a quick experiment, but maybe I'll try to improve 
the laser beam.

> But how did you calculate the position of the mirrors?

Most were easy (90 degree deflections). The others used simple trig.

MJL


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From: Mark James Lewin
Subject: Re: Fun with mirrors 2 (279kb)
Date: 16 Jul 2002 20:43:37
Message: <3D34BEA1.9020002@yahoo.com.au>
Samuel Benge wrote:
> Neat animation. Did you use two trace statements to get the beam to 
> bounce off the mirrors and stop at the more diffuse objects?

Yes, pretty much.

> 
> I've got a couple suggestions, since the beam is a little hard to see:
>  -dim the lights in the room
>  -give the cylinders an emitting media with a cylindrical density. The 
> density pattern can be rotated using the Reorient_Trans macro, I think.

I thought of doing that, but this was meant to be just an hour or so of 
entertainment. I'll see if it improves things though.

> 
> Now if you're a real glutton for punishment, you can introduce convex 
> mirrors and substitute some of the cylinders for cones :)

Ha! If you do this, you may as well shoot photons and ditch the cylinders 
altogether. You could use lenses then too.


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From: Greg M  Johnson
Subject: Re: Fun with mirrors (174kb)
Date: 17 Jul 2002 13:41:23
Message: <3d35ac43$1@news.povray.org>
Cool. Isn't it supposed to explode at the end?
or is that just all the more S for your ER?


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From: Marc van den Dikkenberg
Subject: Re: Fun with mirrors 2 (279kb)
Date: 19 Jul 2002 03:22:06
Message: <Mbw3PSWDONM9w+QTzXQNgbRxC8=U@4ax.com>
On Tue, 16 Jul 2002 15:06:55 +1000, Mark James Lewin
<m_j### [at] yahoocomau> wrote:

>POV-Physics 6.5.9.6 - Fake laser beams will cast shadows unless created with 
>no_shadow sources... doh. Thanks to everyone who pointed that out.
>
>Here is an update, no shadows, slightly higher resolution.

Looks good -- although it seems to me like the laserbeam is hitting the
little mirror on the center left for quite a while without a reflected beam
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org


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From: Marc van den Dikkenberg
Subject: Re: Fun with mirrors (174kb)
Date: 19 Jul 2002 03:22:07
Message: <erw3Pdjo5jPu1WMQ5UF4B43Facea@4ax.com>
On Wed, 17 Jul 2002 13:40:17 -0400, "Greg M. Johnson"
<gregj:-)565### [at] aolcom> wrote:

>Cool. Isn't it supposed to explode at the end?
>or is that just all the more S for your ER?

It it would be powerful to explode something at the end, it wouldn't be a
very smart idea to reflect it straight back at the laser emitter, like it
does at the very beginning of the animation. :-)

-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xlsior.org


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