POV-Ray : Newsgroups : povray.binaries.animations : Heat waves Server Time
2 Nov 2024 03:16:05 EDT (-0400)
  Heat waves (Message 1 to 5 of 5)  
From: Tom A 
Subject: Heat waves
Date: 12 Jul 2002 15:01:11
Message: <3D2F2776.BF63C0BC@my-deja.com>
Over on .general a month or so ago, someone was asking about heat waves
- the wavy lines that are generated by heat above a road.  That got me
thinking, and here I present my first animation to show it.

Basic method - a sine-wave isosurface object with clear pigment, an
IOR,  and a clock controlled motion of the wave.

Drawback - the edges were visible - so I stretched the heat wave across
the picture, but don't think that's the most "realistic" look.  

The blob person on the road gets really distorted, but that's supposed
to happen.

The isosurface I used:

isosurface {
    function{  y - cos((pi*clock+x)*9)/2}  // wave function modified by
the clock
    contained_by { box { -2, 7 } }   
    pigment{ Clear }   
    interior{ ior 1.02}    
    
    rotate<90,180,90>
    scale<5,.75,1> 
    translate<-3,3,5>
  }

-- 
Tom A.
Avon: I'm going to reprogram this computer.
Jenna: It still won't make you likable. - Blake 7
Deja mail is gone.  Look for me at raugost at yahoo . com


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Attachments:
Download 'heatd.mpg' (136 KB)

From: KalleK
Subject: Re: Heat waves
Date: 12 Jul 2002 15:25:24
Message: <3d2f2d24$1@news.povray.org>
Very nice!
Maybe a bit slower, and some grainess to the isosurface - rather small scaled
turbulence. And decreasing the effect with more height may will make it
perfect.
I like the "blobman-detail"!

cukk


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From: Simon Adameit
Subject: Re: Heat waves
Date: 12 Jul 2002 16:09:15
Message: <3d2f376b@news.povray.org>
Nice.

But perhaps this effect could be better simulated using many flat polygons
rotated towards the camera.
You would give this polygons some kind of normal which is flat at the edges
so you dont see them. But I haven't tested this so I dont really know if
it'll look good.

Simon


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From: Philippe Debar
Subject: Re: Heat waves
Date: 13 Jul 2002 05:49:38
Message: <3d2ff7b2@news.povray.org>
"Tom A." <tar### [at] my-dejacom> wrote in message
news:3D2F2776.BF63C0BC@my-deja.com...
> Over on .general a month or so ago, someone was asking about heat waves
> - the wavy lines that are generated by heat above a road.  That got me
> thinking, and here I present my first animation to show it.
>
> Basic method - a sine-wave isosurface object with clear pigment, an
> IOR,  and a clock controlled motion of the wave.
>
> Drawback - the edges were visible - so I stretched the heat wave across
> the picture, but don't think that's the most "realistic" look.


Why not try using normal on the camera with a function pattern ? Would it
not be easier ?


Povingly,

Philippe


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From: Rick [Kitty5]
Subject: Re: Heat waves
Date: 13 Jul 2002 09:31:16
Message: <3d302ba4$1@news.povray.org>
it needs to be softer, perhaps if you made the wave trasnparent


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Rick

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