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"Rune" <run### [at] mobilixnetdk> wrote in message
news:3b2fdb5e@news.povray.org...
> "Scott Hill" wrote:
> > or I might then just leave it until I've got Pandora's
> > Box written (which will support _all_ of POVs
> > primitives) and hook it into that....
>
> An external program with full support for POV-Ray object syntax sounds
> impressive. Sure not something I'd be able to do. But then, I'm not able
to
> do any programming at all, except in POV script...
>
This is starting to go o-t for p.b.a, but, I've never understood this -
POV does it, so why can't a '3rd party' app ?
--
Scott Hill.
Software Engineer.
E-Mail : sco### [at] innocentcom
Pandora's Box : http://www.pandora-software.com
*Everything in this message/post is purely IMHO and no-one-else's*
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Christoph Hormann <chr### [at] gmxde> wrote:
> Geoff Wedig wrote:
>>
>> Sorry for jumping in here. I've looked for this 'simple test' before, but
>> haven't found it. Is there a function 'inside' available? I can see using
>> the object pigment to do it (in Megapov) and writing a macro, but is there
>> another way? Searching the docs (both pov and MP), I'm not finding anything
>> on insideness tests.
> No, i think you would have to use the object pattern. In povray source
> code, there is the Inside_Object() function, maybe it would be useful to
> have this available in SDL too so you don't need the pattern, but i doubt
> this would lead to much gain in speed.
After much angst, I've gone the route of fastest implementation: I'm writing
a patch to do what I need. So I can use the Inside_Object() function
directly. Thanks.
Geoff
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