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From: Jon Berndt
Subject: Guidelines
Date: 6 Dec 2000 11:10:31
Message: <3a2e64f7@news.povray.org>
Is there a FAQ describing guidelines for posting here, i.e. what is max
size, what is the optimum compression scheme to use, etc.

Jon


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From: Ken
Subject: Re: Guidelines
Date: 6 Dec 2000 12:05:28
Message: <3A2E72A2.F74A48B6@pacbell.net>
Jon Berndt wrote:
> 
> Is there a FAQ describing guidelines for posting here, i.e. what is max
> size, what is the optimum compression scheme to use, etc.

None that I am aware of. The max file size allowed on this news server
is 1 meg after encoding which means that your max file size will likely
be around 700k before encoding. As far as optimum compression I will
have to defer to other peoples opinions on this matter.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Rob Verweij
Subject: Re: Guidelines
Date: 6 Dec 2000 13:11:50
Message: <3A2E812F.AF534D7D@worldonline.nl>
It's best to use DivX;-) compression for avi files cause you have very good
quality at a high compression ratio. You can also use Mpeg or quickTime
which give good compression as well but their quality versus compression is
not as good as with DivX;-) avi files.

Rob.

Jon Berndt schreef:

> Is there a FAQ describing guidelines for posting here, i.e. what is max
> size, what is the optimum compression scheme to use, etc.
>
> Jon


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From: Warp
Subject: Re: Guidelines
Date: 6 Dec 2000 13:21:57
Message: <3a2e83c4@news.povray.org>
Rob Verweij <rg.### [at] worldonlinenl> wrote:
: It's best to use DivX;-) compression

  No, it isn't. Because not everyone can play them.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Rob Verweij
Subject: Re: Guidelines
Date: 6 Dec 2000 14:32:44
Message: <3A2E9426.17ADCA7A@worldonline.nl>
Well, then that's their loss.

Warp schreef:

> Rob Verweij <rg.### [at] worldonlinenl> wrote:
> : It's best to use DivX;-) compression
>
>   No, it isn't. Because not everyone can play them.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ken
Subject: Re: Guidelines
Date: 6 Dec 2000 14:39:25
Message: <3A2E96B8.DB48FF35@pacbell.net>
Rob Verweij wrote:
> 
> Well, then that's their loss.

I agree. This is the penalty people have to pay for using obscure
unpopular operating systems that are not geared to the main stream
computer user.

-- 
Ken Tyler


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From: Bill DeWitt
Subject: Re: Guidelines
Date: 6 Dec 2000 15:27:29
Message: <3a2ea131$1@news.povray.org>
"Rob Verweij" <rg.### [at] worldonlinenl> wrote :
>
> Well, then that's their loss.

    Since one can only assume that one posts an image on a public forum
because one wants it viewed by that public, one can say that the loss is the
loss of the poster if that image cannot be viewed.

    Clearly not a beneficial feature of the codex.


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From: Ken
Subject: Re: Guidelines
Date: 6 Dec 2000 16:01:17
Message: <3A2EA9E7.7AF8B139@pacbell.net>
Bill DeWitt wrote:
> 
> "Rob Verweij" <rg.### [at] worldonlinenl> wrote :
> >
> > Well, then that's their loss.
> 
>     Since one can only assume that one posts an image on a public forum
> because one wants it viewed by that public, one can say that the loss is the
> loss of the poster if that image cannot be viewed.
> 
>     Clearly not a beneficial feature of the codex.

One might also argue that if one chooses not to keep up with advances
in computer software and computer hardware one disadvantages onself
unnecessarily and bears the responsibility for not being able to view
animations encoded with a particular codex.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bill DeWitt
Subject: Re: Guidelines
Date: 6 Dec 2000 17:48:19
Message: <3a2ec233@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote :
> >
> >     Clearly not a beneficial feature of the codex.
>
> One might also argue that if one chooses not to keep up with advances
> in computer software and computer hardware one disadvantages onself
> unnecessarily and bears the responsibility for not being able to view
> animations encoded with a particular codex.

    Sure, but the person posting is the one who wants the result.

    Like with toilet seats. Women hate it when they go into the bathroom and
find the seat left up. They also hate it when men pee with the seat down. To
me, since women are the ones who have a problem, they should be the one who
make the changes in behavior.

    -They- should remember to put it down before they use it and -they
should lift it up when they are done.

    So, if someone wants their animation seen, they should do the things
that best achieve that result.


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From: Xplo Eristotle
Subject: Re: Guidelines
Date: 6 Dec 2000 21:14:01
Message: <3A2EF3B5.A3FDFCC0@unforgettable.com>
Ken wrote:
> 
> Bill DeWitt wrote:
> >
> > "Rob Verweij" <rg.### [at] worldonlinenl> wrote :
> > >
> > > Well, then that's their loss.
> >
> >     Since one can only assume that one posts an image on a public forum
> > because one wants it viewed by that public, one can say that the loss is the
> > loss of the poster if that image cannot be viewed.
> >
> >     Clearly not a beneficial feature of the codex.
> 
> One might also argue that if one chooses not to keep up with advances
> in computer software and computer hardware one disadvantages onself
> unnecessarily and bears the responsibility for not being able to view
> animations encoded with a particular codex.

Bah. This is like putting out a movie only on Betamax and saying "if you
can't play Beta tapes, that's your problem". You may think you've made
it someone else's problem, but you are the one who'll get bitten in the ass.

BTW, it's "codec". A "codex" is something else entirely.

Assuming that the media creator wants his media to be as accessible as
practically possible, it's his duty to use a codec that's accessible to
practically everybody. Windows and the various APIs, hardware calls,
etc. associated with it are NOT standards, regardless of their present
market dominance, and therefore a Windows-only codec is no more valid
than a Mac-only one, or a Linux-only one, or a Nintendo-only one.

But ultimately, all arguments are worthless, since people will use
whatever they feel like using. If you want people to be able to see your
work, use Quicktime, or better yet, MPEG. If you want to be an ignorant,
irresponsible, short-sighted fool, and you're willing to sacrifice a
part of your audience to do so, then by all means, use DivX.

-Xplo


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