From: Andy Cocker
Subject: Re: AL the Alien running!
Date: 23 Oct 2000 21:14:25
Message: <39f4e271@news.povray.org>
"Rune" <run### [at] inamecom> wrote in message
news:39f4a9ee@news.povray.org...
> My code is very complex, messy, and a work in progress, so I won't make it> available anytime soon. But you can see a simple IK function in> povray.binaries.scene-files> Look after a message by me called "IK Leg" from September 24 2000.
Thanks
Andy Cocker
---------------------------------------------------------------
www.mariner9.net
..... for my music and graphics.
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'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
From: John VanSickle
Subject: Re: AL the Alien running!
Date: 23 Oct 2000 21:16:31
Message: <39F4E432.5B386F1B@erols.com>
Looks good, but there should definitely be up-and-down movement in
Al's body. To look realistic, at the times both feet are in the air,
the body should accelerate down by 490cm/sec; when he has a foot on
the ground, the body should accelerate upward by the exact amount to
restore the original position and upward momentum.
Regards,
John
--
ICQ: 46085459
That set of rotoscopes from Muybridge is what I called the "geeky" runner.
There is another one of a guy with a mustache that made a much cooler anim
when I was playing with Hash A:M. I'm sure that most runner's hips go way up
& down when they run.
Rune wrote:
> > Exactly what was ingo's reference material?>> http://web.inter.nl.net/users/anima/chronoph/motion/index.htm