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The arms still jerk a bit, but the other bugs should be fixed now. Also, I
made him take some bigger steps, and I think it looks more natural now.
What do *you* think?
Hmm, a thought occurs to me - what would *you* like to see AL do? Run, jump,
go up stairs, or what? (Be reasonable.)
Rune
--
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Attachments:
Download 'alwalk2.mpg' (88 KB)
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Rune wrote:
>The arms still jerk a bit, but the other bugs should be fixed now.
>Also, I made him take some bigger steps, and I think it looks more
>natural now.
Big improvement! The only jerkiness I see is due to my player. His foot
(not) rolling off the floor is still a bit strange, but you can blame it
on the oversized boots.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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Run! with both feet leaving the ground at some point in the cycle! That's what
I'm working on right now. We could have a race, then.
Rune wrote:
> The arms still jerk a bit, but the other bugs should be fixed now. Also, I
> made him take some bigger steps, and I think it looks more natural now.
>
> What do *you* think?
>
> Hmm, a thought occurs to me - what would *you* like to see AL do? Run, jump,
> go up stairs, or what? (Be reasonable.)
Post a reply to this message
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Rune wrote:
>
> The arms still jerk a bit, but the other bugs should be fixed now. Also, I
> made him take some bigger steps, and I think it looks more natural now.
>
> What do *you* think?
>
> Hmm, a thought occurs to me - what would *you* like to see AL do? Run, jump,
> go up stairs, or what? (Be reasonable.)
Quite good. What you are getting which most lack is the synchronous
head movement. A little synchronous body movement and you have it. And
then a difference between 'falling' forward and 'twisting' forward and
you have Al and Alice.
--
The US fought Germany in WWII because Germany
declared war on the US.
-- The Iron Webmaster, 30
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>... - what would *you* like to see AL do?
I would like to see him climb up on to a Tractor, or advanced tactical
fighter, or whatever passes for alien hardware these days. :)
Grim
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Matt wrote:
"The US fought Germany in WWII because Germany
declared war on the US."
They did? I thought, because of their pact with Japan, they (Germans in
occupation) were 'automatically' the enemy, but that our involvment in
Europe was due to Allied pre-Pacific Campaign agreements.
Not that this knowledge is a prerequisite to ray-tracing...
Grim
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GrimDude wrote:
>
> Matt wrote:
>
> "The US fought Germany in WWII because Germany
> declared war on the US."
>
> They did? I thought, because of their pact with Japan, they (Germans in
> occupation) were 'automatically' the enemy, but that our involvment in
> Europe was due to Allied pre-Pacific Campaign agreements.
>
> Not that this knowledge is a prerequisite to ray-tracing...
There is an off-topic group, take it there or read a grade school
history textbook.
--
I am not sensitive. I failed senstitivity training.
Sue me.
-- The Iron Webmaster, 150
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"Rune" <run### [at] iname com> wrote in message
news:39ef5cce@news.povray.org...
>
> Hmm, a thought occurs to me - what would *you* like to see AL do? Run, jump,
> go up stairs, or what? (Be reasonable.)
Definitely improved upon. I liked it before too, this is so much better though
with the feet following the floor and the jerkiness squelched.
I'd like to see it blink. Has that zombie look right now.
Bob
Post a reply to this message
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still seems to be a 'click' at the animation loop point - dunno if thats
media player tho..
very nice work!
Rick
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Well, kiss my grits! Grade school my ass!
Grim
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"ingo" wrote:
> Big improvement!
Thanks!
> The only jerkiness I see is due to my player.
Or so you think... :-(
> His foot (not) rolling off the floor is still a bit strange,
> but you can blame it on the oversized boots.
His foot not rolling over the floor - I'm not sure what you mean by that?
(Poor understanding of English on my part I guess.)
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
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"Bob H." wrote:
> Definitely improved upon.
Thanks!
> I'd like to see it blink. Has that zombie look right now.
Ok, in the next animations he'll be blinking for every second step he takes!
(Has to be that way.)
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 9)
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"Greg M. Johnson" wrote:
> Run! with both feet leaving the ground at some point in the cycle!
Ok.
> That's what I'm working on right now. We could have a race, then.
Which kind of race? A "who will first post a successful running animation"
race? :-)
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
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"Matt Giwer" wrote:
> Quite good.
Thanks!
> What you are getting which most lack is the synchronous
> head movement.
> A little synchronous body movement and you have it. And
> then a difference between 'falling' forward and 'twisting'
> forward and you have Al and Alice.
I badly need some reference animation (cyclic) of a human walking, because
I'm not sure exactly how it's supposed to look...
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 9)
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"GrimDude" wrote:
> >... - what would *you* like to see AL do?
>
> I would like to see him climb up on to a Tractor, or
> advanced tactical fighter, or whatever passes for alien
> hardware these days. :)
Maybe sometime! :-)
Greetings,
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 9)
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"Rick [Kitty5]" wrote:
> still seems to be a 'click' at the animation loop point
> - dunno if thats media player tho..
I'm afraid it's not.
> very nice work!
Thanks!
Rune
--
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Rune wrote:
>
> "Matt Giwer" wrote:
> > Quite good.
>
> Thanks!
>
> > What you are getting which most lack is the synchronous
> > head movement.
> > A little synchronous body movement and you have it. And
> > then a difference between 'falling' forward and 'twisting'
> > forward and you have Al and Alice.
>
> I badly need some reference animation (cyclic) of a human walking, because
> I'm not sure exactly how it's supposed to look...
I have no knowledge of any references on the subject. You are doing
quite good as is. Grab the movies "Switch" and one with the guy from the
"Mrs Robinson" and some Quantum Leap episodes.
The difference is women's center of gravity is much lower than men's
(hips, rump, thighs -- half the reasons we look) so they naturally walk
different. And we perceive the "waist" to be different on each but that
has nothing to do with where the pelvic bone is in relation to the body.
I can't tell you how to do it but think about it a while. It is mostly
with how the torso shifts with walking and from where it shifts.
--
I did not create this world. I am just here to bring it
to it knees.
-- The Iron Webmaster, 145
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Rune wrote:
>His foot not rolling over the floor - I'm not sure what you mean by that?
>
The moment the foot leaves the floor it should be more stretched. Have a
look at http://web.inter.nl.net/users/anima/chronoph/motion/index.htm ,
also for ideas what to do with AL.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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On Sat, 21 Oct 2000 11:58:13 +0200, Rune wrote...
> I badly need some reference animation (cyclic) of a human walking, because
> I'm not sure exactly how it's supposed to look...
Why?
He's an alien, so who says he has to walk like a human?
Bye for now,
Jamie.
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"ingo" wrote:
> The moment the foot leaves the floor it should be more stretched.
> Have a look at
> http://web.inter.nl.net/users/anima/chronoph/motion/index.htm ,
> also for ideas what to do with AL.
Thanks a lot! Very useful!
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
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"Jamie Davison" wrote:
> He's an alien, so who says he has to walk like a human?
Because it looks better! ;)
Rune
--
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