POV-Ray : Newsgroups : povray.binaries.animations : Walking improved Server Time
4 Nov 2024 19:15:48 EST (-0500)
  Walking improved (Message 1 to 10 of 21)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Rune
Subject: Walking improved
Date: 19 Oct 2000 16:42:54
Message: <39ef5cce@news.povray.org>
The arms still jerk a bit, but the other bugs should be fixed now. Also, I
made him take some bigger steps, and I think it looks more natural now.

What do *you* think?

Hmm, a thought occurs to me - what would *you* like to see AL do? Run, jump,
go up stairs, or what? (Be reasonable.)

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 9)
/ Also visit http://www.povrayusers.org


Post a reply to this message


Attachments:
Download 'alwalk2.mpg' (88 KB)

From: ingo
Subject: Re: Walking improved
Date: 19 Oct 2000 16:54:25
Message: <8FD2EB21Eseed7@204.213.191.228>
Rune wrote:

>The arms still jerk a bit, but the other bugs should be fixed now.
>Also, I made him take some bigger steps, and I think it looks more
>natural now.

Big improvement! The only jerkiness I see is due to my player. His foot 
(not) rolling off the floor is still a bit strange, but you can blame it 
on the oversized boots.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Walking improved
Date: 19 Oct 2000 17:31:07
Message: <39EF66D4.29614A23@my-dejanews.com>
Run! with both  feet leaving the ground at some point in the cycle!  That's what
I'm working on right now.  We could have a race, then.

Rune wrote:

> The arms still jerk a bit, but the other bugs should be fixed now. Also, I
> made him take some bigger steps, and I think it looks more natural now.
>
> What do *you* think?
>
> Hmm, a thought occurs to me - what would *you* like to see AL do? Run, jump,
> go up stairs, or what? (Be reasonable.)


Post a reply to this message

From: Matt Giwer
Subject: Re: Walking improved
Date: 19 Oct 2000 22:26:01
Message: <39EFAD47.DD12659F@ij.net>
Rune wrote:
> 
> The arms still jerk a bit, but the other bugs should be fixed now. Also, I
> made him take some bigger steps, and I think it looks more natural now.
> 
> What do *you* think?
> 
> Hmm, a thought occurs to me - what would *you* like to see AL do? Run, jump,
> go up stairs, or what? (Be reasonable.)

	Quite good. What you are getting which most lack is the synchronous
head movement. A little synchronous body movement and you have it. And
then a difference between 'falling' forward and 'twisting' forward and
you have Al and Alice. 

-- 
The US fought Germany in WWII because Germany
declared war on the US.
	-- The Iron Webmaster, 30


Post a reply to this message

From: GrimDude
Subject: Re: Walking improved
Date: 19 Oct 2000 23:14:26
Message: <39efb892@news.povray.org>
>... - what would *you* like to see AL do?

I would like to see him climb up on to a Tractor, or advanced tactical
fighter, or whatever passes for alien hardware these days. :)

Grim


Post a reply to this message

From: GrimDude
Subject: Re: Walking improved
Date: 19 Oct 2000 23:24:35
Message: <39efbaf3@news.povray.org>
Matt wrote:

"The US fought Germany in WWII because Germany
declared war on the US."

They did? I thought, because of their pact with Japan, they (Germans in
occupation) were 'automatically' the enemy, but that our involvment in
Europe was due to Allied pre-Pacific Campaign agreements.

Not that this knowledge is a prerequisite to ray-tracing...

Grim


Post a reply to this message

From: Matt Giwer
Subject: Re: Walking improved
Date: 20 Oct 2000 00:06:20
Message: <39EFC4CA.2FFBBFB5@ij.net>
GrimDude wrote:
> 
> Matt wrote:
> 
> "The US fought Germany in WWII because Germany
> declared war on the US."
> 
> They did? I thought, because of their pact with Japan, they (Germans in
> occupation) were 'automatically' the enemy, but that our involvment in
> Europe was due to Allied pre-Pacific Campaign agreements.
> 
> Not that this knowledge is a prerequisite to ray-tracing...

	There is an off-topic group, take it there or read a grade school
history textbook. 

-- 
I am not sensitive. I failed senstitivity training.
Sue me. 
	-- The Iron Webmaster, 150


Post a reply to this message

From: Bob H 
Subject: Re: Walking improved
Date: 20 Oct 2000 03:26:41
Message: <39eff3b1$1@news.povray.org>
"Rune" <run### [at] inamecom> wrote in message
news:39ef5cce@news.povray.org...
>
> Hmm, a thought occurs to me - what would *you* like to see AL do? Run, jump,
> go up stairs, or what? (Be reasonable.)

Definitely improved upon.  I liked it before too, this is so much better though
with the feet following the floor and the jerkiness squelched.
I'd like to see it blink.  Has that zombie look right now.

Bob


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: Walking improved
Date: 20 Oct 2000 09:34:16
Message: <39f049d8@news.povray.org>
still seems to be a 'click' at the animation loop point - dunno if thats
media player tho..

very nice work!

Rick


Post a reply to this message

From: GrimDude
Subject: Re: Walking improved
Date: 20 Oct 2000 11:53:12
Message: <39f06a68@news.povray.org>
Well, kiss my grits! Grade school my ass!

Grim


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.