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5 Nov 2024 01:25:44 EST (-0500)
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From: Bill DeWitt
Subject: Because I can
Date: 10 Sep 2000 07:25:54
Message: <39bb6fc2@news.povray.org>
I just had to do something with glows.


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Attachments:
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From: Chris Huff
Subject: Re: Because I can
Date: 10 Sep 2000 07:56:52
Message: <chrishuff-3D8731.06584110092000@news.povray.org>
In article <39bb6fc2@news.povray.org>, "Bill DeWitt" 
<the### [at] earthlinknet> wrote:

> I just had to do something with glows.

Nice to see people using my patch...and sorry for the delay in getting 
the update out. I'm going to write up some quick documentation and will 
probably upload a Mac compile and source code later today.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Bill DeWitt
Subject: Re: Because I can
Date: 10 Sep 2000 08:03:28
Message: <39bb7890@news.povray.org>
"Chris Huff" <chr### [at] maccom> wrote :
>
> I'm going to write up some quick documentation and will
> probably upload a Mac compile and source code later today.

    When can we expect a Window's version of the latest?


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From: Chris Huff
Subject: Re: Because I can
Date: 10 Sep 2000 08:45:07
Message: <chrishuff-3E2F0F.07465610092000@news.povray.org>
In article <39bb7890@news.povray.org>, "Bill DeWitt" 
<the### [at] earthlinknet> wrote:

> When can we expect a Window's version of the latest?

As soon as someone compiles it and mails it to me.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Jetlag
Subject: Re: Because I can
Date: 10 Sep 2000 15:41:39
Message: <39bbe3f3$1@news.povray.org>
> > I'm going to write up some quick documentation and will
> > probably upload a Mac compile and source code later today.
>
>     When can we expect a Window's version of the latest?

Well, if the source comes out later today, I'll probably have compiled and
e-mailed later tonight; these glow things are pretty fun to mess with.


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From: Chris Huff
Subject: Re: Because I can
Date: 10 Sep 2000 16:29:54
Message: <chrishuff-0FA6BB.15314310092000@news.povray.org>
In article <39bbe3f3$1@news.povray.org>, "Jetlag" 
<bga### [at] microsoftcom> wrote:

> Well, if the source comes out later today, I'll probably have compiled and
> e-mailed later tonight; these glow things are pretty fun to mess with.

If you haven't already noticed, I just finished uploading the source 
code.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Rick [Kitty5]
Subject: Re: Because I can
Date: 10 Sep 2000 18:54:42
Message: <39bc1132@news.povray.org>
> I just had to do something with glows.

damn nice that is to!

Rick


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From: Bob Hughes
Subject: Re: Because I can
Date: 10 Sep 2000 23:33:53
Message: <39bc52a1@news.povray.org>
Real neat.
If Dave Blandston can manage to fix up a Basic program array converted to
POV script array then we'll be able to do galactic collisions using glow.
And if he can't figure it out hopefully someone else can.  I haven't given
up entirely myself either.

Bob


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From: Bill DeWitt
Subject: Re: Because I can
Date: 10 Sep 2000 23:58:55
Message: <39bc587f@news.povray.org>
"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:39bc1132@news.povray.org...
>
> > I just had to do something with glows.
>
> damn nice that is to!

    Thanks, I've been rendering a better one...

    Only problem is that although this looks good, it's not right. The
individual items are orbiting at arbitrary rates, rather than the
proportionally correct rates.


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Attachments:
Download 'Orbit256.mpg' (642 KB)

From: Bill DeWitt
Subject: Re: Because I can
Date: 10 Sep 2000 23:58:56
Message: <39bc5880@news.povray.org>
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote :
>
> Real neat.

    Thanks!

> If Dave Blandston can manage to fix up a Basic program array converted to
> POV script array then we'll be able to do galactic collisions using glow.
> And if he can't figure it out hopefully someone else can.  I haven't given
> up entirely myself either.

    Hmmm... I saw some sort of galactic collision mpeg somewhere... I can't
imagine the render times.

    I am trying to figure out a way to make correct orbital speeds, but mass
interactions of the individual items would be -way- too much for me...


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