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Greg M. Johnson wrote:
> I applied the proximity texture to a box as my blob man walked through
> it. Not quite as cool as I expected....
I think it would look cooler if the person were incorporated into the scene,
walking through the proximity box.
You see a black 'doorway', perhaps with a techie frame. Slowly the blue
appears, and colours increase. Suddenly a hand reaches through the door,
surrounded by the coloured halo. The rest of the body follows, and when it's
through, the door fades back to black.
I like it!
Simon
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I was thinking of some kind of techie frame to catch an invisible man, or
somehow turning this into a way to make someone melt or through a doorway, if
this were set up as a heightfield as the visible character actually walked
though. As I said I originally thought i could make a shroud of Turin with the
details from the face...
Simon de Vet wrote:
> Greg M. Johnson wrote:
>
> > I applied the proximity texture to a box as my blob man walked through
> > it. Not quite as cool as I expected....
>
> I think it would look cooler if the person were incorporated into the scene,
> walking through the proximity box.
>
> You see a black 'doorway', perhaps with a techie frame. Slowly the blue
> appears, and colours increase. Suddenly a hand reaches through the door,
> surrounded by the coloured halo. The rest of the body follows, and when it's
> through, the door fades back to black.
>
> I like it!
>
> Simon
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