POV-Ray : Newsgroups : povray.binaries.animations : 1st contact Server Time
20 Jul 2024 13:13:24 EDT (-0400)
  1st contact (Message 1 to 6 of 6)  
From: m o p s
Subject: 1st contact
Date: 3 Aug 2000 11:23:22
Message: <39898e6a@news.povray.org>
Hello, i am just a rookie on the net.
If that made several years that I play with Povray, that made a few weeks
that I observe this newsgroup and I decide to bring my small stone.

Here is one of my animations, an example of my little work.
Others like this at http://perso.wanadoo.fr/mops/wavani.htm

Other images, animations and macros will coming soon.


--
My Own Private Square.
http://perso.wanadoo.fr/mops/


Post a reply to this message


Attachments:
Download 'w3b.mpg' (239 KB)

From: Josh English
Subject: Re: 1st contact
Date: 3 Aug 2000 11:42:22
Message: <398992DC.743601AA@spiritone.com>
Very nice. Which method did you use to animate the spheres?

Josh

"m.o.p.s" wrote:

> Hello, i am just a rookie on the net.
> If that made several years that I play with Povray, that made a few weeks
> that I observe this newsgroup and I decide to bring my small stone.
>
> Here is one of my animations, an example of my little work.
> Others like this at http://perso.wanadoo.fr/mops/wavani.htm
>
> Other images, animations and macros will coming soon.
>
> --
> My Own Private Square.
> http://perso.wanadoo.fr/mops/
>
>               Name: w3b.mpg
>    w3b.mpg    Type: MPLAYER2 File (video/mpeg)
>           Encoding: x-uuencode

--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


Post a reply to this message

From: m o p s
Subject: Re: 1st contact
Date: 3 Aug 2000 13:11:39
Message: <3989a7cb@news.povray.org>
I used gravity ;
#declare Vel=Vel+dt*Gravity;
                #declare Pos=Pos+dt*Vel;
                #if ( Pos.z<-10)
                        #declare dtp=((-10-Pos.z)*dt)/(oPos.z-Pos.z);
                        #declare Vel=-Elas*Vel; // when the ball bounce
                        #declare Pos=<Pos.x,Pos.y,-10+Vel.z*(dt-dtp)>;
                #end
// the variable dt represent the time between two frames

but especially a text-file to memorize the position and the speed of the
balls between each image. A significant point I believe, I created a random
difference in elasticity of the balls to avoid too perfect rebounds. Codes
can be downloaded at :
http://perso.wanadoo.fr/mops/atelier.htm

--
My Own Private Square.
http://perso.wanadoo.fr/mops/

Sorry this an automatically translated text, be lenient please.


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: 1st contact
Date: 4 Aug 2000 11:16:53
Message: <398ade65@news.povray.org>
excellent first post! - its kinda captivating really :)

Rick


Post a reply to this message

From: Bob Hughes
Subject: Re: 1st contact
Date: 4 Aug 2000 11:44:10
Message: <398ae4ca@news.povray.org>
Really neat example of gravity, a continual up-down movement would be very
interesting but not so loopable I guess.
Could not get to your web address, after going to the IP my browser failed
to connect.

Bob


Post a reply to this message

From: m o p s
Subject: Re: 1st contact
Date: 4 Aug 2000 12:11:27
Message: <398aeb2f@news.povray.org>
Sorry , that seems to be a technical problem at Wanadoo ( France Telecom ).
We can say that i am not lucky.
 Thanks for trying to see my  page.
Try agin in a few days if possible.

thierry,

    m.o.p.s


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.