POV-Ray : Newsgroups : povray.binaries.animations : Flocking system, take 3 Server Time
20 Jul 2024 17:17:33 EDT (-0400)
  Flocking system, take 3 (Message 1 to 5 of 5)  
From: Rune
Subject: Flocking system, take 3
Date: 29 Jul 2000 19:27:26
Message: <3983685e@news.povray.org>
An updated version of my flocking system.

I've added "variable untidiness". When the whole flock moves fast, it is
rather tidy, but when the flock stands still, the individual boids moves
more untidily around in the flock. I've also added banking and some other
things, but it's not very visible.

A 481 mpg animation can be downloaded here:
http://rsj.mobilixnet.dk/temp/flock3.mpg

Greetings,

Rune
--
Updated July 23: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


Post a reply to this message


Attachments:
Download 'flock3.jpg' (9 KB)

Preview of image 'flock3.jpg'
flock3.jpg


 

From: Greg M  Johnson
Subject: Re: Flocking system, take 3
Date: 31 Jul 2000 08:59:24
Message: <398576FA.3E2E2810@my-dejanews.com>
I'm not sure I like the way they behave when they turn around. It seems that
neither gnats nor a fleet of ships would behave in this way.  Will see what
my algorithm does in such a situation.

Rune wrote:

> An updated version of my flocking system.
>
> I've added "variable untidiness". When the whole flock moves fast, it is
> rather tidy, but when the flock stands still, the individual boids moves
> more untidily around in the flock. I've also added banking and some other
> things, but it's not very visible.
>
> A 481 mpg animation can be downloaded here:
> http://rsj.mobilixnet.dk/temp/flock3.mpg
>
> Greetings,
>
> Rune
> --
> Updated July 23: http://rsj.mobilixnet.dk
> 3D images, include files, stereograms, tutorials,
> The POV Desktop Theme, The POV-Ray Logo Contest,
> music, 350+ raytracing jokes, and much more!
>
>  [Image]


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Flocking system, take 3
Date: 31 Jul 2000 09:02:25
Message: <398577AE.97904343@my-dejanews.com>
Was now able to download. Pretty cool. With the ship it is now
reminiscent of that Bryce movie: fantastic voyages.

Once again, the cool thing about this is if you "needed" to make it 10
times longer, it could be accomplished in just a few keystrokes, quite
different from the headaches involved with Bryce or leveller
heightfields......


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Flocking system, take 3
Date: 31 Jul 2000 09:12:53
Message: <39857A2B.207A5179@my-dejanews.com>
Mistake! this was a reply to bob's posting!

"Greg M. Johnson" wrote:

> Was now able to download. Pretty cool. With the ship it is now
> reminiscent of that Bryce movie: fantastic voyages.
>
> Once again, the cool thing about this is if you "needed" to make it 10
> times longer, it could be accomplished in just a few keystrokes, quite
> different from the headaches involved with Bryce or leveller
> heightfields......


Post a reply to this message

From: Bob Hughes
Subject: Re: Flocking system? no... infiltration :-)
Date: 31 Jul 2000 12:09:40
Message: <3985a4c4@news.povray.org>
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:39857A2B.207A5179@my-dejanews.com...
| Mistake! this was a reply to bob's posting!

Thought it seemed out of context somehow.

| > Was now able to download. Pretty cool. With the ship it is now
| > reminiscent of that Bryce movie: fantastic voyages.

Never seen that.

| > Once again, the cool thing about this is if you "needed" to make it 10
| > times longer, it could be accomplished in just a few keystrokes, quite
| > different from the headaches involved with Bryce or leveller
| > heightfields......

That doesn't sound good for Bryce ;-)

Bob


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.