POV-Ray : Newsgroups : povray.binaries.animations : Flight over mountains&lakes splined [~877KB Mpg] Server Time
13 Oct 2026 05:51:18 EDT (-0400)
  Flight over mountains&lakes splined [~877KB Mpg] (Message 1 to 15 of 15)  
From: Bob Hughes
Subject: Flight over mountains&lakes splined [~877KB Mpg]
Date: 28 Jul 2000 08:44:52
Message: <39818044@news.povray.org>
A mini-movie spline path version this time.  MegaPov 'spline { }' was used.

It suffers from compression and small resolution, so try not to hurt your
eyes squinting at it.

I'm still just getting this part ready for now, planning to add a beginning
and end sequence showing the flying vehicle which has yet to be made.
The jittering effects (+j0 set) still plague this animation even though I
have fairly flat texturing and a isosurface accuracy set to 0.00001 with
eval being used.  No doubt it's the small perturbations in the fractal.

Bob
--
omniVerse http://users.aol.com/persistenceofv/all.htm


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Attachments:
Download 'Mlf160.mpg' (650 KB)

From: Greg M  Johnson
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 28 Jul 2000 09:18:02
Message: <398186D9.FA868D39@my-dejanews.com>
Bob Hughes wrote:

> A mini-movie spline path version this time.  MegaPov 'spline { }' was used.
>

The ASCII White machine was assembled in the building where I work.  If you did
this animation with heightfields, I assume you'd need 2 or 3 of them, right?

__________________
Greg M. Johnson
All posts by Greg M. Johnson represent the opinions solely of himself and not
his employer.


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From: Bob Hughes
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 28 Jul 2000 09:49:49
Message: <39818f7d@news.povray.org>
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:398186D9.FA868D39@my-dejanews.com...
|
| The ASCII White machine was assembled in the building where I work.  If
you did
| this animation with heightfields, I assume you'd need 2 or 3 of them,
right?

You meant to say ASCI I'm guessing:
http://www.wired.com/news/technology/0,1282,37285,00.html
In all fairness I'd have to say it would probably only take 1/1000000000 of
that machine complex to do the same animation using a HF.  That's one
powerful machine there.   Wouldn't you just know it, they're putting it at a
nuclear lab for the purposes of weapon simulations (I think) instead of
running POV-Ray on it.

Bob


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From: Christoph Hormann
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 28 Jul 2000 09:50:22
Message: <39818FAA.72AA42A7@schunter.etc.tu-bs.de>
I like the new fly path, but I miss the change in snow/vegetation.  

Is there a chance for a larger version?

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Bob Hughes
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 28 Jul 2000 10:34:21
Message: <398199ed@news.povray.org>
"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in
message news:39818FAA.72AA42A7@schunter.etc.tu-bs.de...
|
| I like the new fly path, but I miss the change in snow/vegetation.
|
| Is there a chance for a larger version?

A chance, yes.  It will be a long while to render and the file size somewhat
large.  Expect a 10MB mpeg in a day or two I'm guessing.
The one lake that noticeably changes depth for some unknown reason kind of
prevents me from trying that seasonal change thing.

Bob


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From: Greg M  Johnson
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 28 Jul 2000 11:39:59
Message: <3981A825.C9BD707F@my-dejanews.com>
Ooookay, it was a figurative overstatement, and I guess you can tell how much I
had to do with that tool directly. I *was* wondering what pov on that tool could
do.....

Bob Hughes wrote:

> You meant to say ASCI I'm guessing:
> http://www.wired.com/news/technology/0,1282,37285,00.html
> In all fairness I'd have to say it would probably only take 1/1000000000 of
> that machine complex to do the same animation using a HF.  That's one
> powerful machine there.   Wouldn't you just know it, they're putting it at a
> nuclear lab for the purposes of weapon simulations (I think) instead of
> running POV-Ray on it.
>
> Bob


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From: Dick Balaska
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 28 Jul 2000 12:34:18
Message: <3981B5DC.77726403@buckosoft.com>
Bob Hughes wrote:
> Wouldn't you just know it, they're putting it at a
> nuclear lab for the purposes of weapon simulations (I think) instead of
> running POV-Ray on it.

What a waste.  They could do their simulations on my PII.

DropBomb(&Tehran);
if (NumberOfPeopleAlive(&Bagdad) > 0)
    DropBomb(&Bagdad);

dik


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From: Tony[B]
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 28 Jul 2000 19:24:13
Message: <3982161d@news.povray.org>
Nice. I like it a lot. :)


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From: Bill DeWitt
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 29 Jul 2000 09:55:16
Message: <3982e244$1@news.povray.org>
I keep wanting to say "Reticulating Splines" in a female voice...

--
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Please use my referral id to find out more
http://www.getpaid4.com/?billdewitt


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From: Alex McMurray
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 29 Jul 2000 19:17:46
Message: <3981FFC6.1CFEA867@melbpc.org.au>
Bob Hughes wrote:

> A mini-movie spline path version this time.  MegaPov 'spline { }' was used.
>
> It suffers from compression and small resolution, so try not to hurt your
> eyes squinting at it.
>

I'm looking forward to the larger version, but it looks great, only one small
thing, at the start as the camera flies over the first set of peaks, it seems
to jump sideways a little in order to avoid colliding with the mountain, either
that or the commencement of the turn is not as smooth as was intended.
I only wish I could do a quarter as good with my works. <sigh>

Alex

--
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/Melton. Vic.  3337                     Australia
       v


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From: Bob Hughes
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 30 Jul 2000 03:53:09
Message: <3983dee5@news.povray.org>
"Alex McMurray" <ale### [at] melbpcorgau> wrote in message
news:3981FFC6.1CFEA867@melbpc.org.au...
|
| I'm looking forward to the larger version, but it looks great, only one
small
| thing, at the start as the camera flies over the first set of peaks, it
seems
| to jump sideways a little in order to avoid colliding with the mountain,
either
| that or the commencement of the turn is not as smooth as was intended.

It wasn't intended... or at least not that tight a turn.  I left it in
because it did look like a sudden avoidance.  I think it's too fast though.
The spline for camera position starts at 0.1*x and only goes to 0.125*x at
0.1*clock then moves (well, cubic splines) to 0.5*x at 0.225*clock.  It's
just a kink in the spline path at that point apparently.  The last few
points are similar to the first few but looks very different.  Goes back
from -0.5*x at 0.775*clock to -0.2*x at 0.9*clock (both are a 0.125*clock
separation in time) and finally ending at -0.05*x so it's the 0.075*x amount
difference near the start and end parts of the spline along with a
straighter beginning than end making it look so much unalike.
Really a very simple spline path.

Bob


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From: Ian Witham
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 30 Jul 2000 04:11:35
Message: <3983e337@news.povray.org>
"Bill DeWitt" <the### [at] earthlinknet> wrote in message
news:3982e244$1@news.povray.org...
>     I keep wanting to say "Reticulating Splines" in a female voice...

The sexiest phrase uttered in any computer game ever.


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From: Greg M  Johnson
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 31 Jul 2000 09:07:31
Message: <398578DB.B061EC1E@my-dejanews.com>
I *was* wondering what povray on that tool could do. How about this?
Real time rendering of an Imax-sized screen of this flyby?  Or at least, such an
Imax theatre project with heightfields would come closer to needing the full
resources of the ASCI tool than a version based on isosurfaces.

Bob Hughes wrote:

> "Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
> news:398186D9.FA868D39@my-dejanews.com...
> |
> | The ASCII White machine was assembled in the building where I work.  If
> you did
> | this animation with heightfields, I assume you'd need 2 or 3 of them,
> right?
>
> You meant to say ASCI I'm guessing:
> http://www.wired.com/news/technology/0,1282,37285,00.html
> In all fairness I'd have to say it would probably only take 1/1000000000 of
> that machine complex to do the same animation using a HF.  That's one
> powerful machine there.   Wouldn't you just know it, they're putting it at a
> nuclear lab for the purposes of weapon simulations (I think) instead of
> running POV-Ray on it.
>
> Bob


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From: Greg M  Johnson
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 31 Jul 2000 09:09:42
Message: <3985796C.73506E4A@my-dejanews.com>
Dick Balaska wrote:

> DropBomb(&Tehran);
> if (NumberOfPeopleAlive(&Bagdad) > 0)
>     DropBomb(&Bagdad);

It should only be used against terrorist nations. (But then again, targetting
civilian populations is --- nevermind....)


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From: Bob Hughes
Subject: Re: Flight over mountains&lakes splined [~877KB Mpg]
Date: 31 Jul 2000 12:12:29
Message: <3985a56d@news.povray.org>
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:398578DB.B061EC1E@my-dejanews.com...
| I *was* wondering what povray on that tool could do. How about this?
| Real time rendering of an Imax-sized screen of this flyby?  Or at least,
such an
| Imax theatre project with heightfields would come closer to needing the
full
| resources of the ASCI tool than a version based on isosurfaces.

And I'm looking forward to the day when such things will be possible to do
at home  ;-)
About 10 years from now perhaps?

Bob


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