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From: Marc-Hendrik Bremer
Subject: Archer - Charcter study 03 kbbu MPEG
Date: 17 Jul 2000 15:33:55
Message: <39735fa3@news.povray.org>
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Hi,
I made an Blobman-Archer by 'hand-posing' 70 Frames. As usual I'm not
satisfied with this and I don't even know if it is worth he effort to tweak
one frame or another or if it's better to start a completely new sequence.
So tell me what you think and don't hold back with criticism, please.
Marc-Hendrik
Post a reply to this message
Attachments:
Download 'bogen.mpg' (94 KB)
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Well I guess that leaves Moray out for doing any IK with it, since he is a
"blob" man. I'm not sure though what Moray might be able to do with it.
Perhaps a stand-in set of primitives and then use the transformations you get.
Could be difficult to transfer.
It didn't look terribly bad to me, a little jerky is all; but hey, that goes
for many things I've seen or made myself.
Bob
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i thought you could import blobs into moray, you just couldn't make
them. i'm not sure what that implies, however, as i haven't done it
myself. so why is the archer left-handed?
Bob Hughes wrote:
>
> Well I guess that leaves Moray out for doing any IK with it, since he is a
> "blob" man. I'm not sure though what Moray might be able to do with it.
> Perhaps a stand-in set of primitives and then use the transformations you get.
> Could be difficult to transfer.
> It didn't look terribly bad to me, a little jerky is all; but hey, that goes
> for many things I've seen or made myself.
>
> Bob
Post a reply to this message
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That's very good. I commend you for trying. You might want to use splines
for controlling the movement. It would make things easier for you.
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From: Dave Blandston
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 00:00:49
Message: <3973d671@news.povray.org>
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"Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
news:39735fa3@news.povray.org...
> Hi,
> I made an Blobman-Archer by 'hand-posing' 70 Frames
Holy cow! If there's an award for perseverance, you get it!
Post a reply to this message
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Dave Blandston wrote:
>
> "Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
> news:39735fa3@news.povray.org...
> > Hi,
> > I made an Blobman-Archer by 'hand-posing' 70 Frames
>
> Holy cow! If there's an award for perseverance, you get it!
I hand posed a 200 frame animation when I first started using POV-Ray.
That was before the clock variable was available and you had to have
a seperate .pov file for each frame of your animation. My how times
have changed...
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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From: Dave Blandston
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 02:18:11
Message: <3973f6a3@news.povray.org>
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Remember RTAG (Ray-tracing Animation Generator)? Pretty sophisticated, in
it's day, a complete C-like language, entirely replaced by the simple clock
variable. (And of course, the new mathematical functions!)
-Dave
"Ken" <tyl### [at] pacbell net> wrote in message
news:3973D900.CF432DE5@pacbell.net...
>
>
> Dave Blandston wrote:
> >
> > "Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
> > news:39735fa3@news.povray.org...
> > > Hi,
> > > I made an Blobman-Archer by 'hand-posing' 70 Frames
> >
> > Holy cow! If there's an award for perseverance, you get it!
>
> I hand posed a 200 frame animation when I first started using POV-Ray.
> That was before the clock variable was available and you had to have
> a seperate .pov file for each frame of your animation. My how times
> have changed...
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Dave Blandston wrote:
>
> Remember RTAG (Ray-tracing Animation Generator)? Pretty sophisticated, in
> it's day, a complete C-like language, entirely replaced by the simple clock
> variable. (And of course, the new mathematical functions!)
>
> -Dave
RTag ? Why of course. I even have a link to it :)
http://sandh.com/__bbs__/share.html
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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"Ken" <tyl### [at] pacbell net> wrote in message news:3973D900.CF432DE5@pacbell.net...
|
| I hand posed a 200 frame animation when I first started using POV-Ray.
| That was before the clock variable was available and you had to have
| a seperate .pov file for each frame of your animation. My how times
| have changed...
Egad! And no math available either? At least I don't think there was before the
clock arrived.
Nor any directives like #if #while #switch #range etcetera, all of which would have
been tedious
to do without.
Separate files per frame sounds almost laughable, especially now so far removed from
that old a
version. I must've been in my 3D-raytraced playpen still back then, metaphorically
that is.
Bob
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From: Marc-Hendrik Bremer
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 17:13:14
Message: <3974c86a@news.povray.org>
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Was not that much work. I used the Blob Man Studio to make the starting- and
end-pose, after that it was stupid work to increment this angle and
decrement another. At first I wanted to automate it, but it turned out to be
a little more complicate so I had to control every pose and correct the
left-hand position (even now the fingers often don't even touch the string).
After posing I just copied the array with the joint angles in one array
which I now access using the clock-variable.
Marc-Hendrik
Dave Blandston schrieb in Nachricht <3973d671@news.povray.org>...
>"Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
>news:39735fa3@news.povray.org...
>> Hi,
>> I made an Blobman-Archer by 'hand-posing' 70 Frames
>
>Holy cow! If there's an award for perseverance, you get it!
>
>
>
Post a reply to this message
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From: Marc-Hendrik Bremer
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 17:13:31
Message: <3974c87b@news.povray.org>
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Tony[B] schrieb in Nachricht <39739c30@news.povray.org>...
>That's very good. I commend you for trying.
Thanks.
>You might want to use splines
>for controlling the movement. It would make things easier for you.
Don't know if this would help. All I can control of Peter Houston's Blobman
are the angles of the joints. Would be nice just to define a path for the
hand and let all the rest be done by an .inc-file or something. But I'll
leave that for someone who really knows what he is doing when he uses
splines.
Marc-Hendrik
Post a reply to this message
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From: Marc-Hendrik Bremer
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 17:13:44
Message: <3974c888@news.povray.org>
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ryan constantine schrieb in Nachricht <39738658.73DC9FB5@yahoo.com>...
>[...]so why is the archer left-handed?
Hm ... well ... aehm ... actually I didn't even noticed it before :-) I
thought: You have this bow, put it in his right hand! Of course you are
right that this makes him left-handed doesn't matter, does it?
Marc-Hendrik
Post a reply to this message
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From: Marc-Hendrik Bremer
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 17:14:45
Message: <3974c8c5@news.povray.org>
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Heart of Moray's IK-Plugin, but I think it won't work to well with Peter
Houstons Blobman even if it would be nice to have the computer calculate the
steps 'in between'.
I agree that the left arm is jerky and the twist of the right hand at the
end. Perhaps I can convince myself to put some more work in this - it will
be somewhat hard because all I have is an array-declaration with the
joint-angles, but as long as I have to change only the left arm it might be
possible.
Marc-Hendrik
Bob Hughes schrieb in Nachricht <39738590@news.povray.org>...
>Well I guess that leaves Moray out for doing any IK with it, since he is a
>"blob" man. I'm not sure though what Moray might be able to do with it.
>Perhaps a stand-in set of primitives and then use the transformations you
get.
>Could be difficult to transfer.
>It didn't look terribly bad to me, a little jerky is all; but hey, that
goes
>for many things I've seen or made myself.
>
>Bob
>
>
>
Post a reply to this message
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of course it doesn't matter. i was just wondering if it meant you were
left handed as well. i guess you aren't. have you ever done archery?
i have. it is a lot of fun. i took some classes; beat my instructor at
the end-of-class competition.
Marc-Hendrik Bremer wrote:
>
> ryan constantine schrieb in Nachricht <39738658.73DC9FB5@yahoo.com>...
>
> >[...]so why is the archer left-handed?
>
> Hm ... well ... aehm ... actually I didn't even noticed it before :-) I
> thought: You have this bow, put it in his right hand! Of course you are
> right that this makes him left-handed doesn't matter, does it?
>
> Marc-Hendrik
Post a reply to this message
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From: Marc-Hendrik Bremer
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 19 Jul 2000 08:12:18
Message: <39759b22$1@news.povray.org>
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No, I'm not left handed - was just too ignorant ;-) and no I have not done
archery by now. Perhaps one day.
Is my blobman doing right? Of course I bet today you used those
more-high-tech-bows with counter-weights and all but the procedure should be
quiet the same (?). And another question: where is the string connected? In
the middle of the bow? I thought so by now, but then there is an angle
between the way of the string (when released) and the arrow, because the
arrow has to avoid collision with the bow. Does the archer compensate it or
is the another mechanism to do so? Hope you understand what I mean :-}.
Marc-Hendrik
ryan constantine schrieb in Nachricht <3974DE6F.5ECA082E@yahoo.com>...
>of course it doesn't matter. i was just wondering if it meant you were
>left handed as well. i guess you aren't. have you ever done archery?
>i have. it is a lot of fun. i took some classes; beat my instructor at
>the end-of-class competition.
>
>Marc-Hendrik Bremer wrote:
>>
>> ryan constantine schrieb in Nachricht <39738658.73DC9FB5@yahoo.com>...
>>
>> >[...]so why is the archer left-handed?
>>
>> Hm ... well ... aehm ... actually I didn't even noticed it before :-) I
>> thought: You have this bow, put it in his right hand! Of course you are
>> right that this makes him left-handed doesn't matter, does it?
>>
>> Marc-Hendrik
Post a reply to this message
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you're modelling a bow between a long and a short bow. i used a recurve
bow (although my teacher and any student who had one could use a
compound bow). the string has a loop on each end. the bow has grooves
cut about string diameter-deep that circle the tips about an inch away.
here is a crude drawing:
____tip
\ \
\ \
=== groove
| \ \
| \ \
string| \ \
hope that helps. also, the arrows have three feathers. they are
arranged such that as they leave the bow, they look like this:
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| | (0)-----
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this is the view as a lefty would see it as he fired. the arrow is
always on the same side of the bow as your face. the arrow does just
fine going around the bow in this manner so there is no
archer-compensation.
Marc-Hendrik Bremer wrote:
>
> No, I'm not left handed - was just too ignorant ;-) and no I have not done
> archery by now. Perhaps one day.
> Is my blobman doing right? Of course I bet today you used those
> more-high-tech-bows with counter-weights and all but the procedure should be
> quiet the same (?). And another question: where is the string connected? In
> the middle of the bow? I thought so by now, but then there is an angle
> between the way of the string (when released) and the arrow, because the
> arrow has to avoid collision with the bow. Does the archer compensate it or
> is the another mechanism to do so? Hope you understand what I mean :-}.
>
> Marc-Hendrik
>
> ryan constantine schrieb in Nachricht <3974DE6F.5ECA082E@yahoo.com>...
> >of course it doesn't matter. i was just wondering if it meant you were
> >left handed as well. i guess you aren't. have you ever done archery?
> >i have. it is a lot of fun. i took some classes; beat my instructor at
> >the end-of-class competition.
> >
> >Marc-Hendrik Bremer wrote:
> >>
> >> ryan constantine schrieb in Nachricht <39738658.73DC9FB5@yahoo.com>...
> >>
> >> >[...]so why is the archer left-handed?
> >>
> >> Hm ... well ... aehm ... actually I didn't even noticed it before :-) I
> >> thought: You have this bow, put it in his right hand! Of course you are
> >> right that this makes him left-handed doesn't matter, does it?
> >>
> >> Marc-Hendrik
Post a reply to this message
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From: Marc-Hendrik Bremer
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 19 Jul 2000 15:59:09
Message: <3976088d$1@news.povray.org>
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Thanks you very much! It's just like I imagined. I have not modeled the
groove and the loops due to laziness and the string is now "connected" at
the tip, but the rest is as it should be. Good to hear :-)
Marc-Hendrik
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On Wed, 19 Jul 2000 12:35:07 -0700, ryan constantine wrote...
> hope that helps. also, the arrows have three feathers. they are
> arranged such that as they leave the bow, they look like this:
>
> | |
> | |
> | |\
> | | \
> | | \
> | | (0)-----
> | | /
> | | /
> | |/
> | |
> | |
>
> this is the view as a lefty would see it as he fired. the arrow is
> always on the same side of the bow as your face. the arrow does just
> fine going around the bow in this manner so there is no
> archer-compensation.
<pedant>
You fire a gun, you shoot a bow.
</pedant>
Bye for now,
Jamie.
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doesn't one shoot ARROWS? smart ___ :)
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On Thu, 20 Jul 2000 01:25:02 -0700, ryan constantine wrote...
> doesn't one shoot ARROWS? smart ___ :)
In which case, you fire bullets/pellets/slugs/shells...
Unless the bullet is being shot from a sling...
And I wouldn't have wanted to fire my bow, as it had a magnesium riser...
(clarification, three piece bows have two limbs and a riser. You hold
the riser, which is the central portion of the completed bow.)
Seriously, the act of propelling a projectile from a bow is called
shooting. Although nowadays almost nobody cares about terminology,
unless they're one of those anal retentive archers with stabilisers in
all directions which can pick up 35 different satellite tv channels :)
(although the club captain did a rather wonderful impersonation of
'serious' archers which had most of the rest of the club creased up,
except for the aforementioned 'serious' archers.)
Personally, I shot a plain three piece takedown recurve bow rated at 35
pounds draw, which I pulled to about 45 pounds due to the length of my
arms. Oh, and a word of advice, backdrops don't tend to stop field point
arrows at twenty yards very well (I only had field points at the time,
and broke two of my arrows before I got the message...
And any comments about the 35 pounds draw being a bit on the weedy side
will be ignored, as I was a student at the time, and couldn't afford
anything more.
Bye for now,
Jamie.
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From: Marc-Hendrik Bremer
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 21 Jul 2000 05:55:49
Message: <39781e25@news.povray.org>
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Ups, perhaps I should have asked too how long a long- and a shortbow is.
Could anyone tell me please, so I can adjust my model? Or are there bow in
all length? Is it a function of body
height?
Marc-Hendrik
ryan constantine schrieb in Nachricht <397### [at] yahoo com>...
>you're modelling a bow between a long and a short bow.
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Is it a function of body
> height?
long bows are like 5 to 6 feet long. short are more like 2 to 3 and i
think were used mainly on horse-back. they are partly a function of the
users height, although if you think about it, even if you were 4ft tall,
a 6ft bow wouldn't hit the ground anyway since you hold the middle up
around shoulder height. the japanese have a wild looking bow that isn't
held in the middle. holding it in shooting position, it sticks down
about 3ft, and sticks up about 5ft, maybe more. i don't know the
history of the weapon, but it seems effective enough. also, i think
either ghengis kahn or atilla the hun(SP?),or one of those type, had
'steel' bows with 100lb+ draw that his horsemen used. they'd strap
their legs in so they wouldn't fall off and the arrows could pierce
armor like it was paper. another couple of types of bows previously
mentioned are the recurve bow (named because it has the familiar bow
curve but whose ends curve back to the front) and the compound bow which
is the modern bow made of composite materials. by the way, it's one
thing to break a string on a regular bow, and quite another to break a
string on a compound bow. saw it once. thank goodness for eye
protection.
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On Fri, 21 Jul 2000 03:42:36 -0700, ryan constantine wrote...
> Is it a function of body
> > height?
> long bows are like 5 to 6 feet long. short are more like 2 to 3 and i
> think were used mainly on horse-back. they are partly a function of the
> users height, although if you think about it, even if you were 4ft tall,
> a 6ft bow wouldn't hit the ground anyway since you hold the middle up
> around shoulder height. the japanese have a wild looking bow that isn't
> held in the middle. holding it in shooting position, it sticks down
> about 3ft, and sticks up about 5ft, maybe more. i don't know the
> history of the weapon, but it seems effective enough. also, i think
> either ghengis kahn or atilla the hun(SP?),or one of those type, had
> 'steel' bows with 100lb+ draw that his horsemen used. they'd strap
> their legs in so they wouldn't fall off and the arrows could pierce
> armor like it was paper. another couple of types of bows previously
> mentioned are the recurve bow (named because it has the familiar bow
> curve but whose ends curve back to the front) and the compound bow which
> is the modern bow made of composite materials. by the way, it's one
> thing to break a string on a regular bow, and quite another to break a
> string on a compound bow. saw it once. thank goodness for eye
> protection.
I saw somebody snap a riser on a three piece recurve job. At full draw.
He wasn't happy since it was a rather expensive piece of kit, but he
somehow managed to avoid injury as the bow fell apart.
Oh, and when you say composite bow, I assume you're talking about the
ones with eccentric cams and the triple length string?
Bye for now,
Jamie.
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From: Jörg 'Yadgar' Bleimann
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 26 Jan 2014 22:08:45
Message: <52e5cdbd$1@news.povray.org>
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Hi(gh)!
On 18.07.2000 13:29, Ken wrote:
> Dave Blandston wrote:
>>
>> Remember RTAG (Ray-tracing Animation Generator)? Pretty sophisticated, in
>> it's day, a complete C-like language, entirely replaced by the simple clock
>> variable. (And of course, the new mathematical functions!)
>>
>> -Dave
>
> RTag ? Why of course. I even have a link to it :)
>
> http://sandh.com/__bbs__/share.html
Incredibly, after 13 1/2 years, the page still exists!
What do you think: is it time for an MS-DOS nostalgia craze?
See you in Khyberspace!
Yadgar
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"Dave Blandston" <gra### [at] earthlink net> wrote:
> Remember RTAG (Ray-tracing Animation Generator)? Pretty sophisticated, in
> it's day, a complete C-like language, entirely replaced by the simple clock
> variable. (And of course, the new mathematical functions!)
>
> -Dave
>
> "Ken" <tyl### [at] pacbell net> wrote in message
> news:3973D900.CF432DE5@pacbell.net...
> >
> >
> > Dave Blandston wrote:
> > >
> > > "Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote in message
> > > news:39735fa3@news.povray.org...
> > > > Hi,
> > > > I made an Blobman-Archer by 'hand-posing' 70 Frames
> > >
> > > Holy cow! If there's an award for perseverance, you get it!
> >
> > I hand posed a 200 frame animation when I first started using POV-Ray.
> > That was before the clock variable was available and you had to have
> > a seperate .pov file for each frame of your animation. My how times
> > have changed...
> >
> > --
> > Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> > http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
It looks like, at last, there are some candidates for trying the Blender to
POV-Ray exporter. If it doesn't suit you, your feedback is just what we need to
improve it.
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On 27-1-2014 18:11, Mr wrote:
> It looks like, at last, there are some candidates for trying the Blender to
> POV-Ray exporter. If it doesn't suit you, your feedback is just what we need to
> improve it.
>
Yes, back in.... 2000 ;-) see the time stamp.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 27-1-2014 18:11, Mr wrote:
>
> > It looks like, at last, there are some candidates for trying the Blender to
> > POV-Ray exporter. If it doesn't suit you, your feedback is just what we need to
> > improve it.
> >
>
> Yes, back in.... 2000 ;-) see the time stamp.
>
> Thomas
HAha! I went right into it! sorry. Should I take this as a proof that povers
need an interface less than once in every decade ? :)
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On 28/01/2014 3:24 PM, Mr wrote:
> Should I take this as a proof that povers
> need an interface less than once in every decade ?:)
Oh! No! :-)
BTW I've finished my job in far away places and will be able to use the
exporter soon.
--
Regards
Stephen
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