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13 Oct 2026 05:51:15 EDT (-0400)
  Early stage of Al the Alien (Message 1 to 19 of 19)  
From: Rune
Subject: Early stage of Al the Alien
Date: 4 Jun 2000 11:30:04
Message: <393a75fc@news.povray.org>
This is an early preview of a project I've been working on for some time.

It's a cyclic animation, so please view it in cyclic mode.

It's not supposed to be "cartoon-rendered" in the final version (though I
haven't definitely decided yet), but right now it was a nice workaround for
the lacking texturing, lightning, and
details.

Hope you like Al the Alien... :-)

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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Attachments:
Download 'al.mpg' (43 KB)

From: Marc-Hendrik Bremer
Subject: Re: Early stage of Al the Alien
Date: 4 Jun 2000 14:11:28
Message: <393a9bd0@news.povray.org>
I like it in this cartoonish way.

Marc-Hendrik


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From: Tony[B]
Subject: Re: Early stage of Al the Alien
Date: 4 Jun 2000 14:22:58
Message: <393a9e82@news.povray.org>
> Hope you like Al the Alien... :-)

I don't like the head. It's ugly (at least from behind). The legs could also
be a bit thicker (more muscular), don't you think?


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From: Mr  Art
Subject: Re: Early stage of Al the Alien
Date: 4 Jun 2000 14:27:23
Message: <393A9F25.61E5F857@gci.net>
Good job, Rune.

Rune wrote:
> 
> This is an early preview of a project I've been working on for some time.
> 
> It's a cyclic animation, so please view it in cyclic mode.
> 
> It's not supposed to be "cartoon-rendered" in the final version (though I
> haven't definitely decided yet), but right now it was a nice workaround for
> the lacking texturing, lightning, and
> details.
> 
> Hope you like Al the Alien... :-)
> 
> Greetings,
> 
> Rune
> 
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
> 
>              Name: al.mpg
>    al.mpg    Type: MPLAYER2 File (video/mpeg)
>          Encoding: x-uuencode


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From: Marc van den Dikkenberg
Subject: Re: Early stage of Al the Alien
Date: 4 Jun 2000 17:30:32
Message: <x8k6Oe18ULYjLzOw0Zv1bgdk++vC@4ax.com>
On Sun, 4 Jun 2000 17:26:59 +0200, "Rune" <run### [at] inamecom> wrote:

>This is an early preview of a project I've been working on for some time.
>
>It's a cyclic animation, so please view it in cyclic mode.
>
>It's not supposed to be "cartoon-rendered" in the final version (though I
>haven't definitely decided yet), but right now it was a nice workaround for
>the lacking texturing, lightning, and
>details.

Very nice...

This particular kind of model probably looks a lot more 'believable' in
cartoon-mode than in a supposedly realistic shot, though -- it's limbs,
shape of head have a rather cartoonish ring to it, so the cartoon-render
actually emphases this and makes it look good.

If you would put it in a life-like environment, it will probably look very
out-of-place.

Nevertheless, it's very nice. :)


>
>Hope you like Al the Alien... :-)
>
>Greetings,
>
>Rune
>
>---
>Updated April 25: http://rsj.mobilixnet.dk
>Containing 3D images, stereograms, tutorials,
>The POV Desktop Theme, 350+ raytracing jokes,
>miscellaneous other things, and a lot of fun!
>

-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 4 Jun 2000 18:43:18
Message: <393adb86@news.povray.org>
"Tony[B]" wrote:
> > Hope you like Al the Alien... :-)
>
> I don't like the head. It's ugly (at least from behind).

I agree it's a little strange - he has a rather large back head. But I think
it makes him "special".

> The legs could also be a bit thicker (more muscular), don't you think?

No, actually I like the funny thin cartoony legs. Right now the arms and
legs are simply cylinders. That will be changed later, but I don't think I
will make the legs thicker.

I've used Victor Navone's excellent alien a lot for inspiration. You can see
it here. (Note the thin legs).

http://dwp.bigplanet.com/vnavone/home/

But as I said, this is just an early stage. A lot of things will be changed.

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 4 Jun 2000 18:43:19
Message: <393adb87$1@news.povray.org>
"Mr. Art" wrote:
> Good job, Rune.

Thanks! :-)

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 4 Jun 2000 18:43:21
Message: <393adb89@news.povray.org>
"Marc-Hendrik Bremer" wrote:
> I like it in this cartoonish way.

I personally think that cartoony 3D animations with a 2D look are cool, but
cartoony 3D animations without the 2D look are even more cool!

Have a look at

http://dwp.bigplanet.com/vnavone/home/

If the alien there had had the 2D look I don't think it had been nearly as
cool...

But then again, it's just my personal opinion :-)

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 4 Jun 2000 18:43:22
Message: <393adb8a@news.povray.org>
"Marc van den Dikkenberg" wrote:
> "Rune" wrote:
> > It's not supposed to be "cartoon-rendered" in the
> > final version (though I haven't definitely decided
> > yet), but right now it was a nice workaround for
> > the lacking texturing, lightning, and details.
>
> This particular kind of model probably looks a lot
> more 'believable' in cartoon-mode than in a
> supposedly realistic shot, though -- it's limbs,
> shape of head have a rather cartoonish ring to it, so
> the cartoon-render actually emphases this and makes
> it look good.

I don't know, I think fully shaded models look better.
See my reply to Marc-Hendrik Bremer.

> If you would put it in a life-like environment, it
> will probably look very out-of-place.

I think it is possible to make scenes look cartoony without having to make
them 2D-like.

> Nevertheless, it's very nice. :)

Thanks! :-)

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Bob Hughes
Subject: Re: Early stage of Al the Alien
Date: 4 Jun 2000 22:36:18
Message: <393b1222@news.povray.org>
I was sure someone would have mentioned the similarity to the Grinch (who
stole Christmas) character, so guess I have now.
It's not the cartooniness I like, it's the movements.  Very nice.

Bob

"Rune" <run### [at] inamecom> wrote in message
news:393a75fc@news.povray.org...
| This is an early preview of a project I've been working on for some time.
|
| It's a cyclic animation, so please view it in cyclic mode.
|
| It's not supposed to be "cartoon-rendered" in the final version (though I
| haven't definitely decided yet), but right now it was a nice workaround for
| the lacking texturing, lightning, and
| details.


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From: ryan constantine
Subject: Re: Early stage of Al the Alien
Date: 5 Jun 2000 02:07:49
Message: <393B44A7.9506E27D@yahoo.com>
just cool.  good job rune!


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From: Josh English
Subject: Re: Early stage of Al the Alien
Date: 5 Jun 2000 21:53:26
Message: <393C59A7.5E625502@spiritone.com>
This is cool. The cartoonish look makes this really cool, I can't tell that
it's 3D. He needs an environment to play with...

How much can this model do besides walk?

Josh


Rune wrote:

> This is an early preview of a project I've been working on for some time.
>
> It's a cyclic animation, so please view it in cyclic mode.
>
> It's not supposed to be "cartoon-rendered" in the final version (though I
> haven't definitely decided yet), but right now it was a nice workaround for
> the lacking texturing, lightning, and
> details.
>
> Hope you like Al the Alien... :-)
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
>              Name: al.mpg
>    al.mpg    Type: MPEG audio stream (audio/mpeg)
>          Encoding: x-uuencode


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 6 Jun 2000 19:03:44
Message: <393d8350@news.povray.org>
"Josh English" wrote:
> This is cool.

Thanks!

> The cartoonish look makes this really cool, I can't tell that
> it's 3D. He needs an environment to play with...

That'll come later. Haven't thought of anything specific yet though.

> How much can this model do besides walk?

When it's finished, and if everything turns out as I hope, it will be fully
posable, with support for animation naturally integrated.

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 6 Jun 2000 19:03:45
Message: <393d8351$1@news.povray.org>
"Bob Hughes" wrote:
> I was sure someone would have mentioned the similarity to
> the Grinch (who stole Christmas) character, so guess I have now.

Is that a character from the movie "Nightmare Before Chrismas"? I've never
seen that movie, but I've heard a lot about it. If it was not, then never
mind.

> It's not the cartooniness I like, it's the movements. Very nice.

It was supposed to be running, but it didn't quite turn out that way. Thanks
anyway.

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 6 Jun 2000 19:03:46
Message: <393d8352$1@news.povray.org>
"ryan constantine" wrote:
> just cool. good job rune!

Thanks! :-)

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Bob Hughes
Subject: Re: Early stage of Al the Alien
Date: 6 Jun 2000 22:46:10
Message: <393db772@news.povray.org>
"Rune" <run### [at] inamecom> wrote in message
news:393d8351$1@news.povray.org...
| "Bob Hughes" wrote:
| > I was sure someone would have mentioned the similarity to
| > the Grinch (who stole Christmas) character, so guess I have now.
|
| Is that a character from the movie "Nightmare Before Chrismas"? I've never
| seen that movie

Uh, Dr. Suess.  Children's book writer/illustrator.  There was a cartoon movie
of How The Grinch Stole Christmas among others like Horton Hears A Who and
other such strange children's stories.
http://dmoz.org/Arts/Animation/Cartoons/Titles/H/How_The_Grinch_Stole_Christma
s/
Apparently going to be a movie out this winter with Jim Carry (The Mask, The
Truman Show, etc.) as the Grinch too.

Bob


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From: Greg M  Johnson
Subject: Re: Early stage of Al the Alien
Date: 29 Jun 2000 09:49:12
Message: <395B52BC.3A8857E6@my-dejanews.com>
I'm especially impressed with the fluidity of the animation.
In my own projects, I've successfully coded ways to POSE a figure, but still
don't have a handle on how to get graceful motion between my keyframes.
Splines suck. How did you do it?

Rune wrote:

> This is an early preview of a project I've been working on for some time.
>
> It's a cyclic animation, so please view it in cyclic mode.
>
> It's not supposed to be "cartoon-rendered" in the final version (though I
> haven't definitely decided yet), but right now it was a nice workaround for
> the lacking texturing, lightning, and
> details.
>
> Hope you like Al the Alien... :-)
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
>                 Name: al.mpg
>    al.mpg       Type: MPEG Video (video/mpeg)
>             Encoding: x-uuencode


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 5 Jul 2000 18:12:16
Message: <3963b2c0@news.povray.org>
"Greg M. Johnson" wrote:
> I'm especially impressed with the fluidity of the animation.
> In my own projects, I've successfully coded ways to POSE a
> figure, but still don't have a handle on how to get graceful
> motion between my keyframes. Splines suck. How did you do it?

Sorry for not replying sooner. I hadn't noticed that there was a new reply
to this old thread.

I have coded this character from scratch to use inverse kinematics. That's a
lot of work, and I've not finished it at all yet, but I think it will pay
off when I am to animate this character eventually.

For this animation I simply used some sine functions to move the different
part of the body. Note though, that I don't have to specify any angles for
the elbows, knees, etc., but simply specify where I want the hands/feet to
be. That way the animation almost automatically becomes more fluid and
natural.

When I'm going to animate this character eventually, I plan to drop the sine
functions and use splines instead. I think this will work well with inverse
kinematics.

Hope this helps!

Greetings,

Rune
--
Updated June 12: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
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From: Greg M  Johnson
Subject: Re: Early stage of Al the Alien
Date: 6 Jul 2000 12:40:53
Message: <3964B577.128E877C@my-dejanews.com>
Rune wrote:

>  Note though, that I don't have to specify any angles for
> the elbows, knees, etc., but simply specify where I want the hands/feet to
> be.

Aha.  I thought my FK man was brilliant, but then went it came to animate with
splines, sines, cosine-splines, etc., it sucked.....


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