POV-Ray : Newsgroups : povray.binaries.animations : MediaGames 2: the animation (662kbu) Server Time
20 Jul 2024 23:34:13 EDT (-0400)
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From: Simen Kvaal
Subject: Re: MediaGames 2: the animation (662kbu)
Date: 29 Apr 2000 04:43:53
Message: <390aa0c9$1@news.povray.org>
Thankyouforthatpost! I drooled for about a minute. (And that's lon for me.)

After your post in p.b.i. I started playing with your "recipe", just about
when you posted the source. I came up with some pretty neat things myself,
and to honor you, I'll try to animate it... (And credit you, of course...
;-)

Suggestion: Camera rotating slowly with a starfield in the background....


Simen.


TonyB skrev i meldingen <3909b3e9@news.povray.org>...
>Here's my pathetic attempt at an animation. I hope you somewhat enjoy it.
>Forgive the high compression ratio, but it was the only way to make it fit
>here. Please, if you have any suggestions for this animation, make them. I
>want it to look really pretty. I might even chain several of these in a row
>and an music. :)
>
>
>


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From: Rick [Kitty5]
Subject: Re: MediaGames 2: the animation (662kbu)
Date: 29 Apr 2000 08:57:08
Message: <390adc24@news.povray.org>
nice one tonyb - it looks very good, what the render time on that bugger out
of interest?

Rick


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From: Rick [Kitty5]
Subject: Re: MediaGames 2: the animation (662kbu)
Date: 29 Apr 2000 08:57:09
Message: <390adc25@news.povray.org>
> > It reminds me of a collidascope(spelling).
>
> Kaleidoscope :)

poor mans acid....

Rick


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From: TonyB
Subject: Re: MediaGames 2: the animation (662kbu)
Date: 29 Apr 2000 19:39:33
Message: <390b72b5@news.povray.org>
>nice one tonyb - it looks very good

Thanks.

>what the render time on that bugger out
>of interest?

You know me, I use obnoxious settings, so if I tell you 14 hours you know
that it is way off base.


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From: TonyB
Subject: Re: MediaGames 2: the animation (662kbu)
Date: 29 Apr 2000 19:40:26
Message: <390b72ea@news.povray.org>
>Thankyouforthatpost! I drooled for about a minute. (And that's lon for me.)

Wow! I'm on the drooler list. Cool. :)


>and to honor you, I'll try to animate it... (And credit you, of course...

Aw, thanks. :)

>Suggestion: Camera rotating slowly with a starfield in the background....


I don't do starfields. I'll have to look into it.


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