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Updated version with spline base location/look_at points.
Still to add, solar panels to the stargate, planet for the ship to head to,
and a non-linear path for the ship.
Justin
Post a reply to this message
Attachments:
Download 'stargate_low.mpg' (296 KB)
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cool.... did you use the Moray Anim plug-in??
Mike
"Justin Whitton" <jus### [at] bigfootcom> wrote in message
news:38babdf9@news.povray.org...
> Updated version with spline base location/look_at points.
>
> Still to add, solar panels to the stargate, planet for the ship to head
to,
> and a non-linear path for the ship.
>
> Justin
>
>
>
>
>
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From: Justin Whitton
Subject: Re: Exit to realspace - update (414KB)
Date: 28 Feb 2000 14:14:54
Message: <38bac92e@news.povray.org>
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Mike Weber wrote in message <38babfaa$1@news.povray.org>...
>cool.... did you use the Moray Anim plug-in??
>
No, I've yet to find a modeller I would say I like. Grew up with a command
line, so don't really like graphical front ends, so I tend to use pure hand
coded text files.
Justin
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In article <38babdf9@news.povray.org>, "Justin Whitton"
<jus### [at] bigfootcom> wrote:
> Updated version with spline base location/look_at points.
>
> Still to add, solar panels to the stargate, planet for the ship to
> head to, and a non-linear path for the ship.
Nice oily-iridescent sheen to the ship, it reminds me of the screenshots
of Covenant vehicles in Halo. Actually, the organic shape of the ship is
very much what I would expect a Covenant ship to look like...
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
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