POV-Ray : Newsgroups : povray.binaries.animations : Re: Squeezer Server Time
21 Jul 2024 01:21:31 EDT (-0400)
  Re: Squeezer (Message 1 to 3 of 3)  
From: Bob Hughes
Subject: Re: Squeezer
Date: 26 Apr 1999 06:53:59
Message: <37243782.4ACA6C9E@aol.com>
Real neat stuff. The double action per loop is good, however you could
probably have benifited by having differing sprays as well.


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From: Andrew Cocker
Subject: Re: Squeezer
Date: 26 Apr 1999 14:28:10
Message: <3724a22a.0@news.povray.org>
Bob Hughes <inv### [at] aolcom> wrote in message news:37243782.4ACA6C9E@aol.com...
> Real neat stuff. The double action per loop is good, however you could
> probably have benifited by having differing sprays as well.


Thanks Bob. Well, the sprays do differ from the first squeeze to the second ( I used a
more powerful spray second time ), and each seperate spray *was* given differing
turbulence. Unfortunately, until you've rendered the anim, it's not always possible to
spot that things aren't perfect.

Andy


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From: Bob Hughes
Subject: Re: Squeezer
Date: 26 Apr 1999 22:26:56
Message: <3725122C.1437B1D1@aol.com>
That's surprising. I watched it over and over again, glancing one to
another, and finally decided they all had to be exact duplicates just
seen from different angles.


Andrew Cocker wrote:
> 
> Bob Hughes <inv### [at] aolcom> wrote in message news:37243782.4ACA6C9E@aol.com...
> > Real neat stuff. The double action per loop is good, however you could
> > probably have benifited by having differing sprays as well.
> 
> Thanks Bob. Well, the sprays do differ from the first squeeze to the second ( I used
a
> more powerful spray second time ), and each seperate spray *was* given differing
> turbulence. Unfortunately, until you've rendered the anim, it's not always possible
to
> spot that things aren't perfect.
> 
> Andy

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