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I am writing a macro that let's an object slide on an arbitrary surface
according to a gravitation field. I use megapov's trace function to
calculate the moving on the surface.
I intend to enhance it with features like friction, rolling, flying away
from the surface, bouncing...
I will release the macro code when I have cleaned it up a bit. Here is a
first animation made with it.
- Micha
Post a reply to this message
Attachments:
Download 'slide.avi.dat' (143 KB)
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Amazing how it never looses any energy... :) Looks like it will be useful!
Keep it up!
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Wow that's neat, sounds like it will be very useful when finished! Right now
it looks like it is sliding on a super Teflon surface;-)
"Micha Riser" <mri### [at] gmxnet> wrote in message
news:319### [at] michariser...
> I am writing a macro that let's an object slide on an arbitrary surface
> according to a gravitation field. I use megapov's trace function to
> calculate the moving on the surface.
>
> I intend to enhance it with features like friction, rolling, flying away
> from the surface, bouncing...
> I will release the macro code when I have cleaned it up a bit. Here is a
> first animation made with it.
>
> - Micha
Post a reply to this message
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Looks nice! :)
I've thought about doing something similar sometime, as it's somewhat
similar to how the particles in my particle system behave, so I already have
something to work from. It won't be anytime soon though...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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Good work! What integration scheme for the movement are you using?
Regards,
Simen Kvaal.
"Micha Riser" <mri### [at] gmxnet> wrote in message
news:319### [at] michariser...
> I am writing a macro that let's an object slide on an arbitrary surface
> according to a gravitation field. I use megapov's trace function to
> calculate the moving on the surface.
>
Post a reply to this message
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