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I'm praying that this new program will handle the attatchment fine this
time. Last time didn't turn out so well.
After only a little work, but a lot of fiddling with values, I got the
cloth simulation to work. It's really not very hard (with megapov's
persistent variables). I know the timing is off, but that would
require more fiddling with values. Oh well.
After watching this, you can see that the obvious question is how to
make it a smooth mesh. Given a grid of points divided into triangles,
how can I turn it into a smooth mesh and maybe even subdivide the the
grid? Is there an obvious method or algorithm for doing this?
- Rico
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