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Based on Luxo the Pixar lamp. I think I'll animate him hopping or something
when I have a bit of spare time tommorow.
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
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Attachments:
Download 'lamp.avi.dat' (156 KB)
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I like the way it begins. Maybe it would look okay without the background
being illuminated as much, so when the lamp points toward the camera it goes
dark back there. Floor too.
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That's a good lamp! Looks better than the original in the famous animation.
But I'd like to see some surprising moves. ;o)
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On Sat, 21 Sep 2002 20:19:00 -0600 "Kevin Loney" wrote:
> Based on Luxo the Pixar lamp.
Nice lamp model. I liked it. Give your lamp some nice name :)
> I think I'll animate him hopping or something when I have a bit
> of spare time tommorow.
Yeah, please do it!
-Kedar
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I couldn't see it.
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you need divx 5
http://www.divx.com/
--
Kevin
http://www.geocities.com/qsquared_1999/
#macro _(r)#if(r<12)#local i=asc(substr("oqshilacefg",r,1))-97;
disc{<mod(i,7)-3,div(i,7)-1,6>,z,.4pigment{rgb 10}}_(r+1)
#end#end _(1)//KL
Post a reply to this message
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"Kevin Loney" <klo### [at] pt2mcom> wrote in news:3d8e8f86$1@news.povray.org
> you need divx 5
>
> http://www.divx.com/
I have DivX 5 nd I alsow had problems playing it
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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