|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Not for ordinary solid primitives, like a text object, for instance, but
who cares! :)
http://img845.imageshack.us/img845/6567/thetain3d.gif
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
LOL This is good.
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Le 09/05/2013 22:07, Subclick nous fit lire :
> Not for ordinary solid primitives, like a text object, for instance, but
> who cares! :)
>
> http://img845.imageshack.us/img845/6567/thetain3d.gif
>
Nice, the mesh seems to show a bit.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
What now?
Post a reply to this message
Attachments:
Download 'thetain3d.gif' (878 KB)
Download 'utf-8' (1 KB)
Preview of image 'thetain3d.gif'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 5/25/2021 9:40 AM, Subclick wrote:
>
> What now?
>
>
>
> Whatever you notice, it’s not the mesh, because there’s no mesh.
>
Whatever it is, it looks sweet and tasty!
Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Le 2021-05-25 à 09:40, Subclick a écrit :
>
> What now?
>
>
>
> Whatever you notice, it’s not the mesh, because there’s no mesh.
>
Nice.
Let me guess... An isosurface with cyclical perturbation.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 5/25/2021 9:40 AM, Subclick wrote:
>
> What now?
>
>
>
> Whatever you notice, it’s not the mesh, because there’s no mesh.
>
The faceted texture makes it look like a mesh. I was fooled.
Mike
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Subclick <no### [at] spam> wrote:
> What now?
Make it out of jello? :D
And also know that related to Jello, sin (b) / tan (b) = . . . ?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Alain Martel <kua### [at] videotronca> writes:
> Let me guess... An isosurface with cyclical perturbation.
I wish! I couldn’t come up with a way to get rid of the infinite
gradient of the ‘object’ pattern on the object’s boundary without
ruining it in the process, so I made do with a ridiculous number of thin
slices of the object rotated appropriately.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Subclick <no### [at] spam> wrote:
> Alain Martel <kua### [at] videotronca> writes:
>
> > Let me guess... An isosurface with cyclical perturbation.
>
> ruining it in the process, so I made do with a ridiculous number of thin
> slices of the object rotated appropriately.
Because it's a giant mess. You can do it, and it will be a bit slow, but here's
a link for you:
http://news.povray.org/web.5ebedadaa032ea3dfb0b41570%40news.povray.org
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |