POV-Ray : Newsgroups : povray.binaries.animations : Mark Kane's StarFury, all POV'ed up. Server Time
20 Jul 2024 05:20:44 EDT (-0400)
  Mark Kane's StarFury, all POV'ed up. (Message 1 to 2 of 2)  
From: PatchWerk
Subject: Mark Kane's StarFury, all POV'ed up.
Date: 27 Oct 2001 15:56:24
Message: <3bdb1168@news.povray.org>
Hey! This is a POV-Ray/Moray port I did of <a
href="http://www.gkane.de">Mark Kane's</a> LightWave model of an Earth
Alliance Star Fury from Babylon 5. I used Win3d to convert the LightWave
meshes, and then painstakingly applied the textures in Moray, after playing
with the images maps a bit to make them more POV-friendly. The squadron
markings are my own work, and are the actual markings for the current US
Navy VFA-94 "Mighty Shrikes" squadron, for whom a buddy of mine used to fly.
This really is the best Bab5 model I've found on the net, but I've never
seen a POV rendition.


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Attachments:
Download 'Animation1.m1v.mpg' (574 KB)

From: Marc van den Dikkenberg
Subject: Re: Mark Kane's StarFury, all POV'ed up.
Date: 27 Oct 2001 19:43:58
Message: <0zXbO9SH=U4QOybBepZL=i1mshkg@4ax.com>
On Sat, 27 Oct 2001 16:00:12 -0400, "PatchWerk" <pat### [at] softhomenet>
wrote:

>Hey! This is a POV-Ray/Moray port I did of <a
>href="http://www.gkane.de">Mark Kane's</a> LightWave model of an Earth
>Alliance Star Fury from Babylon 5. I used Win3d to convert the LightWave
>meshes, and then painstakingly applied the textures in Moray, after playing
>with the images maps a bit to make them more POV-friendly. The squadron
>markings are my own work, and are the actual markings for the current US
>Navy VFA-94 "Mighty Shrikes" squadron, for whom a buddy of mine used to fly.
>This really is the best Bab5 model I've found on the net, but I've never
>seen a POV rendition.

Very nice... Unfortuantely also extremely dark, so I could barely see it
until I cranked the brightness way up...
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets


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