POV-Ray : Newsgroups : povray.binaries.animations : Fush-14 animated : Re: Fush-14 animated Server Time
23 Apr 2024 16:49:57 EDT (-0400)
  Re: Fush-14 animated  
From: Mike Miller
Date: 13 Mar 2023 02:00:00
Message: <web.640ebb4c71f78eca30d213ddabc9342@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> On 13/03/2023 07:19, Mike Miller wrote:
> > Wow, nice. I like the animation. Lighting and rendering look very natural. Good
> > job.
> > ...
> > I posted a new beetle model ...permission to use and abuse granted. :)
> Very well, I am treat it as guide to action :)
> > So...I programmed a few converters to write various POV types from .x3d. I
> > include the one that handles blobs and Sphere sweeps. I was happy to see that
> > blobs in the Blender viewport matched closely to the POV rendering result.
> Excellent, I see, that we are going on parallel courses - lack of a
> goodmodelling environment forces us to make proprietary tools. I'm in one
> step of completing first release of Cinema4D to POV converter.
> Now it supports:
> 1. Primitives: sphere, cube, cone, cylinder, plane, spline, mesh2.
> 2. Boolean operations: union, difference, intersection.
> 3. Constructive operations: extrude(prism).
> I'm working on sphere sweep and lathe now.
> In attachment are results of C4D's 'Cloner' work.
> > Can POV convert quaternion to euler angles ?
> May be this set of macros will help ?:
> --
> YB

Thanks, yes. We're on the same paths. :) Very cool - I love what you've done so
far and exited to see the boolean stuff. I'm using naming conventions to handle
some of POV's objects like lathes, sweeps, and blobs. I'll need to download C4D.
I'm impressed with Blender, it's tools and the speed of Eevee rendering. Add
free. :)

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