POV-Ray : Newsgroups : povray.binaries.animations : Fush-14 animated : Re: Fush-14 animated Server Time
1 Jun 2023 01:27:46 EDT (-0400)
  Re: Fush-14 animated  
From: Mike Miller
Date: 13 Mar 2023 00:20:00
Message: <web.640ea3ab71f78eca30d213ddabc9342@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> On 11/03/2023 03:16, Bald Eagle wrote:
> > That is absolutely beautiful  :O
> Thanks Bill, but this is  completely Mike's work, I'm only turned it
> on 360 degree, very slowly :)
> --
> YB

Wow, nice. I like the animation. Lighting and rendering look very natural. Good
job.

FYI,
I posted a new beetle model ...permission to use and abuse granted. :)
While looking at Blender for CAD export options, I came across the old .x3d
format which handles most of POV's primitive types including blobs. (Mballs)
So...I programmed a few converters to write various POV types from .x3d. I
include the one that handles blobs and Sphere sweeps. I was happy to see that
blobs in the Blender viewport matched closely to the POV rendering result.

Fortunately, my sphere sweeps and meta balls didn't require rotation data which
is written in quaternions. I made a stab to convert to eular but the math hurts
my head.

Can POV convert quaternion to euler angles ?
Mike


meta ball from .x3d
<Transform DEF="Mball_035_TRANSFORM"
   translation="60.537418 13.368469 -8.296644"
   scale="12.194446 7.824638 4.814421"
   rotation="-1.000000 0.000000 0.000000 1.570796"
   >


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