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Op 20-1-2024 om 16:05 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degroot org> wrote:
>
>> I was going to suggest that too indeed. I use that for simulating
>> semitransparent cloth combined with backside illumination. Is also
>> available in v3.7.
>
> Unexplored territory for me.
>
>
> So, my texture is
>
> texture {
> slope {}
> texture_map {
> [0 pigment {
> average
> pigment_map {
> [Entries]
> }
> ]
> [0 pigment {
> average
> pigment_map {
> [Entries]
> }
> ]
> }
> }
>
> I've tried plugging in a finish statement, but the parser squawks "no }, found
> finish instead"
>
> Where does the finish GO?
>
> I was also thinking about how to go about making a user defined finish function,
> and that will probably have to be done with another map, since we don't have
> function controlled finish parameters
>
> - BW
>
I have no access presently to the PC where I have stored my stuff (and
it is some years since last I used backside illumination). First thing
in the morning, on my ToDo. Sorry for the delay!
--
Thomas
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