On 12-6-2017 23:08, Stephen wrote:
> On 6/12/2017 9:41 PM, Kenneth wrote:
>> Stephen <mca### [at] aolcom> wrote:
>>> Also difference the buildings from the media container.
>> I actually forgot to do that. :-/ (Although, the buildings' underlying
>> texture and the window image_maps are all opague, so I may not need to
>> go that
>> route...unless I decide to add some interior structures to the
>> buildings, for
>> realism.) "Success lies in the details." ;-)
> That is true. I remember years ago when I was using billboards. I put
> planks behind them to hold them up. :)
Never too careful! ;-)
> I mentioned it because at one point I could see the cloud passing
> through one of the buildings. But thinking about it that wouldn't help.
> You would need a particle system to get the cloud to move around it.
Yes indeed. Differencing the buildings won't do anything. Which reminds
me that the buildings here remind me of the City7 macros by Mike
Williams. I wonder where those originated from. I looked but could not
find their origin any more; not from Mike's site at least. I have them
in my own system but others might be interested.
> The cloud reminds me of gas burning. Years ago before the UK oil and gas
> platforms exported the hydrocarbon gas to shore. It was flared off.
> I've spent hours looking at it, almost hypnotic. Especially at night.
Those were the days when oil and gas were thought inexhaustible... :-/
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